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6 months ago ::
Nov 30, 2012 - 7:49AM
#21
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Date Joined:
Sep 18, 2012
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first of all stop being a troll. second of all I did my studying. did you? I also put high damage becuse there all two-handed and yes they are unique they made the best sword in history. P.S. Stop being a troll.
How am I being a troll? I explained why I disagree with your sentiment and gave my reasons for why: If an existing weapon could suit the weapon you wish to create, there's no reason to create an entirely new type of weapon. ESPECIALLY if they're going to be mathematically superior to existing weapons, as that unbalances the game.
Does claiming nothing I say will sway your opinion make me a troll? Because thus far, you've proven that sentiment correct. I've cited reasons your ideas wouldn't work within the game system, to which you replied, essentially, "No, samurai are just BETTER than everyone else!"
also fighters and rouges would spend a day or two in the inn a week the Samuria only trained perfecting there art the only warriors in history that can compar to the samuria are the spartans(you started your training as a sparten when you turned 7. no I did not base this off the movie 300.).
So a samurai doesn't stop to rest, then? You do know that rest is vital to improving health and strength, right? I can speak from personal experience that a lack of rest makes an individual very unhealthy.
I've had a sleep disorder for years and I haven't gone a week since it manifested without catching one illness or another.
Gunmage, a homebrew arcane striker. (Heroic Tier playtest ready.) GDocs link. (More up to date.)
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6 months ago ::
Nov 30, 2012 - 8:18AM
#22
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Date Joined:
Jan 30, 2012
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I'd also like to point out that swords of the katana family are comparatively pretty brittle weapons. There’s a reason sword breaking weapons like the Jitte and stories about peasants who swallowed stones to shatter the blades of Japanese sword testers exist.
You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!
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6 months ago ::
Nov 30, 2012 - 1:51PM
#23
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Date Joined:
Nov 11, 2012
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I didn't say they didn't sleep or eat. also let's just stop this argument. http://armorgames.com/play/7229/lucky-tower play this game it's funny and should lighten your sprits. A note on katanas. they were made to slash and stab if you hit a katana aganst a stone it would break and it's not that brittle. it uses a softer meatl on the inside and a harder one on the out side brittle=Sharp soft=hard to break the katana was made to be the best sword that existed. No just play the game it's funny and good but also short.
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6 months ago ::
Nov 30, 2012 - 2:16PM
#24
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Date Joined:
Sep 18, 2012
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I didn't say they didn't sleep or eat. also let's just stop this argument. http://armorgames.com/play/7229/lucky-tower play this game it's funny and should lighten your sprits. A note on katanas. they were made to slash and stab if you hit a katana aganst a stone it would break and it's not that brittle. it uses a softer meatl on the inside and a harder one on the out side brittle=Sharp soft=hard to break the katana was made to be the best sword that existed. No just play the game it's funny and good but also short.
So you say to stop the argument, then you go right back into the argument over katanas, trying to make yourself out to be an expert.
And I don't care about some random game. I came into this thread to help devise the mechanics for a homebrew class and to ensure they are statistically balanced. A fact you've gone out of your way to ignore, since you spent the entire argument vaunting the Samurai's inherent superiority. Your best justification for why they should be better than every other class in the game amounted to "Because they should." Which is not in any way an acceptable justification.
But regardless, I'm fed up with you, so you get to be the very first person on my ignore list.
Gunmage, a homebrew arcane striker. (Heroic Tier playtest ready.) GDocs link. (More up to date.)
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6 months ago ::
Nov 30, 2012 - 5:29PM
#25
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Date Joined:
Oct 16, 2009
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I didn't say they didn't sleep or eat. also let's just stop this argument. http://armorgames.com/play/7229/lucky-tower play this game it's funny and should lighten your sprits. A note on katanas. they were made to slash and stab if you hit a katana aganst a stone it would break and it's not that brittle. it uses a softer meatl on the inside and a harder one on the out side brittle=Sharp soft=hard to break the katana was made to be the best sword that existed. No just play the game it's funny and good but also short.
So you say to stop the argument, then you go right back into the argument over katanas, trying to make yourself out to be an expert.
And I don't care about some random game. I came into this thread to help devise the mechanics for a homebrew class and to ensure they are statistically balanced. A fact you've gone out of your way to ignore, since you spent the entire argument vaunting the Samurai's inherent superiority. Your best justification for why they should be better than every other class in the game amounted to "Because they should." Which is not in any way an acceptable justification.
But regardless, I'm fed up with you, so you get to be the very first person on my ignore list.
I've never met someone so deserving of it... by the way, KC, how's your gunmage coming along?
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6 months ago ::
Dec 01, 2012 - 7:21AM
#26
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Date Joined:
Nov 11, 2012
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Just stop the argument you have ruined this thread for me and that makes you a troll. so just stop. This is you. Note this is the famous Troll Face  This is me Note This is the famouse Me Gusta
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6 months ago ::
Dec 01, 2012 - 3:26PM
#27
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Date Joined:
Oct 16, 2009
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More unhelpful BS
Excuse me? We're trolls? We've done nothing but offer constructive criticism to help make the OP's wishes come true within context of the system. You've come along and spouted nothing but absolute nonsense in an attempt to derail that in favor of some ill-conceived superiority which, by the way, never existed.
And, at the moment, trying to turn to argument ad hominem in order to make yourself look better, complete with inaccurate, though slightly amusing, pictures. To be honest, I was willing to give you the benefit of the doubt until that crap started. So! In the interest of maintaining the (remaining) sanity of all involved, I am going to have to beg collective amnesia.
To whit, forgetting you ever posted anything. Good day, sir or madam, and may your privates be stung by the fleas of a thousand syphilitic she-camels.
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6 months ago ::
Dec 01, 2012 - 4:42PM
#28
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Date Joined:
Nov 11, 2012
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Again you ruined this thread for me. good bye. Both of you are now blocked. So FU.
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6 months ago ::
Dec 01, 2012 - 6:09PM
#29
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Date Joined:
Sep 18, 2012
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To whit, forgetting you ever posted anything.
Who are you speaking to, Eisenritter? You look awfully silly posting replies to no one.
But anyway, to the OP: I love the idea of the Samurai and I want to help you make your vision reality, and make it clearly distinct from the Fighter, but I'm also concerned about making it a balanced and fair class. As the class is now, it will make a lot of the existing classes obsolete. The huge bonuses and number of features means the Samurai is effectively a striker and defender at the same time. You even have skill bonuses in their code, which will mean they'll dominate non-combat encounters as well.
Trust me, I speak from experience when I say no one enjoys feeling like the fifth wheel in a gaming group. And the Samurai will make at least some of the other PCs superfluous.
Gunmage, a homebrew arcane striker. (Heroic Tier playtest ready.) GDocs link. (More up to date.)
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6 months ago ::
Dec 08, 2012 - 7:23PM
#30
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Date Joined:
Jun 24, 2012
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Wow... I leave for a little while....
It can be discussed, the skill bonuses. (Remember, they're only picking five. Plus they loose acess to those five if they become dishonered.)
Now here's the thing. As I've already said, I know that NORMALLY one cannot mix roleplay and mechanics. But all the DMs I'm involved with simply do not take unfair advantage like that, including myself. It simply doesn't happen. So yes, I understand what you guys are saying when it comes to the honour system, but this WILL work in my groups. MY groups. If you don't think it will work in yours, well so be it. Mine will not ahve any issues with it. And hell, if they do, we can always remove the system entirely. Long way from playtesting, afterall.
Also the katana, at the end of the day, in reality, made the same cut as the cruciform longsword (standard DND longsword). Katana because it had a sharper edge, and long because it was heavier. Both blunted and shattered fairly easilly. Katana could bend more, long could withstand hits more. Neither could bend TOO much, and neither could stop an actual strike much better than the other. It's why almost no sword fighting actually focuses on the blade on blade parry. It's useless. It can too easilly blunt or break the blade. All of them. Movie sword fights should more often end in a bludgeoning death, not a stabbing one.
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