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Locked: What about 4th made you turn away from D&D and go to Pathfinder of another game?
7 months ago  ::  Nov 13, 2012 - 9:27AM #61
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,768

Nov 13, 2012 -- 8:41AM, Miladoon wrote:


When a schmuck gets up after being knocked down, they become a hero.



Schmucks dont get back up... cant the game mechanics decide that stuff.

The players characters are protagonists of the games story and not schmucks.


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7 months ago  ::  Nov 13, 2012 - 9:30AM #62
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,768

Nov 13, 2012 -- 9:15AM, kadim wrote:

Nov 13, 2012 -- 8:48AM, GreyICE wrote:

Nov 13, 2012 -- 8:41AM, Miladoon wrote:

When a schmuck gets up after being knocked down, they become a hero.




Or a villain.



They get knocked down... but they get up again?



All the time its a trope you dont have recurring enemies or arange bodies to dissappear with recall rituals and the like?

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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7 months ago  ::  Nov 13, 2012 - 9:32AM #63
Phobos
Date Joined: Dec 11, 2006
Posts: 1,420
I did not turn away, but I found myself more focused elsewhere.

In no particular order:

1. overly focused tactical combat (battle-mat)
2. trying to push CCG into the mix
3. overly board game feel
4. never ending combat
5. way too much errata
6. eventual failure to deliver products on time, if ever, or with timely updates
Browncoats Unite...
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7 months ago  ::  Nov 13, 2012 - 9:38AM #64
greatfrito
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Date Joined: Jun 27, 2004
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4e brought me back to D&D, after 3.5 "made me turn away" from D&D.

Essentials probably marks the point where I was just no longer interested in 4e's releases, though.

Dark Sun?  Awesome product.  Essentially (it's a pun!) everything after it?  Not my cup of tea.
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(And no, my comments on this forum are not of the same tone or quality as my actual survey feedback.)

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7 months ago  ::  Nov 13, 2012 - 9:42AM #65
Dragonette
Date Joined: Jul 28, 2011
Posts: 648
Hey,

I'm going to lock this thread. The title does seem to invite editiong wars, as well as the latest posts getting quite a bit off topic for this forum as well.

Thanks,

Monica
Monica
Wizards of the Coast Online Community Coordinator
A friendly dragon.
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7 months ago  ::  Nov 13, 2012 - 9:43AM #66
The_Jester
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Date Joined: Nov 1, 2003
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Nov 13, 2012 -- 9:22AM, GreyICE wrote:

1) Brian Goldner remains CEO of Hasbro.  



I never said he wasn't.

Nov 13, 2012 -- 9:22AM, GreyICE wrote:

2) Recently Hasbro licensed and created a film based on their very large and profitable property, Battleship.  Such a move remains extremely consistent with their "large property support" strategy outlined in the article.  As quoted "Under Goldner, the Core Brands would be the tentpoles of the company. They would be exploited across a range of media with an eye towards major motion pictures, following the path Transformers had blazed."

So to state that the policy is no longer in effect seems questionable, since the release of a Battleship movie (seriously, Battleship) argues that it most certainly is.  Do you have a source? 



While Hasbro is certainly continuing their "core brands are the tentpole of the company" approach and focusing on expanding said Core brands two things have changes. 

1) Battleship. This cost them a lot of money and netted some pretty bad publicity.
They delayed the second GIJoe movie as a result to do some reshoots. I think they've accepted that just sticking a famous name onto a movie does not equate with success.

2) They may no longer be mothballing or downplaying non-Core brands.   
This is the big thing for D&D and many, many other brands. Not every game or toy is going to be the next Transformers and it's a mistake to think so. That doesn't mean they cannot be profitable, either as a short term limited duration brand or as a long term lesser profits but still profitable brand.  

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