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Switch to Forum Live View Legends & Lore: Here Comes . . . the Monk!
7 months ago  ::  Nov 13, 2012 - 11:37AM #41
Salla
Date Joined: Apr 3, 2003
Posts: 23,524
Never mind the fact that just because one is of the class Monk doesn't mean one is of the concept Monk.  Nothing says you ever set foot in a monastery besides the fluff, and the fluff is mutable and non-binding.

Seriously, I know you want the grognard vote and all, but this is a complete and total crock of bullplop.
Another day, another three or four entries to my Ignore List.
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7 months ago  ::  Nov 13, 2012 - 11:37AM #42
NightsLastHero
Date Joined: Feb 22, 2012
Posts: 968

Nov 13, 2012 -- 11:24AM, Crimson_Concerto wrote:

Nov 13, 2012 -- 11:22AM, strider1276 wrote:

They're easy enough to completely ignore for everyone who doesn't like them. Considering none of the monk's abilities rely on the alignment, you can simply ignore that paragraph and be done with it. Folks who do want it just don't ignore the paragraph. It's as simple as that.


It is not as simple as that. Or have you never played in a group where different people feel differently about different things?



Not having aliagnment restrictions in the game isn't going to fix that. You will have the same problems either way.

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7 months ago  ::  Nov 13, 2012 - 11:38AM #43
SleepsInTraffic
Date Joined: Feb 12, 2009
Posts: 4,600
Also there is the whole it doesn't matter thing.  If you don't like alignment remove it.  This time it doesn't seem to have been used as a balancing point.  It seems like the alignment restriction is entirely ignorable.  Hell I didn't even notice it until someone else said it.  Say hello to a module that is normally set to the on position.
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7 months ago  ::  Nov 13, 2012 - 11:38AM #44
hollbk01
Date Joined: Feb 5, 2011
Posts: 255

Nov 13, 2012 -- 11:33AM, Samrin wrote:

Alignment restrictions? Really Mike? My biggest deal-breaker has shown itself.




Really?  I mean really?  The most modular thing in all DnDs ever, ie alignment, is a dealbreaker?  Your bar is really really low for dealbreakers.  Just say that there are no alignment restrictions in your games.  Done.  I fixed it for everyone.  MnM might be really mad but they dont have the funding for DnD police to come to your house and demand you play with alignment restrictions.  

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7 months ago  ::  Nov 13, 2012 - 11:38AM #45
mellored
Date Joined: Jul 8, 2008
Posts: 19,483

Nov 13, 2012 -- 11:33AM, Samrin wrote:

Alignment restrictions? Really Mike? My biggest deal-breaker has shown itself.


To be fair, alignment needs to be tested/polled.

And when he get's a 80% "alignment is bad" feedback, he can fully justify removing it.

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my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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7 months ago  ::  Nov 13, 2012 - 11:38AM #46
zago
Date Joined: Oct 23, 2012
Posts: 660
You can change the alignment, when Mearls isn't looking. 
Doesn't have to be a deal breaker if you use heart and imagination.
My mind is a deal-breaker.
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7 months ago  ::  Nov 13, 2012 - 11:40AM #47
Fimbria
Date Joined: Apr 9, 2012
Posts: 222
Boo alignment indeed. The alignment table is meant to be a tool for character creation, not a straightjacket on a class. Everyone has their own ideas on what a particular alignment means, and the last thing I want to do at a table is argue over whether I'm playing my own character "right".

Otherwise, it's a good job at porting the 3.5 monk to the 5th edition system, and good place to begin playtesting.
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7 months ago  ::  Nov 13, 2012 - 11:41AM #48
wrecan
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Date Joined: Jun 23, 2005
Posts: 17,727

Nov 13, 2012 -- 11:38AM, SleepsInTraffic wrote:

If you don't like alignment remove it.  This time it doesn't seem to have been used as a balancing point.



I'll be fine with that.  My issue is that the designers had previously stated that they were going to make alignment opt-outtable.  This is the reverse, and opens the way to other alignment mechanics that are harder to opt out of, like smite alignment, (un)holy word based on alignment and the like.  I am very suspicious of this change in direction and it does not bode well.

Moreopver, it was totally unnecessary.  They could as easily have said "Monks are almost always lawful, though exceptions may exist in specific campaign worlds.  Check with your DM."  Pretty much the same effect.  So why reverse themselves?

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7 months ago  ::  Nov 13, 2012 - 11:41AM #49
Crimson_Concerto
Date Joined: Aug 28, 2005
Posts: 9,968

Nov 13, 2012 -- 11:37AM, NightsLastHero wrote:

Not having aliagnment restrictions in the game isn't going to fix that. You will have the same problems either way.


Yeah, but at least that way the default will be creative freedom and people will have to agree on unnecessary restriction rather than the default being unnecessary restriction and people needing to agree on creative freedom. That's what the "You can remove it if you don't like it." crowd is missing. Ease of ability to house rule does not excuse shoddy design.

Why, yes, as a matter of fact I am the Unfailing Arbiter of All That Is Good Design (Even More So Than The Actual Developers) TM

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"If any of my players ask to play a Minotaur, I'm definitely offering this as an alternative to the official version." - EmpactWB
"If I ever feel like playing a Minotaur I'll know where to look!" - Undrave
"WoTC if you are reading this - please take this guy's advice." - Ferol_Debtor_of_Torm
"Really full of win. A minotaur that is actually attractive for more than just melee classes." - Cpt_Micha

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7 months ago  ::  Nov 13, 2012 - 11:41AM #50
NightsLastHero
Date Joined: Feb 22, 2012
Posts: 968
I think the Monk has an aliagnment restriction to test the idea of a class having an alignment restriction.
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