|
7 months ago ::
Nov 23, 2012 - 8:19AM
#71
|
Date Joined:
Oct 23, 2012
|
Lol, you misunderstand. What I mean is that the DM is the storyteller, and it is their world, so they make the final decision on whether or not something happens. What the player suggests has to be checked with the universe. Otherwise you can have someone say, "my halfling fighter is actually a space alien, spontaneously combusts, and grows to large when he wants," and the DM would have to let it happen.
|
|
|
|
7 months ago ::
Nov 23, 2012 - 10:29AM
#72
|
|
|
if a character is small or tiny, they shouldn't be playing a martial melee character
No halfling rogues?
there are even halfling exclusive fighter feats...one of them give them the equal to heavy shield when using a versatile weapon in 2 hands... and another gives them untype 2/3/4 damage rolls with such weapons...I once made a heavy blade halfling rogue mc into fighter, she hitted like a truck with her longsword, had ALOT of bonus vs oportunity attacks (Artful Dodger + Racial Bonus + Heavy Blade Expertise), could move thru enemy spaces that are larger than her and had defender level AC...
Exactly. Fun, but doesn't really make sense. As I said, I like that sort of thing because it's funny, I just don't allow it in my campaigns. Just a decision I made one day.
Granted, I'm open to interpretation. I always abide by the rule of "if you can explain it to the DM's satisfaction, you can totally do it."
I gotta say, in a world with magical elf wizards and dragons and such I don't care much about what is "realistic", it is all about the fun. Reality is a source of inspiration and a starting point, but lets not get carried away. Pixie fighters are FUN, so let the players do it. If they want to create the character with powers and whatnot that are hard to narrate that's their issue. I'd think they'd go for the most plausible and amusing options.
That is not dead which may eternal lie
|
|
|
|
7 months ago ::
Nov 23, 2012 - 11:38AM
#73
|
Date Joined:
Nov 30, 2010
|
Lol, you misunderstand. What I mean is that the DM is the storyteller, and it is their world, so they make the final decision on whether or not something happens. What the player suggests has to be checked with the universe. Otherwise you can have someone say, "my halfling fighter is actually a space alien, spontaneously combusts, and grows to large when he wants," and the DM would have to let it happen.
That's why there are rules there, is used as mediator between DM and players.
|
|
|
|
7 months ago ::
Nov 23, 2012 - 3:48PM
#74
|
Date Joined:
Feb 19, 2012
|
Six inch tall pixie, using a sling (shot, not whirling one). Uses pebbles as ammo (can barely call them pebbles. Smaller than pebbles, considering her size). On cart with rest of team, running next to a ravine from a spirehorn (styracosaurus) behemoth, with five shortbow weilding orcs on it, all barreling at top speed. Pixie, turn 2 of round 1, uses flattening shot. For those who don't know, 2W + Dex mod damage, and you push the target 1 square and knock it prone. The target was the spirehorn.....
Dude, that was a hilarious story. I imagine the orc in the front getting up and turning to his buddies and saying, "So yeah, that happened."
I normally chill in the D&DN boards, but I decided to see what people post on this board (since I like 4e and stuff). I laughed even harder when you were trying to explain it to Salla (a very stern pony, I have observed. Not bad, but stern).
Anyway, I feel like it'd be fun to roll some dice at your table. Those kinda' fun antics are one of my favorite parts of D&D.
"What's stupid is when people decide that X is true - even when it is demonstrable untrue or 100% against what we've said - and run around complaining about that. That's just a breakdown of basic human reasoning." -Mike Mearls
|
|
|