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Switch to Forum Live View Colossal Monk's Unarmed Damage?
8 months ago  ::  Nov 15, 2012 - 2:51PM #1
Vincent_Dranoch
Date Joined: Nov 11, 2012
Posts: 88
www.d20srd.org/srd/classes/monk.htm

Above there is the Unarmed Damage for Small, Medium and Large Monks, but what if i want to go with smaller or bigger monks?

Let's say i wanna put some levels of Monk in a Great Wyrm Dragon, and there's many sizes of Great Wyrms out there, since Huge until Colossal+, then what would be the Unarmed Damage of these creatures?

What if i wanna put levels of Monk in Diminutive Swarms?

Well, i guess you got what i mean.
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8 months ago  ::  Nov 15, 2012 - 3:14PM #2
NeueRegal
Date Joined: Mar 27, 2008
Posts: 860
There's prolly an easier chart somewhere, but I'm in a hurry, and I just know where to find this just right now;  the size numbers are listed here, just figure them in:


Improved Natural Attack [General]


Prerequisite

Natural weapon, base attack bonus +4.


Benefit

Choose one of the creature’s natural attack forms. The damage for this natural weapon increases by one step, as if the creature’s size had increased by one category: 1d2, 1d3, 1d4, 1d6, 1d8, 2d6, 3d6, 4d6, 6d6, 8d6, 12d6.


A weapon or attack that deals 1d10 points of damage increases as follows: 1d10, 2d8, 3d8, 4d8, 6d8, 8d8, 12d8.


 
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8 months ago  ::  Nov 15, 2012 - 6:33PM #3
Vincent_Dranoch
Date Joined: Nov 11, 2012
Posts: 88
But Unarmed and Natural Attacks are different.

And i may be wrong, but i think i found some contradictions when i compared:

1)This feat you posted;
2)The Table 5-1 from Monster Manual 1;
3)The Advanced and Epic Dragons rules from Epic SRD about Colossal+ size;
4)And Colossal+ size rules from Draconomicon;

Let's put it together:

There are ten Size Categories including the rare Colossal+, the smallest of them (Fine) deals 1 damage with its Bite, so now on let's see what this feat got:

1d2 (Fine deals as much damage as Diminutive does), 1d3 (Diminutive does like Tiny), 1d4 (Tiny to Small), 1d6 (Small to Medium), 1d8 (Medium to Large), 2d6 (Large to Huge), 3d6 (Huge to Gargantuan), 4d6 (Gargantuan to Colossal), 6d6 (Colossal to Colossal+), 8d6 (Colossal+ to ???), 12d6 (??? to ???).

This feat says it increases the natural attack's damage by one size category, but there are 10 sizes, the smallest doesn't count, what means that should be there 9 different damage rolls, not 11.

Then i took a look on Table 5-1 from MM1 and the greatest damage there is 4d6 from a Bite of a Colossal creature, and the Draconomicon shows Bite from Colossal+ as 6d6, the normal progression of 4d6 to 6d6, what means this Table from MM and the Draconomicon do not contradict each other, but gets in conflict with this feat from the MM itself.

The worse part is when i took a look on Colossal+ rules from SRD, that should be the same as the Colossal+ rules from Draconomicon, and i found that their (Colossal+ Dragons) Bite deals 8d6.

Put simply:

1)A table from MM1 contradicts with a feat from itself;
2)This table from MM1 contradicts with Colossal+ rules from SRD;
3)This table from MM1 does not contradict with Colossal+ rules from Draconomicon;
4)Colossal+ rules from Draconomicon contradicts with the same things as the table from MM1.

If there's no contradiction here, then there's a few size categories missing, or i'm REALLY wrong and i'd like you guys help me figure out it.
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8 months ago  ::  Nov 15, 2012 - 8:59PM #4
MrCustomer
Date Joined: Aug 3, 2007
Posts: 2,394
Refer to the table on page 114 in the player's handbooks for larger and smaller size weapons.

There is also a table in the Arms and Equipment guide page 4 (though it is 3.0) but it is more complete.

Damage progression goes like this as size increases Depending on what the monk's starting damage is (as it goes up by level)

From Medium, large, Huge, Gargantuan, Colossal
1d6-1d8-2d6-3d6-4d6
1d8-2d6-3d6-4d6-6d6
1d10-2d8-3d8-4d8-6d8
2d6-3d6-4d6-6d6-8d6
2d8-3d8-4d8-6d8-8d8
2d10-4d8-6d8-8d8-12d8     

Hope that helps
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8 months ago  ::  Nov 16, 2012 - 9:10AM #5
Oma012
Date Joined: Apr 25, 2011
Posts: 1,795

Nov 15, 2012 -- 8:59PM, MrCustomer wrote:

Refer to the table on page 114 in the player's handbooks for larger and smaller size weapons.

There is also a table in the Arms and Equipment guide page 4 (though it is 3.0) but it is more complete.

Damage progression goes like this as size increases Depending on what the monk's starting damage is (as it goes up by level)

From Medium, large, Huge, Gargantuan, Colossal
1d6-1d8-2d6-3d6-4d6
1d8-2d6-3d6-4d6-6d6
1d10-2d8-3d8-4d8-6d8
2d6-3d6-4d6-6d6-8d6
2d8-3d8-4d8-6d8-8d8
2d10-4d8-6d8-8d8-12d8     

Hope that helps


the problem here is that the monk progecion are out of the normal rules, but if you take the 2d10 as base the damage will be 12 d 8 as saying MrCustomer based in the increase damage of 1d20 to many of d6 in each case and of 2d10 to d8 then is the same that the 1d20 but with D8 instead of d6.

and if you gain improved natural weapon maybe you can change it to 14 d 8

Pepe pecas pica papas con un pico con un pico pepe pecas pica papas si pepe pecas pica papas con un pico donde esta el pico con que pepe pecas pica papas.
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8 months ago  ::  Nov 16, 2012 - 10:35PM #6
Vincent_Dranoch
Date Joined: Nov 11, 2012
Posts: 88
Thanks for all your help and insights guys, these tables didn't help me so much, but they gave me an idea.

Based on the number of size categories and the oficial table for Small, Medium and Large Unarmed Monk Damage, i used the logic and then made a table of my own including only the first levels for now:

                     | Fine | Diminutive | Tiny | Small | Medium | Large | Huge | Gargantuan | Colossal | Colossal+ |
Monk 1-3:     |   1    |      1d2      |  1d3 |  1d4  |     1d6    |   1d8  | 1d10 |        2d6       |     2d8     |     2d10    |
Monk 4-7:     |         |                  |         |  1d6  |     1d8    |   2d6  |          |                     |                |                 |
Monk 8-11:   |         |                  |         |  1d8  |    1d10   |   2d8  |          |                     |                |                 |
Monk 12-15: |         |                  |         | 1d10 |     2d6    |   3d6  |          |                     |                |                 |
Monk 16-19: |         |                  |         |  2d6  |     2d8    |   3d8  |          |                     |                |                 |
Monk 20:      |         |                  |         |  2d8  |    2d10   |   4d8  |          |                     |                |                 |

Any thoughts about the next damage rolls which can coherently fulfil this table?
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8 months ago  ::  Nov 16, 2012 - 11:02PM #7
Vincent_Dranoch
Date Joined: Nov 11, 2012
Posts: 88
Sorry for the double posting, but i committed a lot of mistakes in the previous post, i just took a look on the FAQ and then on page 28 from Dungeon Master's Guide and then i got i wanted since the beginning!

The only thing missing is the increasing damage for Colossal+ size, but like Oma012 told it must be something like 14d8.
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8 months ago  ::  Nov 19, 2012 - 8:37PM #8
Vincent_Dranoch
Date Joined: Nov 11, 2012
Posts: 88
Bump.

I still don't find (i bet it doesn't even exist) Unarmed Damage for Colossal+ Monks (even for non-Monks too, since the only oficial Colossal+ damage presented to us is about Natural Attacks from Dragons).

The biggest oficial damage of this kind in 3.5 is 12d8, by logical the next step should be something like 14d8 or 16d8, but there's nothing oficial about that, then i took a look on 3.0 Arms & Equipment Guide and the only damage rolls there bigger than 12d8 are 16d6 and 24d6.

So i ask you guys, what is YOUR opinion if you had to choose one of those?

1)Colossal+ oficially only works for Natural Attacks so the Unarmed Damage doesn't increase after Colossal (12d8);
2)Should be 14d8;
3)Should be 16d6;
4)Should be 16d8;
5)Should be 24d6;

What your opinion guys?
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8 months ago  ::  Nov 20, 2012 - 10:15AM #9
Oma012
Date Joined: Apr 25, 2011
Posts: 1,795

Nov 19, 2012 -- 8:37PM, Vincent_Dranoch wrote:

Bump.

I still don't find (i bet it doesn't even exist) Unarmed Damage for Colossal+ Monks (even for non-Monks too, since the only oficial Colossal+ damage presented to us is about Natural Attacks from Dragons).

The biggest oficial damage of this kind in 3.5 is 12d8, by logical the next step should be something like 14d8 or 16d8, but there's nothing oficial about that, then i took a look on 3.0 Arms & Equipment Guide and the only damage rolls there bigger than 12d8 are 16d6 and 24d6.

So i ask you guys, what is YOUR opinion if you had to choose one of those?

1)Colossal+ oficially only works for Natural Attacks so the Unarmed Damage doesn't increase after Colossal (12d8);
2)Should be 14d8;
3)Should be 16d6;
4)Should be 16d8;
5)Should be 24d6;

What your opinion guys?


Under the standard progresion you aply 2d8 more
Unarmed Damage work like the Natural attack

Colossal + 14 d 8
Colossal ++ 16 d 8
Colossal +++ 18 d 8
and so

Pepe pecas pica papas con un pico con un pico pepe pecas pica papas si pepe pecas pica papas con un pico donde esta el pico con que pepe pecas pica papas.
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8 months ago  ::  Nov 20, 2012 - 4:26PM #10
aelryinth
Date Joined: Jul 8, 2001
Posts: 4,240
Your level 1 table is not correct, for the simple fact that the level 1 monk UA damage is just a natural attack increasing with size. Monk progression at later levels does not follow size rules, it follows the monk rules...which are easy enough to replicate with multiplication.

So, it should go large d8, Huge 2d6, Garg 3d6, Colossal 4d6, Colossal+6d6, C++8d6, C+++12d6.

Since damage is all d6's at later sizes, just multiply the damage of a size M monk by the #d6 base of the larger monk.

Thus, a colossal monk would do 4x the damage of a medium monk at the appropriate levels, and a C+ 6x.  A Colossal+ monk would be 12d10 damage at level 20.

==Aelryinth       
Fighter vs Warblade analysis  http://community.wizards.com/go/thread/view/75882/19573526/Analyzing_the_Fighter_vs_The_Warblade

The Lockdown F/20 iconic build    http://community.wizards.com/go/thread/view/75882/19856162/A_little_Lock_build_for_you
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