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6 months ago ::
Nov 20, 2012 - 4:27AM
#61
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Date Joined:
Oct 23, 2012
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one of the players rolls a new character to join an on-going campaign. Plays a halfling cavalier, lawful good, wants to become a knight, rides a horse. First quest the party does he goes to get the reward for the party (he had good charisma) and as the merchant hands over the bag of gold the player stops him.
"No reward is necessary my lord, only that of a good deed accomplished and knowing we have helped someone in need !"
I busted out laughing and the rest of the players all facepalmed.
Oh what a glorious opportunity for roleplay. I would have had the merchant play right along, and then come by later and meet with the rest of the party.
"Sir Knight may be satisfied knowing he did a good deed, but I feel a great deal safer knowing that he will be properly outfitted, and I'm sure his fellows might appreciate some coin. I am a businessman, and I appreciate a good relationship with those who do honest work to aid me."
The saga of the knight who refused pay and the very amused merchants and other people who covertly paid the party behind his back would be epic.
Oh yes, it was a totally great roleplay by the player on his first session. Sir Knight and the merchant + merchant guild became great GREAT friends ! ;D
He also roleplayed how his fellow halfling had rejected him and kicked him out of his village because of his good deeds and sometimes excessive prowess in the hunting / capture of escaped chickens !
I would give some bonus xp to that guy for turning down a reward for RP reasons, especially if the rest of the party gave him crap for it
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6 months ago ::
Nov 20, 2012 - 1:38PM
#62
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Date Joined:
Oct 23, 2012
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Is that... common? I've played both, and kinda freaking hate 3e. I like some aspects, sure, and have brought in a few from that, and ADND. Imean YES, its kinda unrealistic. If I stab you, 99% chance I'm peicing your armour. I don't care what it is. Hide is not going to stop my spear. Ever. No not neven if you roll. Still on it? Fine, spear's on fire and now so are you. But it's a game, so... it lets hilarity happen sometimes. Seriously, people complain about that, instead of finding it absolutely hilarious?
No matter. So no, I love 4e. Funny?
Sadly, I'm one of those that is hating on the whole size thing. It's funny, but I don't really allow it in my campaigns. No Pixie Barbarians, lol. I pretty much have decided that if a character is small or tiny, they shouldn't be playing a martial melee character, or even a primal melee really. I know that it's lame, I just like a little bit of realism.
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6 months ago ::
Nov 20, 2012 - 1:51PM
#63
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Date Joined:
Oct 23, 2012
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One time, I was playing this Halfling Storm Sorcer and we had taken over a pirate ship. As soon as we start to steer the thing, our DM rolls a die and laughs maniacally. He had brought a random encounter of a Kraken on our level 11 party. First round, the Kraken brings up six tentacles, our wizard banishes one to a demi-plane because our DM wouldn't allow him to do it to the whole thing, and I had the sorcerer use Furious Bolts (Chain Lightning) and crit on three of the tentacles. Because the damage to each tentacle was more than 1/6th of the Kraken's health, they blew up. Our rogue then jumps in the water and somehow throws a shuriken at the Kraken, crits and tacks on 5 ong. psn., another 5 ong. psn., and 10 ong. untyped. The Kraken was dead in a round. The DM was mad that we got so lucky on rolls. He thought it would kill some of us because my character can't swim, and our minotaur warden was burdened with loot, lol.
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6 months ago ::
Nov 20, 2012 - 1:54PM
#64
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Date Joined:
Jun 15, 2004
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if a character is small or tiny, they shouldn't be playing a martial melee character
No halfling rogues?
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6 months ago ::
Nov 20, 2012 - 2:32PM
#65
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Date Joined:
Oct 23, 2012
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if a character is small or tiny, they shouldn't be playing a martial melee character
No halfling rogues?
I don't even want to talk about how broken rogues are in 4e. There are effects they do that don't even make sense. I like them, though. Out of 5 rogues I've seen, they have all been shuriken or crossbow rogues. Rogues don't have a ton of problems with pushing and such, so they're not bad in this category as far as melee goes. I think what I would do in that case is make house rules for certain powers based on enemy size. (e.g.: if a monster is two size category sizes bigger than you, a bullrush is ineffective without combat advantage)
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6 months ago ::
Nov 20, 2012 - 2:41PM
#66
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Date Joined:
Nov 30, 2010
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if a character is small or tiny, they shouldn't be playing a martial melee character
No halfling rogues?
there are even halfling exclusive fighter feats...one of them give them the equal to heavy shield when using a versatile weapon in 2 hands... and another gives them untype 2/3/4 damage rolls with such weapons...I once made a heavy blade halfling rogue mc into fighter, she hitted like a truck with her longsword, had ALOT of bonus vs oportunity attacks (Artful Dodger + Racial Bonus + Heavy Blade Expertise), could move thru enemy spaces that are larger than her and had defender level AC...
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6 months ago ::
Nov 20, 2012 - 11:30PM
#67
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Date Joined:
Oct 23, 2012
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if a character is small or tiny, they shouldn't be playing a martial melee character
No halfling rogues?
there are even halfling exclusive fighter feats...one of them give them the equal to heavy shield when using a versatile weapon in 2 hands... and another gives them untype 2/3/4 damage rolls with such weapons...I once made a heavy blade halfling rogue mc into fighter, she hitted like a truck with her longsword, had ALOT of bonus vs oportunity attacks (Artful Dodger + Racial Bonus + Heavy Blade Expertise), could move thru enemy spaces that are larger than her and had defender level AC...
Exactly. Fun, but doesn't really make sense. As I said, I like that sort of thing because it's funny, I just don't allow it in my campaigns. Just a decision I made one day.
Granted, I'm open to interpretation. I always abide by the rule of "if you can explain it to the DM's satisfaction, you can totally do it."
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6 months ago ::
Nov 23, 2012 - 12:49AM
#68
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Date Joined:
May 19, 2011
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Halfling paladin is superior. Plate armor and a heavy shield for a max move of 3. Woop woop!
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6 months ago ::
Nov 23, 2012 - 1:17AM
#69
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Heavy Shield doesn't reduce Speed.
"Invokers are probably better round after round but Wizard dailies are devastating. Actually, devastating is too light a word. Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25 Sear the Flesh, Purify the Soul; Harden the Heart, and Improve the Mind; Born of Blood, but Forged by Fire; The MECH warrior reaches perfection. My Guides
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6 months ago ::
Nov 23, 2012 - 1:23AM
#70
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Date Joined:
Nov 30, 2010
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Exactly. Fun, but doesn't really make sense. As I said, I like that sort of thing because it's funny, I just don't allow it in my campaigns. Just a decision I made one day.
Granted, I'm open to interpretation. I always abide by the rule of "if you can explain it to the DM's satisfaction, you can totally do it."
Players and the PCs are not there to please the DM... you are probably among the worst kind of DM if you think they have to.
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