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Switch to Forum Live View Legends & Lore: Here Comes . . . the Monk!
7 months ago  ::  Nov 13, 2012 - 11:42AM #51
zago
Date Joined: Oct 23, 2012
Posts: 660
Monk mechanics are really cool. Not as hot on the immune to disease and clear mind abilities overlapping save bonuses, kinda soft. But not a dealbreaker! These guys are definately mage-hunters though.
My mind is a deal-breaker.
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7 months ago  ::  Nov 13, 2012 - 11:42AM #52
Salla
Date Joined: Apr 3, 2003
Posts: 23,524

Nov 13, 2012 -- 11:41AM, Crimson_Concerto wrote:

Nov 13, 2012 -- 11:37AM, NightsLastHero wrote:

Not having aliagnment restrictions in the game isn't going to fix that. You will have the same problems either way.


Yeah, but at least that way the default will be creative freedom and people will have to agree on unnecessary restriction rather than the default being unnecessary restriction and people needing to agree on creative freedom. That's what the "You can remove it if you don't like it." crowd is missing. Ease of ability to house rule does not excuse shoddy design.




+1

Another day, another three or four entries to my Ignore List.
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7 months ago  ::  Nov 13, 2012 - 11:43AM #53
hollbk01
Date Joined: Feb 5, 2011
Posts: 255
We should have a really long thread about the onerous shackles of alignment restricitions though.  That would be great.  Alignment restrictions and the 5mwd.  That would really really be a sweet hot thread.

 
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7 months ago  ::  Nov 13, 2012 - 11:43AM #54
Saelorn
Date Joined: May 27, 2012
Posts: 2,954
If you can change the fluff, you can change the alignment restriction.  Alignment is basically all fluff anyway, right?  Leave it in place for people who like fluff.
The metagame is not the game.
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7 months ago  ::  Nov 13, 2012 - 11:45AM #55
Mand12
Date Joined: Jun 17, 2010
Posts: 17,032
Would it be possible to stop having yet another alignment war, and start talking about the rest of the Monk?  I mean, we already have an alignment war thread already, we really don't need two.

Questions for everyone, that are actually useful:

1)  Do you like the choice to use Expertise Dice for the monk?  Why or why not?
2)  Do you like the implementation of daily resources for Ki uses?  Why or why not?
3)  Do you feel that the abilities granted by Ki uses are appropriate?  What else would you like to see?
4)  Do you think the Monk-specific maneuvers do enough to capture the unique feel of a Monk?  Why or why not?  What other maneuvers would you like to see?
5)  Do you think the non-Monk-specific maneuvers are appropriate for the Monk?  Are there any you think should be added?
6)  Do you like the passive abilities of the Monk?
7)  Do you like the implementation of AC for the Monk?
D&D Next = D&D:  Quantum Edition
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7 months ago  ::  Nov 13, 2012 - 11:45AM #56
Philip
Date Joined: Nov 19, 2001
Posts: 879
My rogue is lawful, so I can still dip

But, I do agree I would like alignment restrictions to be flexible, and would like to see a question about it in the next feedback email.
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7 months ago  ::  Nov 13, 2012 - 11:46AM #57
The_Jester
  • Stampeding Hybrid
Date Joined: Nov 1, 2003
Posts: 3,508
wait... what?
Before posting, ask yourself WWWS: What Would Wrecan Say?

Spoiler: Show

My Webcomic



Updated Tuesday and Thursday


Read my blog on the WotC Community Site (updated irregularly to avoid spamming the "Featured Blogger" list).

You can follow me on Twitter: "@DnDJester"
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7 months ago  ::  Nov 13, 2012 - 11:46AM #58
strider1276
Date Joined: Jan 23, 2012
Posts: 1,285

Nov 13, 2012 -- 11:24AM, Crimson_Concerto wrote:

Nov 13, 2012 -- 11:22AM, strider1276 wrote:

They're easy enough to completely ignore for everyone who doesn't like them. Considering none of the monk's abilities rely on the alignment, you can simply ignore that paragraph and be done with it. Folks who do want it just don't ignore the paragraph. It's as simple as that.


It is not as simple as that. Or have you never played in a group where different people feel differently about different things?




The use of (or non-use of) alignment is something that should be decided on before game play begins. Ergo, if the table doesn't want to use alignment, the paragraph is pathetically easy to ignore.

If your group isn't communicating what they want out of the game ahead of time, that's something no rule book is going to be able to adjudicate. 

For those confused on how DDN's modular rules might work, this may provide some insight: http://www.tor.com/blogs/2012/11/the-world-of-darkness-shines-when-it-abandons-canon

@mikemearls: Uhhh... do you really not see all the 3e/4e that's basically the entire core system?
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7 months ago  ::  Nov 13, 2012 - 11:46AM #59
Crimson_Concerto
Date Joined: Aug 28, 2005
Posts: 9,967

Nov 13, 2012 -- 11:43AM, Saelorn wrote:

If you can change the fluff, you can change the alignment restriction. Alignment is basically all fluff anyway, right?


No, that's exactly what thew problem is with it. They have explicitly given the class an alignment-based restriction, and that makes it stop being just fluff.

Why, yes, as a matter of fact I am the Unfailing Arbiter of All That Is Good Design (Even More So Than The Actual Developers) TM

Speaking of things that were badly designed, please check out this thread for my Minotaur fix. What have the critics said, you ask?
"If any of my players ask to play a Minotaur, I'm definitely offering this as an alternative to the official version." - EmpactWB
"If I ever feel like playing a Minotaur I'll know where to look!" - Undrave
"WoTC if you are reading this - please take this guy's advice." - Ferol_Debtor_of_Torm
"Really full of win. A minotaur that is actually attractive for more than just melee classes." - Cpt_Micha

Also, check out my recent GENASI variant! If you've ever wished that your Fire Genasi could actually set stuff on fire, your Water Genasi could actually swim, or your Wind Genasi could at least glide, then look no further.

Finally, check out my OPTIONS FOR EVERYONE article, an effort to give unique support to the races that WotC keeps forgetting about. Includes new racial feature options for the Changeling, Deva, Githzerai, Gnoll, Gnome, Goliath, Half-Orc, Kalashtar, Minotaur, Shadar-Kai, Thri-Kreen, Warforged and more!
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7 months ago  ::  Nov 13, 2012 - 11:47AM #60
hollbk01
Date Joined: Feb 5, 2011
Posts: 255

Nov 13, 2012 -- 11:42AM, Salla wrote:

Nov 13, 2012 -- 11:41AM, Crimson_Concerto wrote:

Nov 13, 2012 -- 11:37AM, NightsLastHero wrote:

Not having aliagnment restrictions in the game isn't going to fix that. You will have the same problems either way.


Yeah, but at least that way the default will be creative freedom and people will have to agree on unnecessary restriction rather than the default being unnecessary restriction and people needing to agree on creative freedom. That's what the "You can remove it if you don't like it." crowd is missing. Ease of ability to house rule does not excuse shoddy design.




+1




-1!  Oh nooeeeesss!  Shoddy design?  Creative freedom?  The creative freedom from alignment restrictions already exists.     Such melodrama and wringing of hands.  It's like a telenovela!

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