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Switch to Forum Live View Monk Discussion, without the alignment wars
8 months ago  ::  Nov 14, 2012 - 12:14PM #141
Mand12
Date Joined: Jun 17, 2010
Posts: 17,320
Not clear on how you get to 18.  Scale is 14+dex (max 2), for 16, mountain dwarf makes it 17.  Where's the extra +1?  You don't get wis-to-AC while wearing armor.  A shield would do it, but you don't have shield proficiency.

I agree that it would be awesome if monks could be tanky, I really don't see why that has to be restricted to only the fighter.
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8 months ago  ::  Nov 14, 2012 - 12:24PM #142
Alynn
Date Joined: Jan 20, 2005
Posts: 363
I only really have one contention about the monk. As a monk, it works great. What about my wrestler, what about my streetfighter, what about my boxer, what about any number of other unarmed unarmored combatant?


This is what I want to be able to see with a monk, I want to be able to use different fighting styles that use different types of abilities. A boxer uses dex and int, a wrestler uses strength and cha.

I had postulated on my blog that maybe Monk should be a build of a much more encompassing class that covers multiple areas of unarmed and unarmored fighting. I still feel that way.
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8 months ago  ::  Nov 14, 2012 - 12:29PM #143
Steely_Dan
Date Joined: Mar 26, 2007
Posts: 9,278

Nov 14, 2012 -- 12:09PM, SleepsInTraffic wrote:

Nov 14, 2012 -- 11:42AM, Mand12 wrote:

Hard to do without heavy armor proficiency, which monks don't get.





mountain dwarf, scale mail for a +15 to armor a possible 17 with a 14 dex.
dump the rest into strength and wis.  I see an Iron root defender forming right here.  you could use the hand axe to be even more dwarven but the only advantage it has is that it is slashing damage and not bludgeoning (both the hand axe and your fist deal a d6 of damage).  You can also stick to unarmed attacks since finess weapons can use dex or strength if I'm not mistaken.

EDIT: use endurance specialist as well.

for super effective mode use the experimental refocusing rule and give yourself a decent con.  your basically an iron clad defender at this point.





Nice.

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8 months ago  ::  Nov 14, 2012 - 12:32PM #144
SleepsInTraffic
Date Joined: Feb 12, 2009
Posts: 4,865

Nov 14, 2012 -- 12:14PM, Mand12 wrote:

Not clear on how you get to 18.  Scale is 14+dex (max 2), for 16, mountain dwarf makes it 17.  Where's the extra +1?  You don't get wis-to-AC while wearing armor.  A shield would do it, but you don't have shield proficiency.

I agree that it would be awesome if monks could be tanky, I really don't see why that has to be restricted to only the fighter.




sorry bout that i screwed up the numbers at first then edited it to where it should be

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8 months ago  ::  Nov 14, 2012 - 12:37PM #145
SleepsInTraffic
Date Joined: Feb 12, 2009
Posts: 4,865

Nov 14, 2012 -- 12:24PM, Alynn wrote:

I only really have one contention about the monk. As a monk, it works great. What about my wrestler, what about my streetfighter, what about my boxer, what about any number of other unarmed unarmored combatant?


This is what I want to be able to see with a monk, I want to be able to use different fighting styles that use different types of abilities. A boxer uses dex and int, a wrestler uses strength and cha.

I had postulated on my blog that maybe Monk should be a build of a much more encompassing class that covers multiple areas of unarmed and unarmored fighting. I still feel that way.





I think outside of the core 4 the fringe classes will be less all encompasing and more built to satisfy particular niches.  The monk is here to be that kind of eastern influence wuxia martial artist with magical ki powers type of guy.  All of the other types of characters you mention can be easily covered in the fighter class, though you do bring up a good point that there should be an unarmed combat specialty.  there should be some way to get the d6 fist outside of the monk class.

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8 months ago  ::  Nov 14, 2012 - 12:41PM #146
Tony_Vargas
Date Joined: Sep 26, 2001
Posts: 10,809

Nov 14, 2012 -- 12:24PM, Alynn wrote:

I only really have one contention about the monk. As a monk, it works great. What about my wrestler, what about my streetfighter, what about my boxer, what about any number of other unarmed unarmored combatant?


When you think about it, 'unarmed' is just a weapon choice and 'unarmored' is just a choice of armor.   Fighters are supposed to be good with all weapons, and your fist, or kick, or head-but or whatever (claws, fangs, horns, etc if your race has 'em), is just a factory-original weapon.

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8 months ago  ::  Nov 14, 2012 - 12:45PM #147
Alynn
Date Joined: Jan 20, 2005
Posts: 363

Nov 14, 2012 -- 12:37PM, SleepsInTraffic wrote:

Nov 14, 2012 -- 12:24PM, Alynn wrote:

I only really have one contention about the monk. As a monk, it works great. What about my wrestler, what about my streetfighter, what about my boxer, what about any number of other unarmed unarmored combatant?


This is what I want to be able to see with a monk, I want to be able to use different fighting styles that use different types of abilities. A boxer uses dex and int, a wrestler uses strength and cha.

I had postulated on my blog that maybe Monk should be a build of a much more encompassing class that covers multiple areas of unarmed and unarmored fighting. I still feel that way.





I think outside of the core 4 the fringe classes will be less all encompasing and more built to satisfy particular niches.  The monk is here to be that kind of eastern influence wuxia martial artist with magical ki powers type of guy.  All of the other types of characters you mention can be easily covered in the fighter class, though you do bring up a good point that there should be an unarmed combat specialty.  there should be some way to get the d6 fist outside of the monk class.




But fighter really won't cut it. If I want my unarmed wrestler which because I'm not wearing armor, has a 17/18 STR a 15/16 dex and have a whopping 12-13 AC. Sure I could wear armor, but that defeats the purpose of the character.

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8 months ago  ::  Nov 14, 2012 - 12:54PM #148
Ramzour
Date Joined: Jun 25, 2011
Posts: 228
Why should an unarmored wrestler get a better AC than a highly trained martial artist monk or a well-armored warrior fighter?
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8 months ago  ::  Nov 14, 2012 - 12:59PM #149
zago
Date Joined: Oct 23, 2012
Posts: 660

Nov 14, 2012 -- 12:45PM, Alynn wrote:

Nov 14, 2012 -- 12:37PM, SleepsInTraffic wrote:

Nov 14, 2012 -- 12:24PM, Alynn wrote:

I only really have one contention about the monk. As a monk, it works great. What about my wrestler, what about my streetfighter, what about my boxer, what about any number of other unarmed unarmored combatant?


This is what I want to be able to see with a monk, I want to be able to use different fighting styles that use different types of abilities. A boxer uses dex and int, a wrestler uses strength and cha.

I had postulated on my blog that maybe Monk should be a build of a much more encompassing class that covers multiple areas of unarmed and unarmored fighting. I still feel that way.





I think outside of the core 4 the fringe classes will be less all encompasing and more built to satisfy particular niches.  The monk is here to be that kind of eastern influence wuxia martial artist with magical ki powers type of guy.  All of the other types of characters you mention can be easily covered in the fighter class, though you do bring up a good point that there should be an unarmed combat specialty.  there should be some way to get the d6 fist outside of the monk class.




But fighter really won't cut it. If I want my unarmed wrestler which because I'm not wearing armor, has a 17/18 STR a 15/16 dex and have a whopping 12-13 AC. Sure I could wear armor, but that defeats the purpose of the character.





I guess I would say change your mind about his attributes, so you can play charachter closer to your concept of his capability.

My mind is a deal-breaker.
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8 months ago  ::  Nov 14, 2012 - 1:18PM #150
greatfrito
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Date Joined: Jun 27, 2004
Posts: 8,293
A thought:

Why make Flurry of Blows (a) unarmed-only, and (b) monk-only?  It's an ability that previous editions have allowed with weapons (even if only a specific group, at times - or via after-the-fact feats or options), and it's an ability that one could easily see using on a dexterous Fighter (or even Rogue - like a swashbuckling rapier type).


EDIT: I know the answer is "Because Monk" (or "Because Classes"), but part of what makes me uneasy about putting so many things onto the same Expertise/Maneuver system is that it makes it far more obvious that "Ability X" is exclusive because we need to justify distinct classes.
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