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7 months ago ::
Nov 14, 2012 - 12:47AM
#1
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Date Joined:
Jun 28, 2006
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For some reason, Expertise makes a MASSIVE jump at level 10 from 2d8 (2-16) to 3d10 (3-30). At first I thought this was a typo. 2d10 would fit better with the progression and be more balanced. But then they released the Monk class, and there it is again, 3d10. Is this a mistake?
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7 months ago ::
Nov 14, 2012 - 12:57AM
#2
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Date Joined:
Jun 24, 2005
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Its a good thing we they got rid of the jab
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7 months ago ::
Nov 14, 2012 - 12:59AM
#3
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Date Joined:
Jul 11, 2008
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I think you meant (3-30), but I tend to agree. It's a huge jump. It gets into the territory of creating a 'quadratic fighter' problem. I think the main problem is that deadly strike and parry (and other maneuvers that total all dice) should probably still be limited to the highest result of the dice you roll. Even with that limitation, I don't think the dice should go above d6 if we're going to let maneuvers add numerical bonuses to skill and ability checks and defenses and other mechanics that should be limited by bounded accuracy. I think it would be much better to just use d6s, starting at 1d6 and ending with 5d6, and having each maneuver use the highest of Xd6 for the result. Like most maneuvers would use the single highest die you roll, but deadly strike and parry would use the highest two dice, and sneak attack could use the highest three dice you roll. Or something.
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7 months ago ::
Nov 14, 2012 - 1:10AM
#4
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Date Joined:
Jun 28, 2006
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I think you meant (3-30), but I tend to agree
Oops! Fixed.
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7 months ago ::
Nov 14, 2012 - 1:10AM
#5
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Date Joined:
May 27, 2012
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I agree that it seems like too much of a jump, but mostly I dislike the variation in rolling 3d10. Something like 1d6 every two levels would work much better in a number of ways, but they seem to be ignoring that obvious solution for now.
The metagame is not the game.
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7 months ago ::
Nov 14, 2012 - 1:15AM
#6
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Date Joined:
Jun 28, 2006
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Keeping it d6s would solve alot of issues.
That, or they could do something like this:
1. 1d4 2. 1d6 3. 1d6 4. 1d6 + 1d4 5. 1d6 + 1d4 6. 2d6 7. 2d6 8. 1d8 + 1d6 9. 1d8 + 1d6 10. 2d8
I don't see any reason why the dice have to be the same size.
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7 months ago ::
Nov 14, 2012 - 1:26AM
#7
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Date Joined:
Sep 17, 2004
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Personally, I don't have a problem with the sudden jump so much as how irregular it is. It starts off 1d4, then goes to 1d6 the next level and stays as d6s until level 8, and then jumps another die type two levels later. And the dice numbers aren't any more regular, gaining a second die at level four and a third at level 10. I suppose that there might be a pattern if the fourth die is at level 19, but until we've got rules for the higher levels...
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7 months ago ::
Nov 14, 2012 - 3:29AM
#8
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Date Joined:
Dec 22, 2004
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A jump is not a problem for me per se, rather the cheer number and size of the dice. To get essentially a constant on hit effect of a whooping 3d10 every round seems totally through the roof compared to previous editions I've played. What it will land on at lvl 20 I dare not think of.  It also makes the melee damage output difference between classes with and without this feature huge. 3d 6 at lvl 10 seems a lot more reasonable to me.
Whatever comments, opinions or feedback I expressed above, I'd like to point out I'm excited about D&D Next and have faith in the dedication of the developers and the quality of the final product!
Jonas Kallberg
"A DM only rolls the dice because of the noise they make" - Gary Gygax, unsourced
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7 months ago ::
Nov 14, 2012 - 4:11AM
#9
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Date Joined:
Sep 15, 2006
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I would like to see this progression for ED:
1 1d6 2 1d6 3 2d6 4 2d6 . . . 9 5d6 10 5d6
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7 months ago ::
Nov 14, 2012 - 7:34AM
#10
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Date Joined:
Oct 25, 2010
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..."window.parent.tinyMCE.get('post_content').onLoad.dispatch();" contenteditable="true" /> That, or they could do something like this:
1. 1d4 2. 1d6 3. 1d6 4. 1d6 + 1d4 5. 1d6 + 1d4 6. 2d6 7. 2d6 8. 1d8 + 1d6 9. 1d8 + 1d6 10. 2d8
I don't see any reason why the dice have to be the same size.
Yeah I like this idea. Given how they've set it up, the dice actually don't have to be the same size. It also fixes the problem of being able to add extra dice and improve existing dice without having the values totally explode.
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