|
6 months ago ::
Nov 23, 2012 - 6:39PM
#91
|
Date Joined:
May 27, 2012
|
Some people, anyway. Clearly not everyone.
The metagame is not the game.
|
|
|
|
6 months ago ::
Nov 23, 2012 - 7:04PM
#92
|
Date Joined:
Nov 30, 2010
|
Some people, anyway. Clearly not everyone.
Believe me, most people do...if i could, i would bet money on it too. Maybe not the 40 years old grognard, but i am sure most people that were born after 1985 does, that's a trend in any kind of aspect, the customization of your character...hell, it have been expanded to non-RPGs lately
|
|
|
|
6 months ago ::
Nov 23, 2012 - 8:08PM
#93
|
Date Joined:
Oct 19, 2012
|
To many, every option that you make out-of-character is a further shift away from the importance of in-game decisions. Quite literally, the existence of options makes for an undesirable feature of the game, and every single choice involved can only make the game worse for its presence.
That is their perspective, anyway, and the sort of view which needs to find common ground with people like Salla and the OP if this edition truly hopes to accomodate all players.
I'll never find common ground with an outlook like that. It's an outlook that needs to stop. The closest I will ever get to "common ground" with that school of thought is to say, "they can have a module just like everyone else." I understand people wanting a system where the class is the class, as some have said, but I will fight this misconception that "power-gaming is evil" until my dying breath.
|
|
|
|
6 months ago ::
Nov 24, 2012 - 12:58AM
#94
|
Date Joined:
Jul 29, 2012
|
Some people, anyway. Clearly not everyone.
Believe me, most people do...if i could, i would bet money on it too. Maybe not the 40 years old grognard, but i am sure most people that were born after 1985 does,
Believe you...?
So you speak for the majority of 27-year olds and under?
|
|
|
|
6 months ago ::
Nov 24, 2012 - 1:01AM
#95
|
Date Joined:
Jul 29, 2012
|
Power gaming rubbish? Care to explain that?
Saelorn already posted some smashing stuff on the topic.
One specific thing about Skill & Powers was the split ability score malarkey; wow, was that simply absurd.
|
|
|
|
6 months ago ::
Nov 24, 2012 - 1:24AM
#96
|
|
|
Some people, anyway. Clearly not everyone.
Believe me, most people do...if i could, i would bet money on it too. Maybe not the 40 years old grognard, but i am sure most people that were born after 1985 does, that's a trend in any kind of aspect, the customization of your character...hell, it have been expanded to non-RPGs lately
You don't have any clear metrics so no one can take them seriously.
Anywho, I do prefer to build characters, BUT if it ends up being a jumbled, powergaming mess, like the latter half of 3.5 was, I would much rather have the 1e/2e style.
My two copper.
|
|
|
|
6 months ago ::
Nov 24, 2012 - 5:56AM
#97
|
Date Joined:
Nov 17, 2003
|
People prefer to build a character, instead of select a character to play...that's one of the main attraction of RPGs on any media, videogames and tabletop RPG, making your own character tailored to your playstyle and character concept.
This has not been my experience. The folks I've played with over the years generally do not sit down with a strong character concept. Rather, their concept is little more than "I want to thwack things" or "I want to cast lightning spells". Pretty much everyone I've ever played with forms their character concept as they scan through the possible choices and find things that interest them.
|
|
|
|
6 months ago ::
Nov 24, 2012 - 6:35AM
#98
|
Date Joined:
Jan 15, 2009
|
The utter lack of character design options in 1e was one of the elements that drove me towards playing other games. I think it felt like a pervasive element which wasnt well easy to house rule even in a game open to house ruling. Cant just let people choose there spells for instance they are so wonky imbalanced that would murder variety not encourage it.
|
|
|
|
6 months ago ::
Nov 24, 2012 - 1:56PM
#99
|
Date Joined:
Mar 16, 2001
|
I'm up for classless D&D with core classes being possible arrays pre-generated for simplicity.
It'll never happen. We'll be lucky if we even get a 2nd Ed Skills & Powers point buy module by the end of DDN's life cycle.
It certainly wouldn't hurt to have something like this in the DMs guide. You could put it in the phb I guess since D&D is perpetually not-succeeding at being enough-generic nowadays that there probably isn't any point to "classes" anyways is there? They would just be suggestions.
D&D still straddles the line: It cannot decide if it wants to be a generic system, but it is afraid to let go of a "world" that doesn't have guns or x-boxes. That is what still holds this system back imho.
jh
Gamer Chiropractor - Hafner Chiropractic 305 S. Kipling st,Suite C-2, Lakewood, Co 80226 www.hafnerchiropractic.com
|
|
|
|
6 months ago ::
Nov 25, 2012 - 9:15PM
#100
|
|
|
Mexrage, I know a lot of older players have some pretty set ideas about the game. But there is some variation among us, as there is among younger gamers. I feel a bit put out when all older players are lumped into a negative category of not flexible enough. If this was not your intention, I apologize. It just makes me fell a little defensive.
I like the idea of transparent classes, and the ability to build your own class. As long as not all options have to include spell casting AND decent melee AND decent skills. I like the idea of a pure warrior/fighter, a pure spell caster/wizard, and a pure expert/rogue as well as some more blended classes. If they do it, they should give examples of characters that are too weak because they try to do everything.
In general I have been a member of the Maximum Options Core Camp. As big a change as going classless will have to be handled more carefully than adding extra races or classess, in my opinion. More options is great, more flexibility is a great way to increase options. I do think it is important to still hold onto the feel of the game. That is admittedly subjective and difficult to quantify. Perhaps they could present versions of the traditional classes (compatible with the template system) and then go into the template option to build your own class? Not sure.
Transparent races would be good to. Easier to homebrew a balanced race that way and have it balance with the core stuff.
Here is a question: if WOTC makes racial and class balance transparent, do they hurt or help themselves economically? Does this limit the supplements they can print if anyone can build their own race or class that is balanced with the core material?
|
|
|