Hello everyone I am new to being a GM and I was hoping some of you could help me find something that would help me flesh out a Zombie Apocalypse Campain for me and my friends to play. I would like something using the AD&D base and then just modernise it as a preferable style.
If anyone knows anywhere I can find information that would save me the time and energy of making all the stats and rolls my self for every general situation I would ever so grateful.
I'm not sure what kind of Zombie Apocalyse you are going for. Is it the Corpses rising from fresh graves kind of Zombie Apocalypse or is it the Feral Virus causing your pet dog and owners to crave raw flesh and chase people around cities kind of Zombie Apocalypse?
What has caused the Zombie Apocalypse?
How did things get so bad?
A Template for the Feral Plague
FERAL ZOMBIE TEMPLATE: Speed +20, Feral Plague (DC20 Fortitude check for every bite)Infection is certain and takes two failed Fortitude checks to turn the victim into Feral Zombie.
Thanks for the reply. And I want it in a modern day style with the virus.Like how the Walking Dead has it. I want to be able to tell the PC's that they are in the current city we are playing in or in some other city what do they do kind of thing.Does that make sense?
Sure. So what are you looking at? A chase through the chaotic city during the outbreak/incursion as zombies pour over the walls? Will the PCs try and escape death by fleeing the city through the Sewers?
Draw up a maze of tunnels with knee and waste deep sewage...slap in some diseases, rats, snakes, spiders, and a few Zombies who discovered the tunnels. Dont think 2D think 3D where there has been a tunnel collapse and they must surface to get to the next tunnel section...
It will get boring for the players fairly quickly if they are just fighting a bunch of zombies of the same type all the time. Lots of undead types to choose from in D+D. You mentioned that you wanted it like a virus. You could have it that different stages of the virus mutates the dead into different types. Maybe mages trying to find a cure accidentally create some brutal new types.
Definitely have other groups of survivors that are either friend or foe.
On Halloween I had my players make characters for a Zombie themed session, except they didn't know what to expect and their character choices were basically random. Now we're stretching it into a mini-campaign.
I won't go into detail how everything was set up, but catching on to Dudibus' point about repetition being boring, I'll just mention that if you have your players set in time of the virus outbreak, they can easily encounter special units/ forces (SWAT, military, etc.) sweeping the streets leaving no survivors. This generally brings confusion and makes them wander around with greater caution. Another surviving groups, as Dudibus also mentioned, are another option where PCs never know if they can trust these new people or if they want them in "the party" at all. Also, barricading is another thing they'll have to do if they want to survive, even more so with zombies quick on their feet, and once they're barricaded there's always a chance someone got bitten while running away from the zombies. Continuing the thought, it's only a matter of time before the infected person turns against others. Generally, I think zombie campaigns where virus or other "transmittable" cause is present are best played at slower pace to let players make connections with each other and with whatever NPC comes around. That way losses matter and PCs can experience the whole process of turning which I prefer being slow but certain.
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