Community

 
Jump Menu:
Post Reply
Page 2 of 6  •  Prev 1 2 3 4 5 6 Next
Switch to Forum Live View The Monk we should have got
8 months ago  ::  Nov 15, 2012 - 6:00AM #11
Garthanos
Date Joined: Jan 15, 2009
Posts: 18,551
I like the different pillar maneuvers and in general I support the premise of all characters having broad competance in multiple contexts.

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

Quick Reply
Cancel
8 months ago  ::  Nov 15, 2012 - 6:25AM #12
kadim
Date Joined: Jun 21, 2012
Posts: 2,766

No, not for me thanks. I don't mind what the social maneuvers are, but I do mind what they're called and I don't like the overdependence on expertise dice.


I like that the charm/fear resistance and such are passive things. I like how this monk gets more maneuvers, but I don't want to replace the passive abilities with active maneuvers. I'd prefer to just give them more maneuvers in the first place and keep their passives. As long as the action economy is kept tight they can afford to have more options.


The expertise dice are just plain bizarre. I prefer ki to this (course, I liked ki to begin with) but I do like that expertise isn't a round-to-round resource. I would prefer to have more dice than what they've got and have it as an encounter resource.


edit: is healing exploration? huh. Never thought of it that way.

Quick Reply
Cancel
8 months ago  ::  Nov 15, 2012 - 6:56AM #13
zago
Date Joined: Oct 23, 2012
Posts: 660
@Lokaire

It's hard to imagine that this is the idea of the 5MWD activist. AT mininum consider bringing it down to an encounter based amount. 

I've changed my mind about pooling XD, Mand12 and others have convinced me its too much work, and not lithe enough to keep combats smooth. Although I have not done any personal testing with the idea. Also I like the fact that the orginal class had more abilities not wrapped into manuevers, this seemed like a better way to differentiate the classes then pressing them all into manuevers.
My mind is a deal-breaker.
Quick Reply
Cancel
8 months ago  ::  Nov 15, 2012 - 7:06AM #14
greatfrito
  • YMTS: XXIX Winner
Date Joined: Jun 27, 2004
Posts: 8,293
I'm not the hugest fan of the current monk, but I'm even less of a fan of this one.  No offense - it just kind of illustrates that a "daily pool", at the same values, comes off as quite a bit of a mess.
Feedback Disclaimer Show

Yes, I am expressing my opinions (even complaints - le gasp!) about the current iteration of the play-test that we actually have in front of us.

No, I'm not going to wait for you to tell me when it's okay to start expressing my concerns (unless you are WotC).

(And no, my comments on this forum are not of the same tone or quality as my actual survey feedback.)

A Psion for Next (Playable Draft)
A Barbarian for Next (Brainstorming Still)
My 4e Projects Show
Quick Reply
Cancel
8 months ago  ::  Nov 15, 2012 - 7:33AM #15
Garthanos
Date Joined: Jan 15, 2009
Posts: 18,551
I personally was considering a sort of encounter instead of daily derived pool 

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

Quick Reply
Cancel
8 months ago  ::  Nov 15, 2012 - 7:35AM #16
The_Jester
  • Stampeding Hybrid
Date Joined: Nov 1, 2003
Posts: 3,573
I don't see the point beyond forcing ki and expertise to overlap, which comes at the cost of making all their maneuvers magical. While the current has some magical tricks, you can imagine a couple being usable by an unarmed or light armour fighter (and the magical ones work fine with ninja builds of the rogue).
And it removes flurry of blows. 
Before posting, ask yourself WWWS: What Would Wrecan Say?

My Webcomic: 5 Minute Workday

Updated every Tuesday and Thursday
Spoiler: Show

jpg logo

Updated Tuesday and Thursday


Read my blog on the WotC Community Site (updated irregularly to avoid spamming the "Featured Blogger" list).

You can follow me on Twitter: "@DnDJester"
Quick Reply
Cancel
8 months ago  ::  Nov 15, 2012 - 7:35AM #17
Mommy_was_an_Orc
Date Joined: Apr 25, 2002
Posts: 5,125
Ditto. I think that each of the expertise classes should have a:
Same set of dice - this makes multiclassing a lot easier as you don't need to figure stacking. A Monk 5/Fighter 5 has +3d10 just as either a Monk 10 or Fighter 10 does.
Set of maneuvers that are generally global.
Then give each class an option to turn maneuvers into something special a number of times per encounter = amount of ki that a Monk has per day.

As an example, a Monk doing Flurry of Blows all against the same target might get to do a Grab against that target too or a Rogue without Advantage could still do Sneak Attack damage to a target. 
Quick Reply
Cancel
8 months ago  ::  Nov 15, 2012 - 7:42AM #18
Cypher2009
Date Joined: Jan 28, 2010
Posts: 306
You got a point  here: Monks should either use Ki only or Maneuvers only....
Quick Reply
Cancel
8 months ago  ::  Nov 15, 2012 - 7:54AM #19
Garthanos
Date Joined: Jan 15, 2009
Posts: 18,551

Nov 15, 2012 -- 7:42AM, Cypher2009 wrote:

You got a point here: Monks should either use Ki only or Maneuvers only....




How about a Mystic having Ki moves and a monk being a hybrid class with both.

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

Quick Reply
Cancel
8 months ago  ::  Nov 15, 2012 - 7:55AM #20
strider1276
Date Joined: Jan 23, 2012
Posts: 1,436
Far too many Expertise dice, it's a mess logistically, and I don't care for the "Exploration," "Social," etc split. It seems a bit gamey to me. The monk in the playtest packet is far superior to this one, I'm afraid.
For those confused on how DDN's modular rules might work, this may provide some insight: http://www.tor.com/blogs/2012/11/the-world-of-darkness-shines-when-it-abandons-canon

@mikemearls: Uhhh... do you really not see all the 3e/4e that's basically the entire core system?
Quick Reply
Cancel
Page 2 of 6  •  Prev 1 2 3 4 5 6 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing