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7 months ago  ::  Nov 13, 2012 - 6:05PM #1
Alan-Kellogg
Date Joined: Mar 17, 2010
Posts: 172
If all you offer is continuous combat, of course your players are going to attack everything that moves.
One dagger is a plot point. A thousand daggers is inventory.

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7 months ago  ::  Nov 13, 2012 - 6:11PM #2
Salla
Date Joined: Apr 3, 2003
Posts: 23,524
Another day, another three or four entries to my Ignore List.
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7 months ago  ::  Nov 13, 2012 - 6:46PM #3
Alan-Kellogg
Date Joined: Mar 17, 2010
Posts: 172
Never assume something is obvious to everybody.
One dagger is a plot point. A thousand daggers is inventory.

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7 months ago  ::  Nov 13, 2012 - 6:54PM #4
YagamiFire
Date Joined: Oct 5, 2012
Posts: 1,822

Nov 13, 2012 -- 6:46PM, Alan-Kellogg wrote:

Never assume something is obvious to everybody.




I actually quite agree. I have seen DMs complain that they can't get their players to interact with everything...but when poked & prodded they reveal that they don't really offer up anything other than combat for their players. Just pinata after pinata full of treasure and XP to smash open.

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7 months ago  ::  Nov 14, 2012 - 6:00AM #5
SatanicWarmaster
Date Joined: May 28, 2012
Posts: 40
In the same vein, if every old crone the PCs encounter turns out to be a hag, that old lady living near the swamp will be hacked to pieces the minute she invites them for a cup of tea.

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7 months ago  ::  Nov 14, 2012 - 6:43AM #6
svendj
Date Joined: Apr 14, 2010
Posts: 2,052
And no player ever trusts a room with statues.
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7 months ago  ::  Nov 14, 2012 - 7:09AM #7
Centauri
Date Joined: Jul 21, 2004
Posts: 9,687
Basically, players don't like being got, so think carefully about playing gotcha.
[N]o difference is less easily overcome than the difference of opinion about semi-abstract questions. - L. Tolstoy
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7 months ago  ::  Nov 14, 2012 - 8:17AM #8
5Shilling
Date Joined: Aug 9, 2011
Posts: 31
and people can get surprisingly angry if you DM differently to the way they do.
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7 months ago  ::  Nov 14, 2012 - 6:06PM #9
Alan-Kellogg
Date Joined: Mar 17, 2010
Posts: 172

Nov 14, 2012 -- 6:43AM, svendj wrote:

And no player ever trusts a room with statues.




That reminds me of a campaign, way back in the 70s, where a PC wizard (at least 11th level in those days) had a favorite spell, Petrification. He would petrify everything he ran into; orcs, ogres, manticores, evil high priests, etc.

Until one day a band of wandering monsters, including a magic user of their own, ran into his lair (a nice cottage outside of town) with a nice sculpture garden. The MU had just learned Dispel Magic and was eager to try it out. So he did.

The just freed monsters made short work of the wizard, and headed off, telling the other group, "Thanks, his treasure's all yours."

My point: When you play a trick on an enemy that makes him helpless, make sure he remains helpless should someone come along to release him from his bondage.

One dagger is a plot point. A thousand daggers is inventory.

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7 months ago  ::  Nov 15, 2012 - 6:08PM #10
JTheta
Date Joined: Mar 22, 2011
Posts: 400

And no player ever trusts a room with statues.




But non-animated statues are a surefire way to make them nervous! 

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