Community

 
Jump Menu:
Post Reply
Page 1 of 3  •  1 2 3 Next
Switch to Forum Live View Houserules - Powering Down PCs
7 months ago  ::  Nov 16, 2012 - 7:01AM #1
Wolvercote
Date Joined: Aug 10, 2006
Posts: 19
As a bit of background, my heart lies with 2nd edition, never played 3rd and only this year came back to the hobby and I've been DMing 4th for 6 months now.  I'm not interested in a debate about the merits of 4th edition over previous or vice-versa.  In my opinion 4E PCs are overpowered.
I'm playing the current season of Encounters and I find that I really like limiting players to using Encounter powers once a day as opposed to short rest, reload and go at it again.  While I've run plenty of sessions where I use this feature as well I'm wondering if anyone here as implemented a house rule like that over the course of a campaign.  How did it work out for the players?  What kinds of issues did it create for them?
I'm searching for a way to implement a rule like this but I'd like some feedback from anyone who is currently doing so first.
Quick Reply
Cancel
7 months ago  ::  Nov 16, 2012 - 7:10AM #2
Centauri
Date Joined: Jul 21, 2004
Posts: 9,715

Nov 16, 2012 -- 7:01AM, Wolvercote wrote:

I'm searching for a way to implement a rule like this but I'd like some feedback from anyone who is currently doing so first.


In games in which players voluntarily don't use encounter powers, fights to the death take longer to complete. But, if the DM is in on it, I don't see why the standard encounters couldn't be adjusted. Fights to the death are a troublesome issue anyway.

[N]o difference is less easily overcome than the difference of opinion about semi-abstract questions. - L. Tolstoy
Quick Reply
Cancel
7 months ago  ::  Nov 16, 2012 - 7:24AM #3
Wolvercote
Date Joined: Aug 10, 2006
Posts: 19
I don't have a problem with Encounter powers per se.  I think I would rather they were all Dailys and have a few more At-Wills instead.  Short Rests make things too easy in my opinion.
Quick Reply
Cancel
7 months ago  ::  Nov 16, 2012 - 7:42AM #4
GreyICE
Date Joined: Nov 17, 2011
Posts: 731
It's a product of your encounter design.  

If you come over from 2E/3E, you're probably used to the 2E/3E design philosophy.  See, 2E and 3E really didn't have a firm grasp on how powerful your party was going to be.  So as a system, it encouraged chucking tons of weak encounters at the players, because they'd almost certainly win, and progress could be defined by how MANY weak encounters they could triumph over before continuing.  A weak party might only take down 3-4, a really strong party could take down a good 6-9.

In this sort of system, you must wear down the PCs.  You must chunk down their resources, so they feel threatened.  Can all of your encounters be beaten with encounter powers only?  Cool, you're not threatening the PCs.  

Here's an example climax encounter I threw at a group of level 3 PCs:

1 Necromancer (Level 3 Elite)
2 Zombie Warlords (Level 4 Leader/Controller)
2 Wolf Zombies (Level 3 Brute)
12 Minion Zombies (Level 3 Minions)
A random Spawn of 1d3+1 Minions per turn.

Overall it turned out to be 20 zombies overall, and consumed virtually every daily power the team had. I threw 2 dozen enemies at them.  Did they feel overpowered?  Hell no.  They felt like they were fighting for their lives.  And they were.


If you're not threatening the PCs, you're thinking too small.  Ramp the encounter up.  Don't have them encounter threats in ones and twos.  Have them encounter a room full of pain.  Ramp the solos up.  Pump out the damage.   

P.S.  Make sure you're using Monster Vault or MM3 instead of MM1.  MM1 was big on slow grindy encounters that no one liked.  MV/MM3 has some truly scary damage numbers.  People can be chunked down in 2-3 hits, and a lot of big monsters can do that to 2-3 people at a time. 
Quick Reply
Cancel
7 months ago  ::  Nov 16, 2012 - 8:01AM #5
Wolvercote
Date Joined: Aug 10, 2006
Posts: 19
Oh I've down this sort of thing plenty of times.  Pulled out all the tricks and it does "ramp up" the tension meter.  Waves of foes, time-limit session where there is no chance to rest, chipping away at the party for the course of a session, all these kind of approaches.  I'm looking more for Houserules that might tone down the power of the party and how they work for your campaign.
I think it comes down to the short rests and how they basically reset everything except for surges and dailys.
Coming from the 2E mindset where casters had to conserve their spells for the day really in my mind made the characters mortal.
Now, I like 4Es approach of having at-wills, especially for casters but playing in this season's Encounters feels more like the D&D I used to know and I prefer it.  It's a matter of taste of course and I'm hoping someone out there can relate to that and has some advice/experience to share about how they have "tweaked" the system.
Quick Reply
Cancel
7 months ago  ::  Nov 16, 2012 - 8:13AM #6
JRedGiant1
Date Joined: Jun 14, 2009
Posts: 1,926
Wolvercote, if you're running Encounters, at a public location as it's meant to be run, PLEASE don't do this. Encounters is meant to introduce players to 4E, and what you are describing is absolutely not 4E. In this situation, you're not really running you're own game, you're acting as an ambassador to 4E as it is intended.

If you're running Encounters as a home game group...meh, go for it, I guess. I've never tried anything like it and I suspect anyone I play with would revolt at the idea, but we're mostly people who prefer 4E to older systems, and I'll respect your difference in tastes where that is concerned.

Really, though, if you prefer 2E, and your table prefers 2E....why aren't you playing 2E?
Quick Reply
Cancel
7 months ago  ::  Nov 16, 2012 - 8:24AM #7
Wolvercote
Date Joined: Aug 10, 2006
Posts: 19
I'm not running Encounters.  I'm playing it.

I am playing 4E because my group is familiar with it.  I'm not interested in defending my tastes.  I'm wondering if anyone else has the same feelings as I do and has tried to houserule 4E.  If this is not you, please move along.  I'm not looking for a debate, I'm looking for advice or examples.
Thanks.
Quick Reply
Cancel
7 months ago  ::  Nov 16, 2012 - 8:38AM #8
JRedGiant1
Date Joined: Jun 14, 2009
Posts: 1,926
Cool - enjoy your game!

Just curious, did you also try cross-posting this in the House-rule forum? I'm in no way trying to kick you out of here....just thinking there may be folks over there with a perspective that don't make there way into this group.
Quick Reply
Cancel
7 months ago  ::  Nov 16, 2012 - 8:41AM #9
Wolvercote
Date Joined: Aug 10, 2006
Posts: 19
No. Good suggestion.
Quick Reply
Cancel
7 months ago  ::  Nov 16, 2012 - 9:32AM #10
GreyICE
Date Joined: Nov 17, 2011
Posts: 731

Nov 16, 2012 -- 8:01AM, Wolvercote wrote:

Oh I've down this sort of thing plenty of times. Pulled out all the tricks and it does "ramp up" the tension meter. Waves of foes, time-limit session where there is no chance to rest, chipping away at the party for the course of a session, all these kind of approaches. I'm looking more for Houserules that might tone down the power of the party and how they work for your campaign.




The Wound system might be what you're looking for.  Basically, whenever people go down, they take a "wound" that hampers them in some way.  The presented one in Dungeon magazine had wounds being Mild/Severe and a bunch in different locations, with the possibility of downgrading a wound with an endurance check after every fight.  That might give you the feeling of degrading power from encounters that you're looking for.

Other than that, I'd strongly discourage anything that reduces player access to abilities.  4E is built around most characters having less abilities than 2E Spellcasters, but having them on an encounter basis.  At a minimum I'd give the players 3 encounter powers for each level they should gain a single encounter power as a house rule if you want to make encounters dailies (that sounds like a lot, but with 5 encounters/day base, you actually have LESS power that way).  

Unfortunately that would create HUGE nova potential if players can manage your encounters without spending encounter powers, meaning that it would really strain your abilities as a DM - you'd have to spend a lot of time planning every fight, and if a fight is too easy then you might have made every fight for the rest of the adventuring day "too easy" as a consequence.   

Quick Reply
Cancel
Page 1 of 3  •  1 2 3 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing