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Switch to Forum Live View Help me create The Flash
8 months ago  ::  Nov 13, 2012 - 11:12AM #1
wraithgnome
Date Joined: Jun 12, 2007
Posts: 94
Hey guys,

I wanted to create the DC comics character, The Flash. He has to be 4th level and can only have one 6th level item and 840 gp to spend. Any source book is available. I made him a human monk, but that is not set in stone. Are there any suggestions on optimizing him for speed, shifting, avoiding attacks, or multi-attacking? He doesn't have to be the most optimized as long as he can do the things Flash can do. Thanks in advance.

====== Created Using Wizards of the Coast D&D Character Builder ======
The Flash, level 4
Human, Monk
Monastic Tradition Option: Desert Wind
Human Power Selection Option: Heroic Effort
Inherent Bonuses
Fists of Zuoken (+2 to Acrobatics)
Theme: Cipher
 
FINAL ABILITY SCORES
STR 10, CON 15, DEX 20, INT 8, WIS 14, CHA 10
 
STARTING ABILITY SCORES
STR 10, CON 14, DEX 17, INT 8, WIS 14, CHA 10
 
 
AC: 22 Fort: 17 Ref: 20 Will: 17
HP: 42 Surges: 9 Surge Value: 10
 
TRAINED SKILLS
Acrobatics +14, Athletics +7, Endurance +9, Stealth +12, Thievery +12
 
UNTRAINED SKILLS
Arcana +1, Bluff +2, Diplomacy +2, Dungeoneering +4, Heal +4, History +1, Insight +4, Intimidate +2, Nature +4, Perception +4, Religion +1, Streetwise +2
 
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Human Racial Power: Heroic Effort
Monk Feature: Desert Wind Flurry of Blows
Monk Attack 1: Fallen Needle
Monk Attack 1: Five Storms
Monk Attack 1: Open the Gate of Battle
Monk Attack 1: Spinning Leopard Maneuver
Monk Utility 2: Swift Flight
Monk Attack 3: Wind Through the Willows
 
FEATS
Level 1: Ki Focus Expertise
Level 1: Unarmored Agility
Level 2: Superior Implement Training (Fluid ki focus)
Level 4: Mark of Passage
 
ITEMS
Monk unarmed strike x1
Fluid ki focus x1
Boots of Free Movement x1
Robe of Avoidance Cloth Armor (Basic Clothing) +1 x1
Potion of Healing
Potion of Elven Fleetness
Adventurer's Kit
Thieves' Tools
Footpads
Filter mask
Water Walk
====== End ======
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8 months ago  ::  Nov 13, 2012 - 1:40PM #2
Tech-Priest
Date Joined: Apr 27, 2010
Posts: 2,145
Just a thought, but Eladrin have nice teleportation support, and there are several ways of exploiting it; items, powers, etc. Worth looking into.
RIP George! 4-21-11
RIP Abie! 1-2-13


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8 months ago  ::  Nov 13, 2012 - 6:18PM #3
MountFang
Date Joined: Jul 28, 2011
Posts: 76
Off the top of my head, Elf will give you a passive +1 to speed.
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8 months ago  ::  Nov 13, 2012 - 6:53PM #4
atuthaj
Date Joined: Sep 26, 2009
Posts: 205
I was attemping to do the same thing. Never finalized my build, but here is the thread I made about it. I think I made a hybrid monk/battlemind. check it out.

community.wizards.com/go/thread/view/758...
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8 months ago  ::  Nov 14, 2012 - 1:54AM #5
svendj
Date Joined: Apr 14, 2010
Posts: 2,137

Nov 13, 2012 -- 11:12AM, wraithgnome wrote:

He doesn't have to be the most optimized as long as he can do the things Flash can do.



Just to be clear, what are some of those things? Flash is fast, but what else?

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8 months ago  ::  Nov 14, 2012 - 4:31AM #6
PestilenceX
Date Joined: Mar 23, 2008
Posts: 146
Lets see the Flash has speed and thats it I believe.

Ofcourse with his superspeed he can, in some comics, travel through time, walk on clouds, go to paralel universes and stuff like that, but no real other powers that I know of.
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8 months ago  ::  Nov 14, 2012 - 4:36AM #7
svendj
Date Joined: Apr 14, 2010
Posts: 2,137

Nov 14, 2012 -- 4:31AM, PestilenceX wrote:

Ofcourse with his superspeed he can, in some comics, travel through time, walk on clouds, go to paralel universes and stuff like that, but no real other powers that I know of.



See, that's what I mean. I've also seen him move his arms really fast to create mini-tornado's, for example. OP, what do you think are 'some of the things the Flash can do'?

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8 months ago  ::  Nov 14, 2012 - 7:52AM #8
Scatterbrained
Date Joined: Aug 31, 2009
Posts: 2,664

Nov 14, 2012 -- 4:31AM, PestilenceX wrote:

Ofcourse with his superspeed he can, in some comics, travel through time, walk on clouds, go to paralel universes and stuff like that, but no real other powers that I know of.


See, the problem is that this Flash is epic level.  You just can't really go full-blown super hero at level 4.

You can make a guy that's marginally faster/more mobile than his allies, but that's pretty much it for 4th level.  Most of the superhero aspect of this character is just going to have to be fluffed.

That being said, one other approach could be an Eladrin Knight taking the at-will teleporting options, blinking around the enemy and attacking from different sides.

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8 months ago  ::  Nov 14, 2012 - 10:38AM #9
wraithgnome
Date Joined: Jun 12, 2007
Posts: 94
Thanks for the responses guys.

As for what powers the Flash should have...I think, as was mentioned, at 4th level it will be tough to get him to do some of the really powerfull stuff he can do in the comics like pass through walls, go back in time, and creat tornados. But I could use some suggestions as to how to optimize him for movement, speed, shifting, avoiding attacks, multi-attacking, initiative. I made him a monk because the Flash doesnt use any weapons and just attacks with his fists. He has a decent initiative, can move his speed before combat even starts due to his Cipher theme, has a multi-attack burst to simulate spinning like a tornado, can shft plenty due to his monk powers, can shift as a minor action (and add +1 to his AC and Ref) when he hits due to his superior implement, can shift as a free action once per turn if he hits due to FoB, can shift once per encounter when he is missed, can add 1 to all his shifts due to his Mark of Passage, can move across all surfaces such as water due to his utility that lets him fly, can try to shrug off debilitating effects like slowed and immobilized due to his Boots, has pretty good defenses so he will be tough to hit, and has good athletics and acrobatics to jump around and tumble around.

I was just hoping for a critique of the build I posted to see if anyone had any suggestions for feats or powers that I might have missed and whether or not the build is viable as a mobile striker. I will be playing it tonight so I'll let you guys know.

@ Tech Priest: I thought about Eladrin and teleportation but I think that fits in with more of a Nightcrawler character.

@ Atuthaj: Great build with the Monk|Battlemind. I played around with it and tired to make him a striker|defender but it just doesn't work for my concept as he would have to stay adjacent to his target to get Mind Spike to work.

@ Svendj and Scatterbrained: Yeah, you're right about some of his powers having to be much higher level. But I think I have enough in my build to at least pull of a reasonable attempt at the Flash.

Thanks again for the advice guys!
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8 months ago  ::  Nov 14, 2012 - 10:46AM #10
Scatterbrained
Date Joined: Aug 31, 2009
Posts: 2,664
I'd still consider adding a Staff of the Traveler on top of what you have.  Teleports are just a lot more versatile, and can easily be flavored as just running very fast.  Anyone can shift, after all.  The bigger issue is that teleport boosters are more common than shift boosters, so if you really want to specialize in mobility you need to eventually capitalize on that.
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