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7 months ago ::
Nov 12, 2012 - 10:56PM
#1
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Date Joined:
Feb 22, 2012
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I think this is an important question, as if D&D Next follows in the same footsteps as 4th, then there really isn't a point in making a new game. What were the things about 4th that kept you from playing it and is D&D Next following in 4th edition's footsteps?
For me it was my friends hated 4th, so therefore I ended up not playing it. Even so there were a couple of changes that seemed too much. Like fighters being limited with encounter and daily powers. This makes no sense for a fighter. Another issue was the temperary loss of favorite classes (which D&D Next is certainly not doing).
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7 months ago ::
Nov 12, 2012 - 10:59PM
#2
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Date Joined:
Aug 28, 2005
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You should rethink how you ask this question. It's like an open invitation to edition war and 4E-bash.
Why, yes, as a matter of fact I am the Unfailing Arbiter of All That Is Good Design (Even More So Than The Actual Developers) TMSpeaking of things that were badly designed, please check out this thread for my Minotaur fix. What have the critics said, you ask? "If any of my players ask to play a Minotaur, I'm definitely offering this as an alternative to the official version." - EmpactWB "If I ever feel like playing a Minotaur I'll know where to look!" - Undrave "WoTC if you are reading this - please take this guy's advice." - Ferol_Debtor_of_Torm "Really full of win. A minotaur that is actually attractive for more than just melee classes." - Cpt_Micha Also, check out my recent GENASI variant! If you've ever wished that your Fire Genasi could actually set stuff on fire, your Water Genasi could actually swim, or your Wind Genasi could at least glide, then look no further. Finally, check out my OPTIONS FOR EVERYONE article, an effort to give unique support to the races that WotC keeps forgetting about. Includes new racial feature options for the Changeling, Deva, Githzerai, Gnoll, Gnome, Goliath, Half-Orc, Kalashtar, Minotaur, Shadar-Kai, Thri-Kreen, Warforged and more!
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7 months ago ::
Nov 12, 2012 - 11:02PM
#3
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Date Joined:
May 18, 2002
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No one around me wanted to play it.
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7 months ago ::
Nov 12, 2012 - 11:03PM
#4
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Date Joined:
Jan 15, 2009
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Can I answer what about 1st edition made me turn away to other games... and why 2e and 3e never brought me back...
Cause I cant block this eWar thread.
Threads ought to be something you can turn off and you shouldnt have to see threads from blocked posters.
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7 months ago ::
Nov 12, 2012 - 11:09PM
#5
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Date Joined:
Aug 24, 2010
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I believe what turned many off was the dramatic shift in the way it played... and the fact that 4th was basically unplayable until after the second players handbook. Many felt that they tried too hard to make it feel like a video game and decided that if they wanted to play a video game they had an x-box. Also 4th edition murdered multiclassing. People also didn't like the constant rules update that rendered their purchased books obsolete. Additionally the math of the game basically required you to have magic items of a certain level at each level in every slot, which to many cheapened magic.
Personally I hated 4th when it first came out, except for the rituals, which most people didn't really like. I gave 4th a second chance around the time the third players handbook came out and hybrids were introduced, and it was at that point that I fell in love with the edition. I felt that hybrids were what multiclassing should have been from the beginning. There was enough diversity in the classes and enough seperation between the classes that I felt that my choice in class was meaningful.
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7 months ago ::
Nov 12, 2012 - 11:17PM
#6
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Date Joined:
Feb 22, 2012
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You should rethink how you ask this question. It's like an open invitation to edition war and 4E-bash.
Yeah I probably should have asked that in a different way. I don't 4E-bash. It is in a lot of ways I see D&D Next heading in a similar direction as to why people have told me they didn't like fourth. If D&D Next is going to copy those reasons, then it is destined to be a failure. I would prefer D&D Next not to be a failure and that those same friends that didn't like 4th would actually want to play D&D Next.
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7 months ago ::
Nov 12, 2012 - 11:20PM
#7
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Date Joined:
Aug 28, 2005
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I don't 4E-bash.
You are actively doing it in this very post.
It is in a lot of ways I see D&D Next heading in a similar direction as to why people have told me they didn't like fourth. If D&D Next is going to copy those reasons, then it is destined to be a failure. I would prefer D&D Next not to be a failure and that those same friends that didn't like 4th would actually want to play D&D Next. Implying that 4E was a failure doesn't count as bashing to you?
Why, yes, as a matter of fact I am the Unfailing Arbiter of All That Is Good Design (Even More So Than The Actual Developers) TMSpeaking of things that were badly designed, please check out this thread for my Minotaur fix. What have the critics said, you ask? "If any of my players ask to play a Minotaur, I'm definitely offering this as an alternative to the official version." - EmpactWB "If I ever feel like playing a Minotaur I'll know where to look!" - Undrave "WoTC if you are reading this - please take this guy's advice." - Ferol_Debtor_of_Torm "Really full of win. A minotaur that is actually attractive for more than just melee classes." - Cpt_Micha Also, check out my recent GENASI variant! If you've ever wished that your Fire Genasi could actually set stuff on fire, your Water Genasi could actually swim, or your Wind Genasi could at least glide, then look no further. Finally, check out my OPTIONS FOR EVERYONE article, an effort to give unique support to the races that WotC keeps forgetting about. Includes new racial feature options for the Changeling, Deva, Githzerai, Gnoll, Gnome, Goliath, Half-Orc, Kalashtar, Minotaur, Shadar-Kai, Thri-Kreen, Warforged and more!
