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Switch to Forum Live View Ability Checks and Saves
8 months ago  ::  Nov 14, 2012 - 10:32AM #1
Aesurtiel
Date Joined: Dec 7, 2009
Posts: 258
Is there a mechanical difference between an ability check and a skill check or a Dexterity save and a Reflex Save? If not, why not just have skill checks and Fort, Ref, Will saves?
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8 months ago  ::  Nov 14, 2012 - 10:54AM #2
Saelorn
Date Joined: May 27, 2012
Posts: 3,119
Sometimes, you need a Strength save.  Sometimes, you might even need a Charisma save.  By not using the words "Fort" and "Reflex" and "Will", it allows the system to be both simpler and more versatile.

They could just call them "checks", of course, instead of insisting on the "save" terminology; there's really no loss of functionality, though, and it's an evocative term so there's no harm.
The metagame is not the game.
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8 months ago  ::  Nov 14, 2012 - 10:55AM #3
Mand12
Date Joined: Jun 17, 2010
Posts: 17,323
Because there's a difference between a Wis save and a Cha save.
D&D Next = D&D:  Quantum Edition
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8 months ago  ::  Nov 14, 2012 - 11:14AM #4
Gazra
Date Joined: Jul 11, 2008
Posts: 759

Nov 14, 2012 -- 10:55AM, Mand12 wrote:

Because there's a difference between a Wis save and a Cha save.



And Bingo was his name, oh. 

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8 months ago  ::  Nov 14, 2012 - 12:02PM #5
Aesurtiel
Date Joined: Dec 7, 2009
Posts: 258
I searched the spell list and there aren't any Strength saves, but Teleenesis and Web do call for strength checks.

I find it odd that Charm Person calls for a wisodm save, but Dominate Person clls for a charisma save. Th only other Charisma save is for Zone of Truth.

Is there a need to differentiate Wisdom and Charisma saves?

Does anyone think there should be class bonuses to saving throws? I find it odd that a Wizard is just as vulnerable to a Wisdom save as a Fighter is. In fact Fighters could have the Iron Will maneuver making them less vulnerble toa isdom save than a Wizard.
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8 months ago  ::  Nov 14, 2012 - 1:13PM #6
Monsieur_Moustache
Date Joined: Aug 13, 2004
Posts: 1,577
On the positive side, to use each abilities as saves is ideal to break the balance in power between the abilities. 
"They are making it clear that when modern design and common sense come into conflict with tradition, tradition wins." - thecasualoblivion
"Vancian isn't broken, you just have to set your game to the wizard's clock!" - Oxybe
"In many ways, making a new edition of D&D is alot like trying to sell a car to the Amish." - Dwarfslayer
"Encounters are the heart of the AD&D game" - PHB AD&D 2nd edition.
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8 months ago  ::  Nov 14, 2012 - 2:04PM #7
Jenks
Date Joined: Apr 4, 2008
Posts: 2,499
Having each stat be a save helps some of the "lesser" stats seem more viable. It encourages people to spread out a little more, which I think is a good thing.
My two copper.



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8 months ago  ::  Nov 14, 2012 - 2:13PM #8
fougerec
Date Joined: May 24, 2012
Posts: 134
"Check" implies the character is actively performing a task.  "Save" implies the character is doing something reactive or reactionary.

Example - A character makes a Dexterity save to catch himself from falling to his death.  Another character makes a Strength check to help pull him up.

It really does seem to be a pOtato/potAto thing and they could have just done away with saves and used "check" to mean "make an ability roll".

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8 months ago  ::  Nov 14, 2012 - 3:12PM #9
Monsieur_Moustache
Date Joined: Aug 13, 2004
Posts: 1,577

Nov 14, 2012 -- 2:04PM, Jenks wrote:

Having each stat be a save helps some of the "lesser" stats seem more viable. It encourages people to spread out a little more, which I think is a good thing.


Or to focus on the more interesting saves for their classes and their group composition, as usual. Everybody will study which saves are the most stressed and balance with the usefulness of the concerned abilities.

A fighter is more exposed to poisons, fireballs and things like that, so we will have fighters favoring Str, Con, Dex, because these stats also help the melee combattant. I don't see how the abilities as saves will change anything.

Where we had 4th ed. fighters with high Str & Con with medium Int and Cha (or Wis), we will go back to the tanks with high physical abilities to take care of the frontline, counting on a support character to buff his weak saves or remove the harmful effects on him.

"They are making it clear that when modern design and common sense come into conflict with tradition, tradition wins." - thecasualoblivion
"Vancian isn't broken, you just have to set your game to the wizard's clock!" - Oxybe
"In many ways, making a new edition of D&D is alot like trying to sell a car to the Amish." - Dwarfslayer
"Encounters are the heart of the AD&D game" - PHB AD&D 2nd edition.
"you shouldn't even bother trying to become like me." - Gary Gygax (Elfcrusher confirmed)

"Feel free to claim I said anything you like. How's someone going to call you out on it? Are they going to be all like, 'I know all of the things that Gary said, and that's not one of them?'"
- Gary Gygax
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8 months ago  ::  Nov 14, 2012 - 3:59PM #10
OleOneEye
Date Joined: Nov 17, 2003
Posts: 1,993

Nov 14, 2012 -- 10:32AM, Aesurtiel wrote:

Is there a mechanical difference between an ability check and a skill check or a Dexterity save and a Reflex Save? If not, why not just have skill checks and Fort, Ref, Will saves?




KISS.  Since the character sheet will already have the ability scores/modifiers, using them for saves is simpler than adding an additional layer of mechanics.

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