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Switch to Forum Live View Colossal Monk's Unarmed Damage?
7 months ago  ::  Nov 20, 2012 - 4:31PM #11
Oma012
Date Joined: Apr 25, 2011
Posts: 1,795

Nov 20, 2012 -- 4:26PM, aelryinth wrote:

Your level 1 table is not correct, for the simple fact that the level 1 monk UA damage is just a natural attack increasing with size. Monk progression at later levels does not follow size rules, it follows the monk rules...which are easy enough to replicate with multiplication.

So, it should go large d8, Huge 2d6, Garg 3d6, Colossal 4d6, Colossal+6d6, C++8d6, C+++12d6.

Since damage is all d6's at later sizes, just multiply the damage of a size M monk by the #d6 base of the larger monk.

Thus, a colossal monk would do 4x the damage of a medium monk at the appropriate levels, and a C+ 6x.  A Colossal+ monk would be 12d10 damage at level 20.

==Aelryinth       


sorry the UA not are based in zise or weapon progression, check the small, medium and large table and you can see the problem, at last the only we can do is take the last damage and apply the size progression that do a total of 12d8 for a Colossal Monk Level 20

Pepe pecas pica papas con un pico con un pico pepe pecas pica papas si pepe pecas pica papas con un pico donde esta el pico con que pepe pecas pica papas.
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7 months ago  ::  Nov 20, 2012 - 7:55PM #12
Vincent_Dranoch
Date Joined: Nov 11, 2012
Posts: 88
Thanks for all your help peoples!

Just one thing about Oma said:

Under the standard progresion you aply 2d8 more
Unarmed Damage work like the Natural attack




But after 8d8 you go directly to 12d8 (take a look: www.d20srd.org/srd/monsterFeats.htm#impr...), what means you applied 4d8 more this time, so maybe a Colossal+ is 16d8 instead of 14d8, or is 16d6 or 24d6 like pointed out by Arms & Equipment Guide (the only two oficially bigger damage dice rolls after 12d8, but they're 3.0), or maybe Colossal+ just affect Natural Attacks, not Unarmed (and other kinds of) Attacks.

That's why i'm with so many doubts.

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7 months ago  ::  Nov 21, 2012 - 8:11AM #13
Oma012
Date Joined: Apr 25, 2011
Posts: 1,795

Nov 20, 2012 -- 7:55PM, Vincent_Dranoch wrote:

Thanks for all your help peoples!

Just one thing about Oma said:

Under the standard progresion you aply 2d8 more
Unarmed Damage work like the Natural attack




But after 8d8 you go directly to 12d8 (take a look: www.d20srd.org/srd/monsterFeats.htm#impr...), what means you applied 4d8 more this time, so maybe a Colossal+ is 16d8 instead of 14d8, or is 16d6 or 24d6 like pointed out by Arms & Equipment Guide (the only two oficially bigger damage dice rolls after 12d8, but they're 3.0), or maybe Colossal+ just affect Natural Attacks, not Unarmed (and other kinds of) Attacks.

That's why i'm with so many doubts.


let's check maybe the progression work like this in this case.

4d8 - Large
6d8 - Huge
8d8 - Gargantuan
12d8 - Colossal
16d8 - Colossal +
20d8 - Colossal ++
26d8 - Colossal +++
32d8 - Colossal ++++
38d8 - Colossal +++++

Pepe pecas pica papas con un pico con un pico pepe pecas pica papas si pepe pecas pica papas con un pico donde esta el pico con que pepe pecas pica papas.
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7 months ago  ::  Nov 21, 2012 - 7:13PM #14
Vincent_Dranoch
Date Joined: Nov 11, 2012
Posts: 88
Well, it looks logical in terms of progression/scaling, so i guess i'll take it!

Thanks for your help Laughing
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6 months ago  ::  Nov 22, 2012 - 10:00AM #15
aelryinth
Date Joined: Jul 8, 2001
Posts: 4,226

Nov 20, 2012 -- 4:31PM, Oma012 wrote:

Nov 20, 2012 -- 4:26PM, aelryinth wrote:

Your level 1 table is not correct, for the simple fact that the level 1 monk UA damage is just a natural attack increasing with size. Monk progression at later levels does not follow size rules, it follows the monk rules...which are easy enough to replicate with multiplication.

So, it should go large d8, Huge 2d6, Garg 3d6, Colossal 4d6, Colossal+6d6, C++8d6, C+++12d6.

Since damage is all d6's at later sizes, just multiply the damage of a size M monk by the #d6 base of the larger monk.

Thus, a colossal monk would do 4x the damage of a medium monk at the appropriate levels, and a C+ 6x.  A Colossal+ monk would be 12d10 damage at level 20.

==Aelryinth       


sorry the UA not are based in zise or weapon progression, check the small, medium and large table and you can see the problem, at last the only we can do is take the last damage and apply the size progression that do a total of 12d8 for a Colossal Monk Level 20


You are incorrect.
The relationship between sizes is strictly following the normal size increase tables when moving from Medium to Large.

The increase from Small to Medium is not, but that's an outlier, and we can assume the Tiny to small would be similarly biased, because the relationship of medium to large is very, very clear.   

At sizes after Large, just take the appropriate size of damage from the Size L monk table, and increase it according to the sizing rules. basically, the damage should double every two size increases, and increase approx 50% from the size before.

This progression is why getting Big is one of the key ways to outperform a fighter in combat.

==Aelryinth     


    

Fighter vs Warblade analysis  http://community.wizards.com/go/thread/view/75882/19573526/Analyzing_the_Fighter_vs_The_Warblade

The Lockdown F/20 iconic build    http://community.wizards.com/go/thread/view/75882/19856162/A_little_Lock_build_for_you
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6 months ago  ::  Nov 22, 2012 - 10:59AM #16
Oma012
Date Joined: Apr 25, 2011
Posts: 1,795

Nov 22, 2012 -- 10:00AM, aelryinth wrote:

Nov 20, 2012 -- 4:31PM, Oma012 wrote:

Nov 20, 2012 -- 4:26PM, aelryinth wrote:

Your level 1 table is not correct, for the simple fact that the level 1 monk UA damage is just a natural attack increasing with size. Monk progression at later levels does not follow size rules, it follows the monk rules...which are easy enough to replicate with multiplication.

So, it should go large d8, Huge 2d6, Garg 3d6, Colossal 4d6, Colossal+6d6, C++8d6, C+++12d6.

Since damage is all d6's at later sizes, just multiply the damage of a size M monk by the #d6 base of the larger monk.

Thus, a colossal monk would do 4x the damage of a medium monk at the appropriate levels, and a C+ 6x.  A Colossal+ monk would be 12d10 damage at level 20.

==Aelryinth       


sorry the UA not are based in zise or weapon progression, check the small, medium and large table and you can see the problem, at last the only we can do is take the last damage and apply the size progression that do a total of 12d8 for a Colossal Monk Level 20


You are incorrect.
The relationship between sizes is strictly following the normal size increase tables when moving from Medium to Large.

The increase from Small to Medium is not, but that's an outlier, and we can assume the Tiny to small would be similarly biased, because the relationship of medium to large is very, very clear.   

At sizes after Large, just take the appropriate size of damage from the Size L monk table, and increase it according to the sizing rules. basically, the damage should double every two size increases, and increase approx 50% from the size before.

This progression is why getting Big is one of the key ways to outperform a fighter in combat.

==Aelryinth     


    


sorry if dont apply from small , medium, large and so then this dont work like the weapon or size progression

as you say this dont work in small the the monk damage progression don't work like others progressions

Pepe pecas pica papas con un pico con un pico pepe pecas pica papas si pepe pecas pica papas con un pico donde esta el pico con que pepe pecas pica papas.
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6 months ago  ::  Nov 25, 2012 - 9:38AM #17
aelryinth
Date Joined: Jul 8, 2001
Posts: 4,226
The devs have stated before that the ambiguity is because they wanted small UA dmg to actually still be relevant. Halfling monks get a nod, I guess.

Use the sizing rules. UA is just another weapon, and goes up according to the normal rules.

==Aelryinth   
Fighter vs Warblade analysis  http://community.wizards.com/go/thread/view/75882/19573526/Analyzing_the_Fighter_vs_The_Warblade

The Lockdown F/20 iconic build    http://community.wizards.com/go/thread/view/75882/19856162/A_little_Lock_build_for_you
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6 months ago  ::  Nov 26, 2012 - 8:50AM #18
Oma012
Date Joined: Apr 25, 2011
Posts: 1,795

Nov 25, 2012 -- 9:38AM, aelryinth wrote:

The devs have stated before that the ambiguity is because they wanted small UA dmg to actually still be relevant. Halfling monks get a nod, I guess.

Use the sizing rules. UA is just another weapon, and goes up according to the normal rules.

==Aelryinth   


this progression use the last monk damage for a large creature and then the size progression

Pepe pecas pica papas con un pico con un pico pepe pecas pica papas si pepe pecas pica papas con un pico donde esta el pico con que pepe pecas pica papas.
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