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7 months ago ::
Nov 12, 2012 - 11:23PM
#8
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Date Joined:
May 27, 2012
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Inconsistency between PCs and NPCs was a big one. We had some friendly NPCs that we convinced to join us in overthrowing their opressors, only to have them all die instantly to splash damage from a minor enemy ability - we had no idea that they were minions and would die trivially. Um... wounded NPCs (non-minions) can't heal, because all healing is keyed to healing surges and NPCs don't have those. That sort of thing.
The loot treadmill didn't help.
And now, to be fun, here's why I've abandoned Pathfinder and gone back to give 4E another shot:
Bookkeeping. Pathfinder is full of hundreds of trivial, finicky, tiny +1 or +2 bonuses that only apply in a small subset of situations. Seriously, +1 to Reflex saves to avoid being trampled? Has anyone ever been trampled?
System mastery feels mandatory, in order to not drag everyone else down. At least 4E is quite straight-forward with telling you to max out your main stat, and doesn't hide it between a million different feats and class features.
It's probably just the specific adventure path I'm on, but everything in the game seems to involve the disadvantage "roll 2d20 and take the lower result" mechanic. We were in combat with seven enemies for about ninety minutes, and only dropped one of them before we had to call the session. I am not looking forward to next week, because I'm sure it will take at least another few hours just to get past this encounter.
The metagame is not the game.
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7 months ago ::
Nov 12, 2012 - 11:23PM
#9
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Date Joined:
May 26, 2012
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*Ahem*
Please keep in mind, I didn't turn away from 4e. I played it, I didn't like it as much, but it was the sitting edition and I got other players to play it with me. It can't be forgotten that 4e was a reaction to the fact previous editions weren't raking in the dough like they ought to have been, which is why we are now getting 5e, so please keep in mind everything below happened for a reason, and that many people enjoyed it, but these were the turn offs for me and my table. My goal here is not to edition bash but to answer your question honestly (and with any hope diplomatically) from my point of view.
The things I didn't like though were pretty simple.
Number One on my list is Option Paralysis. The powers system felt really neat and cool at lower levels, and I didn't know anyone who disliked it at those levels. However, with players that weren't used to playing spellcaster, and consequently knowing lots of things to deal with this lead to this horridly long combat at higher levels, and when I say higher I mean greater than 10, which isn't that high. This is why I have advocated for a simple fighter option, specifically because of these players. This was infuriating as both a DM and a player. As a DM it made it horrid to try to keep players x and y engaged while player z tries to decide which power to use. As a player I was a hypocrite because I got bored waiting for my turn. Eitherway, the option explosion hurt combat for my table and made it more bookkeeping than anything exciting.
Boring advancement was another. The level of character customization was weak at best. As someone coming from 3.5e's pethoria of feats, classes and multiclassing options invested in creating powerbuilds and RP build that felt very very different from each other. 4e's weak multiclassing and feat system that, quite frankly, was trivial a lot of the time and never resembled a tree like 3.5e's did, I was a bit let down. Ironically this is a huge reason people left D&D when 3rd edition came out so please understand this is just my opinion, and just as much a turn off to 3rd edition some as it was a let down to me that 4e didn't have it.
Lack of commonality and exception based play was rather big too. There was a general understanding and framework in previous editions. While classes were distinct, there was a fairly complex (sometime maybe to much) core most people had to follow. In 4e the core was super watery and most of it got contradicted anyway.
The next bit, everyone feeling a lot alike, almost seems to clash with the above but bare with me. The way powers ended up made it so that most classes felt alike. You could pick up a new class with new powers, but particularly if you play the same role not to much changed (I provide with this the caveat that as time progressed they added things that made this less and less true but even then the basic at-will, encounter, daily became a staple).
Finally, and this really encompasses a lot of the above, 4e was just too different. To me it didn't feel much like the prior D&D systems at all. That is not to say it was a bad system and I maintain that if wizards had developed and called it anything other than D&D it would not have received the brutal treatment it did. That said my table and I have been liking next a lot more and eyeing leerily some of the more 4e features creeping in. Some of them are alright (the rogues maneuvers haven't really held things up like powers did), while others are a bit more problematic (crucifying the wizard was met with annoyance by the whole party).
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7 months ago ::
Nov 12, 2012 - 11:35PM
#10
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First of all, I am in a 4th Edition game, Tuesday being my next gaming night for it.
My biggest dislike in 4th Edition is the homogeneity of the Powers. On one hand, I like fluff and mechanics being divorced from each other. On the other hand, I dislike having so many powers equating to little more than "do X damage and move the target around the grid". I know there are those who disagree with me on this point on these very boards, who say there is plenty of variation within 4E's power set. It is still for me the biggest turn off of the system, and if the DM and other players were amicable, I would switch our game to a different edition, even if it meant rerolling and starting a new campaign.
I'm an experienced enough gamer to still have fun despite this issue.
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