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7 months ago ::
Nov 16, 2012 - 3:44AM
#11
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we are playing 4ed and I guess i should have mentioned that they are staying in a castle in the middle of a very large city. the Spiders have been kidnapping people using secret tunnels hidden throught the city.
A couple hundred years ago the city was one of the last above ground Drow citys. During the war with their Kin the Drow fled underground and left the city abandoned. Fast forward a few hundred years and the Drow realize their city is now in the hands of humans. Being none to happy about that they send the spiders to kidnap people and sacrifice them to Lolth with the ultimate goal of using magic to cause a massive earthquake and bring the whole city down into the underdark pretty much killing everyone in the city and possibly the Drow casting the spell, but then again the priestess is a little deranged to begin with.
I was thinking maybe they could find bones or perhaps rusted weapons that they could use at least for the first encounter or two just to make things more interesting
@kdeathbringer I've got to second what Centauri said: At first blush it sounds like a really bad idea. Players are well known for hating " you've all been captured plots" because they typically rob player agency. Also, getting abducted by giant spiders seems like a heroic tier challenge to me - not a paragon tier one. *Maybe* if you were kicking off a campaign this way it could work. Or definitely if it follows logically from som mistake the players made in a previous session. But you've given us neither of those scenarios to go off of.
Also keep in mind in 4e there are several races with trance, which means they are basically fully aware while taking an extended rest, and some classes (notably the ranger) have powers/ abilities to negate Perception penalties while sleeping.
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7 months ago ::
Nov 16, 2012 - 11:13AM
#12
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Hence my suggestion to actually play out the capture attempt fairly. There are bunches of ways for the PCs to potentially avert it and that way they are most likely to buy into the results if they are caught.
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7 months ago ::
Nov 16, 2012 - 11:32AM
#13
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Date Joined:
Jul 21, 2004
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Hence my suggestion to actually play out the capture attempt fairly. There are bunches of ways for the PCs to potentially avert it and that way they are most likely to buy into the results if they are caught.
Such has not been my experience, because whether or not they're caught often comes down to a matter of interpretation. "Fairly" is hard to determine, because the players aren't actually on the ground with their characters, and playing out every moment. It could even come down to the players asking how the monsters knew where the players were, and if it's something like "they saw the smoke from your fire," the door is open for questions of whether the characters would actually do something that thoughtless, or if it can be assumed they'd be safe.
I find it's better just to get the buy-in upfront, and do something else if the buy-in isn't there, because otherwise it can come down to one side or the other grudgingly saying "Fine, have it your way."
[N]o difference is less easily overcome than the difference of opinion about semi-abstract questions. - L. Tolstoy
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