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7 months ago ::
Nov 14, 2012 - 7:31PM
#11
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They can have 1 attribute or 637, as long as they don't try to call it D&D. For it to be D&D requires 6 attributes.
/thread /forum /playtest
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7 months ago ::
Nov 14, 2012 - 8:22PM
#12
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Date Joined:
Jan 23, 2012
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.
Personally, one of my favourite systems uses 9 ability scores,
It wouldn't be WoD would it?
That was my thought too, and I second the "favorite systems" part.
For those confused on how DDN's modular rules might work, this may provide some insight: http://www.tor.com/blogs/2012/11/the-world-of-darkness-shines-when-it-abandons-canon
@mikemearls: Uhhh... do you really not see all the 3e/4e that's basically the entire core system?
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7 months ago ::
Nov 14, 2012 - 8:32PM
#13
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Date Joined:
Sep 30, 2006
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They can have 1 attribute or 637, as long as they don't try to call it D&D. For it to be D&D requires 6 attributes.
i agree with phoenix.
the 6 stat system isn't perfect, but it is one of the corest things to Dungeons and Dragons.
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7 months ago ::
Nov 14, 2012 - 9:14PM
#14
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It's interesting how posting the same thread every month or two seems to continue generating the same responses.
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7 months ago ::
Nov 14, 2012 - 9:53PM
#15
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Date Joined:
Jun 15, 2012
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They can have 1 attribute or 637, as long as they don't try to call it D&D. For it to be D&D requires 6 attributes.
COM
NEVER FORGET
A few guidelines for using the internet: 1. Mentally add "In my opinion" to the end of basically anything someone else says. Of course it's their opinion, they don't need to let you know. You're pretty smart. 2. Assume everyone means everything in the best manner they could mean it. Save yourself some stress and give people the benefit of the doubt. We'll all be happier if we type less emoticons. 3. Don't try to read people's minds. Sometimes people mean exactly what they say. You probably don't know them any better than they know themselves. 4. Let grammar slide. If you understood what they meant, you're good. It's better for your health. 5. Breath. It's just a dumb game.
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7 months ago ::
Nov 14, 2012 - 9:55PM
#16
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Date Joined:
Aug 25, 2007
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I don't think it fits. Few stat games usually are very simplistic/streamlined games. The increased abstract nature of a stat covering more things fits with those systems. Generally the more you want to be able to define a character on a mechanical level the worse fewer stats is. There are ways around it with pseudo stats and other gimmicks but I don;t see it as worth it.
D&D kind of falls in the mid-range on customization and I think 6 stats hits that fairly well. It isn't champions/hero system or even shadowrun level of customization but it is more than say savage worlds. All of which are games I love to play. Savage worlds simple streamlined system is a blast but I miss the levels of customization and character building I get from other games even if those games usually have a slower resolution mechanic that bogs down play a bit.
I don't know D&D and 6 stats kind of hit the sweet spot IMO. Now I would like a bit of work to be done on balancing stats by broadening definitions of what the stat is and what it covers. Hell they did it for charisma in later editions why not strength and intelligence or whatever other stat might be a bit under powered.
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7 months ago ::
Nov 14, 2012 - 10:19PM
#17
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If I ran D&D and continuity wasn't a thing that mattered, here's what the attributes would be.
Flash: This determines reaction speed, how quickly a PC can run & jump from one place to the next, plus wit and dazzle in social situations.
Moxie: This encapsulates spirit, competence and courage in the face of difficult situations. It also encompasses energy levels and the ability to shrug off deleterious conditions.
Poise: This is how readily the PC arrives at or regains a state of physical and mental equilibrium. It determines steadiness of hands, solidity of stance and the capacity to stay calm during tense negotiations.
Gnarl: This is the PC's physical and intimidatory presence, encapsulating sheer brawn and ferocity plus how readily the PC can make timorous foes wet their pants and run for their lives.
Perspicacity: This is the keenness, astuteness and raw power of the PC's mind, determining how readily they can solve arcane problems and find the answers they need with moments to spare.
But since I see neither a Wizards R&D position being offered to me, nor collective amnesia amongst all D&D fans, I'm happy to have the game stick with the Big Six.
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7 months ago ::
Nov 14, 2012 - 11:47PM
#18
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Date Joined:
May 27, 2012
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I'm a big fan of the Strength/Agility/Intelligence/Spirit layout, although I could easily see that switch to Strength/Agility/Intelligence/Moxie just so we have a different initial for each ability score.
This is an entire edition change. They've already made it a dice-pool game. No change is too large to consider.
The metagame is not the game.
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7 months ago ::
Nov 15, 2012 - 12:04AM
#19
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Date Joined:
Apr 15, 2001
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Killing cows worked so well for 4th ed.
Reducing a character to a list of dice rolls and modifiers is not role playing*
*pg 30, AD&D 2nd Ed DMG, 1989.
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7 months ago ::
Nov 15, 2012 - 12:13AM
#20
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I'm a big fan of the Strength/Agility/Intelligence/Spirit layout, although I could easily see that switch to Strength/Agility/Intelligence/Moxie just so we have a different initial for each ability score.
I like "Focus" for the fourth score in the layout. Makes the common ground between willpower and perception more obvious.
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