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8 months ago ::
Nov 15, 2012 - 6:00AM
#11
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Date Joined:
Jan 15, 2009
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I like the different pillar maneuvers and in general I support the premise of all characters having broad competance in multiple contexts.
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8 months ago ::
Nov 15, 2012 - 6:25AM
#12
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Date Joined:
Jun 21, 2012
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No, not for me thanks. I don't mind what the social maneuvers are, but I do mind what they're called and I don't like the overdependence on expertise dice. I like that the charm/fear resistance and such are passive things. I like how this monk gets more maneuvers, but I don't want to replace the passive abilities with active maneuvers. I'd prefer to just give them more maneuvers in the first place and keep their passives. As long as the action economy is kept tight they can afford to have more options. The expertise dice are just plain bizarre. I prefer ki to this (course, I liked ki to begin with) but I do like that expertise isn't a round-to-round resource. I would prefer to have more dice than what they've got and have it as an encounter resource. edit: is healing exploration? huh. Never thought of it that way.
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8 months ago ::
Nov 15, 2012 - 6:56AM
#13
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Date Joined:
Oct 23, 2012
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@Lokaire
It's hard to imagine that this is the idea of the 5MWD activist. AT mininum consider bringing it down to an encounter based amount.
I've changed my mind about pooling XD, Mand12 and others have convinced me its too much work, and not lithe enough to keep combats smooth. Although I have not done any personal testing with the idea. Also I like the fact that the orginal class had more abilities not wrapped into manuevers, this seemed like a better way to differentiate the classes then pressing them all into manuevers.
My mind is a deal-breaker.
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8 months ago ::
Nov 15, 2012 - 7:06AM
#14
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Date Joined:
Jun 27, 2004
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I'm not the hugest fan of the current monk, but I'm even less of a fan of this one. No offense - it just kind of illustrates that a "daily pool", at the same values, comes off as quite a bit of a mess.
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Yes, I am expressing my opinions (even complaints - le gasp!) about the current iteration of the play-test that we actually have in front of us.
No, I'm not going to wait for you to tell me when it's okay to start expressing my concerns (unless you are WotC).
(And no, my comments on this forum are not of the same tone or quality as my actual survey feedback.) A Psion for Next (Playable Draft)A Barbarian for Next (Brainstorming Still)My 4e Projects
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8 months ago ::
Nov 15, 2012 - 7:33AM
#15
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Date Joined:
Jan 15, 2009
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I personally was considering a sort of encounter instead of daily derived pool
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8 months ago ::
Nov 15, 2012 - 7:35AM
#16
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I don't see the point beyond forcing ki and expertise to overlap, which comes at the cost of making all their maneuvers magical. While the current has some magical tricks, you can imagine a couple being usable by an unarmed or light armour fighter (and the magical ones work fine with ninja builds of the rogue). And it removes flurry of blows.
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Updated Tuesday and ThursdayRead my blog on the WotC Community Site (updated irregularly to avoid spamming the "Featured Blogger" list). You can follow me on Twitter: "@DnDJester"
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8 months ago ::
Nov 15, 2012 - 7:35AM
#17
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Date Joined:
Apr 25, 2002
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Ditto. I think that each of the expertise classes should have a: Same set of dice - this makes multiclassing a lot easier as you don't need to figure stacking. A Monk 5/Fighter 5 has +3d10 just as either a Monk 10 or Fighter 10 does. Set of maneuvers that are generally global. Then give each class an option to turn maneuvers into something special a number of times per encounter = amount of ki that a Monk has per day.
As an example, a Monk doing Flurry of Blows all against the same target might get to do a Grab against that target too or a Rogue without Advantage could still do Sneak Attack damage to a target.
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8 months ago ::
Nov 15, 2012 - 7:42AM
#18
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Date Joined:
Jan 28, 2010
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You got a point here: Monks should either use Ki only or Maneuvers only....
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8 months ago ::
Nov 15, 2012 - 7:54AM
#19
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Date Joined:
Jan 15, 2009
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You got a point here: Monks should either use Ki only or Maneuvers only....
How about a Mystic having Ki moves and a monk being a hybrid class with both.
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8 months ago ::
Nov 15, 2012 - 7:55AM
#20
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Date Joined:
Jan 23, 2012
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Far too many Expertise dice, it's a mess logistically, and I don't care for the "Exploration," "Social," etc split. It seems a bit gamey to me. The monk in the playtest packet is far superior to this one, I'm afraid.
For those confused on how DDN's modular rules might work, this may provide some insight: http://www.tor.com/blogs/2012/11/the-world-of-darkness-shines-when-it-abandons-canon
@mikemearls: Uhhh... do you really not see all the 3e/4e that's basically the entire core system?
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