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7 months ago ::
Nov 16, 2012 - 8:11AM
#51
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I love when my players come up with creative ways to use their powers. So I enjoyed this story. It was a fun visual. Good job to the player who thought of using their powers creatively. When you have a group like this, you'll have great stories that you can laugh about for years. Good job to you too, as a DM. Finding ways to make the players wild ideas work and having fun with the encounter is the way to go. I know some DMs who would get all upset and start rules lawyering so that their precious encounters weren't defeated. It takes the fun out of the game.
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7 months ago ::
Nov 16, 2012 - 8:14AM
#52
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Date Joined:
Jun 17, 2010
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I suggest learning to communicate better.
That statement sounded jerky. Which can make folks less receptive.
Unless they like good, chewy, flavorful dried beef.
D&D Next = D&D: Quantum Edition
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7 months ago ::
Nov 16, 2012 - 1:14PM
#53
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I suggest learning to communicate better.
That statement sounded jerky. Which can make folks less receptive.
Unless they like good, chewy, flavorful dried beef.
Beef? Who uses beef? ELK!!! or better still, ELF.
I restrained myself from commenting further. The statement made rather proved the point about the state of these boards. Mostly, I use them for rules clarification and Play-by-Post games.
Colors
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Bow down, my subjects, for I am your master! Yesss.....
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For some reason, none of my friends were surprised by this...
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7 months ago ::
Nov 16, 2012 - 3:10PM
#54
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Date Joined:
Nov 17, 2011
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one of the players rolls a new character to join an on-going campaign. Plays a halfling cavalier, lawful good, wants to become a knight, rides a horse. First quest the party does he goes to get the reward for the party (he had good charisma) and as the merchant hands over the bag of gold the player stops him.
"No reward is necessary my lord, only that of a good deed accomplished and knowing we have helped someone in need !"
I busted out laughing and the rest of the players all facepalmed.
Oh what a glorious opportunity for roleplay. I would have had the merchant play right along, and then come by later and meet with the rest of the party.
"Sir Knight may be satisfied knowing he did a good deed, but I feel a great deal safer knowing that he will be properly outfitted, and I'm sure his fellows might appreciate some coin. I am a businessman, and I appreciate a good relationship with those who do honest work to aid me."
The saga of the knight who refused pay and the very amused merchants and other people who covertly paid the party behind his back would be epic.
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7 months ago ::
Nov 16, 2012 - 7:25PM
#55
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"I Call the Knights share!"
"Invokers are probably better round after round but Wizard dailies are devastating. Actually, devastating is too light a word. Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25 Sear the Flesh, Purify the Soul; Harden the Heart, and Improve the Mind; Born of Blood, but Forged by Fire; The MECH warrior reaches perfection. My Guides
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7 months ago ::
Nov 17, 2012 - 7:55AM
#56
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Date Joined:
Aug 29, 2008
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I suggest learning to communicate better.
That statement sounded jerky. Which can make folks less receptive.
Unless they like good, chewy, flavorful dried beef.
I see what you did there, well played.
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7 months ago ::
Nov 17, 2012 - 1:48PM
#57
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Date Joined:
Oct 23, 2012
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I suggest learning to communicate better.
That statement sounded jerky. Which can make folks less receptive.
I thought the same thing. And oh what sweet irony...
what's the irony?
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6 months ago ::
Nov 19, 2012 - 10:37AM
#58
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Sounding like a Jerk makes people less receptive, getting your message accross to your audiance is the goal of communication, ergo "Sounding like a Jerk" is "Poor communication".
But that really only applies to those who hold to the obsolete social contract of "lets all be nice to each other and not offend anyone, participation trophies for everyone, yay!". Which is ironic in itself because it offends the rest of us who understand that telling the truth in a nice manner is as likely to not get the point across as being blunt or rude is. It's also a hypocritical belief if you ever try to force it on others or even just point it out, as was done above because pointing out to someone, that isn't your child, that they are being rude is possibly the rudest thing you can do; I'm paraphrasing Ms Manners there.
"Invokers are probably better round after round but Wizard dailies are devastating. Actually, devastating is too light a word. Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25 Sear the Flesh, Purify the Soul; Harden the Heart, and Improve the Mind; Born of Blood, but Forged by Fire; The MECH warrior reaches perfection. My Guides
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6 months ago ::
Nov 19, 2012 - 10:50AM
#59
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Date Joined:
Jun 15, 2004
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I suggest learning to communicate better.
That statement sounded jerky. Which can make folks less receptive.
I thought the same thing. And oh what sweet irony...
what's the irony?
That I deliberately used incorrect english ("jerky", and an incompletely second sentence) in my previous response. This reply also contains irony.
that really only applies to those who hold to the obsolete social contract of "lets all be nice to each other and not offend anyone, participation trophies for everyone, yay!". Which is ironic in itself because it offends the rest of us who understand that telling the truth in a nice manner is as likely to not get the point across as being blunt or rude is.
My apologies if I offended you
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6 months ago ::
Nov 19, 2012 - 12:34PM
#60
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Date Joined:
Mar 28, 2010
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one of the players rolls a new character to join an on-going campaign. Plays a halfling cavalier, lawful good, wants to become a knight, rides a horse. First quest the party does he goes to get the reward for the party (he had good charisma) and as the merchant hands over the bag of gold the player stops him.
"No reward is necessary my lord, only that of a good deed accomplished and knowing we have helped someone in need !"
I busted out laughing and the rest of the players all facepalmed.
Oh what a glorious opportunity for roleplay. I would have had the merchant play right along, and then come by later and meet with the rest of the party.
"Sir Knight may be satisfied knowing he did a good deed, but I feel a great deal safer knowing that he will be properly outfitted, and I'm sure his fellows might appreciate some coin. I am a businessman, and I appreciate a good relationship with those who do honest work to aid me."
The saga of the knight who refused pay and the very amused merchants and other people who covertly paid the party behind his back would be epic.
Oh yes, it was a totally great roleplay by the player on his first session. Sir Knight and the merchant + merchant guild became great GREAT friends ! ;D
He also roleplayed how his fellow halfling had rejected him and kicked him out of his village because of his good deeds and sometimes excessive prowess in the hunting / capture of escaped chickens !
"Non nobis Domine Sed nomini tuo da gloriam" "I wish for death not because I want to die, but because I seek the war eternal"
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