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7 months ago ::
Nov 14, 2012 - 11:00AM
#131
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Date Joined:
Oct 23, 2012
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Cleric: Wis/Str Wis/Dex Wis/Con Wis/Int Wis/Cha Fighter: Str/Dex Str/Con Str/Int Str/Wis Str/Cha Dex/Con Dex/Int Dex/Wis Dex/Cha Rogue: Dex/Str Dex/Con Dex/Int Dex/Wis Dex/Cha Wizard Int/Str Int/Dex Int/Con Int/Wis Int/Cha Monk: Dex/Wis
Really, Wizard Int/Str?
Haha, if they just rewrote the book to say under wizard class that their Dex increases their AC instead of it being part of a "general rule" would he become a Dual attribute focused charachter?
Monk is a Wisdom based charachter, dex effects him the same way it affects everyone else. He gets to add Wisdom to his AC.
silly.
My mind is a deal-breaker.
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7 months ago ::
Nov 14, 2012 - 11:00AM
#132
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Date Joined:
Jun 17, 2010
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Cleric: Wis/Str Wis/Dex Wis/Con Wis/Int Wis/Cha Fighter: Str/Dex Str/Con Str/Int Str/Wis Str/Cha Dex/Con Dex/Int Dex/Wis Dex/Cha Rogue: Dex/Str Dex/Con Dex/Int Dex/Wis Dex/Cha Wizard Int/Str Int/Dex Int/Con Int/Wis Int/Cha Monk: Dex/Wis
Really, Wizard Int/Str?
4e Genasi blaster wizards.
Stranger things have happened.
D&D Next = D&D: Quantum Edition
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7 months ago ::
Nov 14, 2012 - 11:15AM
#133
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Date Joined:
Mar 26, 2007
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Oh, yeah, big bone of contention: where's the increased speed (like the wood elf, but progresses with level)?
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7 months ago ::
Nov 14, 2012 - 11:17AM
#134
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Date Joined:
Jun 17, 2010
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Maneuvers packet, Step of the Wind.
D&D Next = D&D: Quantum Edition
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7 months ago ::
Nov 14, 2012 - 11:21AM
#135
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Date Joined:
Mar 21, 2012
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Oh, yeah, big bone of contention: where's the increased speed (like the wood elf, but progresses with level)?
I actually like the monk after reading, just read that finese weapons use dex for damage as well as attack thought that had got changed back, which means that he only needs 2 stats rather that 3 which i thought at first. I think it would be interesting if the monk used something different to expertise dice but i think it will work fine for the moment. I do like flurry blows, while against 1 enemy it can be less reliable than deadly strike, it allows you to still potentially do damage if you miss with your initial. I wouldnt mind monks not being able to use deadly strike but then they can choose how many dice they want to roll for each flurry they do rather than having to make an attack for each one.
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7 months ago ::
Nov 14, 2012 - 11:22AM
#136
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Date Joined:
Jul 18, 2005
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1) Do you like the choice to use Expertise Dice for the monk? Why or why not? I dig it. I have a feeling that once multiclassing hits, having the mechanic shared across classes will make multiclassing fighter, rogue and monk much easier / more logical. And let's face it, monk, fighter and rogue are all classes that we as players expect to engage in melee combat, so sharing the mechanic there makes sense to me.
2) Do you like the implementation of daily resources for Ki uses? Why or why not? I think it is fine, especially since the other form of magical healing (cleric spells) is also a daily resource.
3) Do you feel that the abilities granted by Ki uses are appropriate? What else would you like to see? At first I thought Stunning Fist seems like it ought to be a maneuver rather than a ki power, but thinking about it more, perhaps it is fine as-is. The ki powers as written seem very minor, something that adds to the flavor of the class without providing a massive mechanical benefit. If they were too awesome, you'd never see a fighter.
4) Do you think the Monk-specific maneuvers do enough to capture the unique feel of a Monk? Why or why not? What other maneuvers would you like to see? They look pretty good. I really like the upgrades where you spend more dice to make the maneuver into a magical ability.
5) Do you think the non-Monk-specific maneuvers are appropriate for the Monk? Are there any you think should be added? Fighter and rogue should keep some unique maneuvers. Also, multiclassing might make it a moot point.
6) Do you like the passive abilities of the Monk? Sure, they look pretty good, and fit pretty well with the monks of editions past.
7) Do you like the implementation of AC for the Monk? Looks good to me at first blush. I worry about stacking abilities from other classes; like will a wizard/monk become unhittable if he casts Mage Armor and Shield? I do like that a fighter/monk could use armor if he wanted to, and doesn't become unable to use his monk stuff.
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7 months ago ::
Nov 14, 2012 - 11:41AM
#137
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Date Joined:
Mar 26, 2007
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Oh, yeah, big bone of contention: where's the increased speed (like the wood elf, but progresses with level)?
I actually like the monk after reading, just read that finese weapons use dex for damage as well as attack thought that had got changed back, which means that he only needs 2 stats rather that 3 which i thought at first.
Could you not also make a Str/heavily armoured monk?
As for manoeuvres replacing class features, still not sure, I'm torn with manoeuvres at the moment.
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7 months ago ::
Nov 14, 2012 - 11:42AM
#138
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Date Joined:
Jun 17, 2010
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Hard to do without heavy armor proficiency, which monks don't get.
D&D Next = D&D: Quantum Edition
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7 months ago ::
Nov 14, 2012 - 11:52AM
#139
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Date Joined:
Mar 26, 2007
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Multiclassing?
Feats?
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7 months ago ::
Nov 14, 2012 - 12:09PM
#140
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Date Joined:
Feb 12, 2009
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Hard to do without heavy armor proficiency, which monks don't get.
mountain dwarf, scale mail for a +15 to armor a possible 17 with a 14 dex. dump the rest into strength and wis. I see an Iron root defender forming right here. you could use the hand axe to be even more dwarven but the only advantage it has is that it is slashing damage and not bludgeoning (both the hand axe and your fist deal a d6 of damage). You can also stick to unarmed attacks since finess weapons can use dex or strength if I'm not mistaken.
EDIT: use endurance specialist as well.
for super effective mode use the experimental refocusing rule and give yourself a decent con. your basically an iron clad defender at this point.
2nd EDIT: I may actually play test this character later this week.
Background Artisan(blacksmith).
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