Community

 
Jump Menu:
Post Reply
Page 2 of 3  •  Prev 1 2 3 Next
Switch to Forum Live View Detect Magic annoying.
7 months ago  ::  Nov 15, 2012 - 3:37PM #11
DaBeerds
Date Joined: May 25, 2012
Posts: 384

Nov 14, 2012 -- 10:05PM, YagamiFire wrote:

If it's most editions I'm familiar with...let him do it.

Detect Magic has Verbal components. Goodbye stealth. Hello random encounters!

It's also the most common spell possible and will be recognized by many. Can't imagine how many NPCs would be insulted by someone constantly casting Detect Magic around them.

When in doubt, just apply real-world logical consequences to actions like this. No need to get meta. Just let the world actually react. Imagine someone walking around in the real world with a metal detect they constantly sweep over everyone and everything at all times then just imagine what sort of issues they'd run into.

Heck, maybe your player will like those sort of reactions! If so, more power to him! If not, well it will be discouraged.




This ^

Quick Reply
Cancel
7 months ago  ::  Nov 15, 2012 - 6:18PM #12
JTheta
Date Joined: Mar 22, 2011
Posts: 400

Seems like he doesn't like the idea of being challenged by hidden magical items.




Or he believes in using whatever resources he has to the fullest possible extent, and is therefore going to have the spell on 24/7 if this provides some benefit and has no drawbacks. 

Quick Reply
Cancel
7 months ago  ::  Nov 15, 2012 - 7:00PM #13
Centauri
Date Joined: Jul 21, 2004
Posts: 9,655

Nov 15, 2012 -- 6:18PM, JTheta wrote:

Seems like he doesn't like the idea of being challenged by hidden magical items.


Or he believes in using whatever resources he has to the fullest possible extent, and is therefore going to have the spell on 24/7 if this provides some benefit and has no drawbacks. 


This isn't a real situation anyway, until the original poster chimes back in and gives us more infomation.

[N]o difference is less easily overcome than the difference of opinion about semi-abstract questions. - L. Tolstoy
Quick Reply
Cancel
7 months ago  ::  Nov 15, 2012 - 7:01PM #14
sorbeth2
Date Joined: Jun 9, 2011
Posts: 27

I don't recall anything in the editions I've used where it would be 'at will' or recast with frequency (you'd eat through spell slots for it quickly and it would require concentration to maintain) unless it was an item, but even hat should have a #/day limit.  My first suggestion would be check to be sure the rules are being implemented right.

Have a chat about the spamming the spell if everything is being done per the rules as written, most people will understand that overdoing something will get old for everyone.

After that, if the player is doing this excessively then it should impact the PC's awareness of things around them since the spell requires concentration, people they interact with may either be annoyed at the PC's actions(if they know) or think that they are not paying attention (if they don't), constantly casting this may draw...strange critter/being attention and prompt some interesting encounters (let them find out about the potential risk a session or two before it would come up though; foreshadowing not DM-hammer), this may also cause the PC headaches or other health issues (again foreshadow first), also if the PC runs across a powerful item or artifact they are going to be in a word of hurt.

Good luck.   Everyone have fun.




Quick Reply
Cancel
7 months ago  ::  Nov 15, 2012 - 7:36PM #15
Zaramon
Date Joined: Oct 19, 2012
Posts: 1,426

Nov 15, 2012 -- 7:00PM, Centauri wrote:

Nov 15, 2012 -- 6:18PM, JTheta wrote:

Seems like he doesn't like the idea of being challenged by hidden magical items.


Or he believes in using whatever resources he has to the fullest possible extent, and is therefore going to have the spell on 24/7 if this provides some benefit and has no drawbacks. 


This isn't a real situation anyway, until the original poster chimes back in and gives us more infomation.




I was inclined to give him the benefit of the doubt, but he is kind of taking a while to get back to this.

Quick Reply
Cancel
7 months ago  ::  Nov 15, 2012 - 7:41PM #16
StevenJones
Date Joined: Nov 2, 2006
Posts: 172
I've run into issues like this before, as well. It's been my experience that because 4e is such a well-designed game, the DM has much less to ajudicate than in past editions. I point that out because when I find myself in these situations, it's usually because I've interpreted a rule in the wrong or an unintended way. Honestly, I find myself juggling so much in-game as DM, that I may be unfamiliar of how a particular part of the game is supposed to funtion. Other times, I've simply created the wrong environment for a particular player.

Regardless, in situations like this, it always boils down to asking myself: is the player is trying to cheat or use a rule in an unintended way?

As DM, you need to answer that for yourself to establish the style/type of game you want to run, but I can tell you how I'd answer it in this situation: yes, s/he is trying to "cheat".

From the little I know, it sounds like the player is trying to invent a "Passive Detect Magic" mechanic. In my mind, "detect magic" requires moderate-to-intense focus and energy, if not some gesturing.
  
Quick Reply
Cancel
7 months ago  ::  Nov 16, 2012 - 5:54PM #17
Kennethray
Date Joined: May 28, 2012
Posts: 8
Sorry guys, been getting ready to get married. Last post I saw was the one about making everything magic.  Its a Pathfinders game where Detect magic is a 0 lvl spell that can be cast unlimited times. Had to read into it to see that its a concentration thing and not just up and him able to see who has magic items at all time even through walls (depending on thickness) at 60 feet. Im fairly new at DMing so I do not have everything fleshed out as of yet in my game and would love to leave it open that the random bum you pass by everyday just might have a magic item. Its more of a minor annoyance but seemed like it was something that I might be doing wrong in reguards to how it is "supposed" to be used. Its a bit less so with the concentration part put into play.  Thanks and sorry about not responding sooner.

K-Ray
Quick Reply
Cancel
7 months ago  ::  Nov 16, 2012 - 6:20PM #18
Zaramon
Date Joined: Oct 19, 2012
Posts: 1,426

Nov 16, 2012 -- 5:54PM, Kennethray wrote:

Sorry guys, been getting ready to get married. Last post I saw was the one about making everything magic.  Its a Pathfinders game where Detect magic is a 0 lvl spell that can be cast unlimited times. Had to read into it to see that its a concentration thing and not just up and him able to see who has magic items at all time even through walls (depending on thickness) at 60 feet. Im fairly new at DMing so I do not have everything fleshed out as of yet in my game and would love to leave it open that the random bum you pass by everyday just might have a magic item. Its more of a minor annoyance but seemed like it was something that I might be doing wrong in reguards to how it is "supposed" to be used. Its a bit less so with the concentration part put into play.  Thanks and sorry about not responding sooner.

K-Ray




Wow. Congratulations! Don't worry about response time, and have fun learning to DM. That really is one of the fun things about being a DM, is learning about it.

Quick Reply
Cancel
6 months ago  ::  Nov 19, 2012 - 2:16AM #19
Madfox11
  • LFR Global Admin
Date Joined: Dec 2, 2005
Posts: 4,440
Even if casting detect magic all the time is not balance disrupting, especially not if you as a DM are not likely to use gotchas (a DM tricking a player into behavior that is counter productive to the situation) and place magical traps at logical places (and even than it is not full proof since magical auras can be hidden). It can be annoying though depending on how the player approaches the situation and how you as a DM like to run your games. Personally I would ask the player why he feels the need, pointing out some of the limitations of the spell (it does require concentration, it would reveal a lot of senseless information). It might tell you something about the player's likes and dislikes and perhaps his experiences in the past with a DM that loved gotchas. If he still insist, simply accept it, and say that you will tell the player when it matters and that there is no need for constant prompting and reminders by the player (which is the type of behavior that can be rather irritating).
Quick Reply
Cancel
6 months ago  ::  Nov 19, 2012 - 11:28AM #20
SwampDog
Date Joined: Jan 2, 2011
Posts: 405
This reminds me of players who tell me they are always at maximum alertness.  And watching out for traps.  And searching for secret doors.  And have their weapons drawn or arrows notched.   Right, good luck with that.

Quick Reply
Cancel
Page 2 of 3  •  Prev 1 2 3 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing