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Locked: 5MWD, why is this an issue?
6 months ago  ::  Nov 27, 2012 - 10:17AM #891
hollbk01
Date Joined: Feb 5, 2011
Posts: 255

Nov 27, 2012 -- 10:11AM, Garthanos wrote:

Nov 27, 2012 -- 10:07AM, Maxperson wrote:

Nov 27, 2012 -- 10:05AM, Kalex_the_Omen wrote:

Nov 27, 2012 -- 10:04AM, YagamiFire wrote:

Nov 27, 2012 -- 10:03AM, Maxperson wrote:


There was no attack.  I've been curious as to your country of origin for some time now.




Ditto.




Me too.  Your syntax makes it hard for me to read your posts some times, so I just skip them.




I don't skip them, but sometimes I have to read his posts three or four times.  It sort of reminds me of the french canadians from my old guild in WoW. 




All from attackers who disagree with my opinions..hmmmm wonderfully consistant for team ****.



Leave Garthanos alone.  If we start picking apart people's forum posts based on syntax, grammar, and spelling then all forums everywhere will collapse under the weight of the posters' own linguistic inadequacies.  I may disagree with Garth at times but he's generally nice and agreeable.

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6 months ago  ::  Nov 27, 2012 - 10:17AM #892
Maxperson
Date Joined: Mar 22, 2008
Posts: 22,434

Nov 27, 2012 -- 10:11AM, Garthanos wrote:

Nov 27, 2012 -- 10:07AM, Maxperson wrote:

Nov 27, 2012 -- 10:05AM, Kalex_the_Omen wrote:

Nov 27, 2012 -- 10:04AM, YagamiFire wrote:

Nov 27, 2012 -- 10:03AM, Maxperson wrote:


There was no attack.  I've been curious as to your country of origin for some time now.




Ditto.




Me too.  Your syntax makes it hard for me to read your posts some times, so I just skip them.




I don't skip them, but sometimes I have to read his posts three or four times.  It sort of reminds me of the french canadians from my old guild in WoW. 




All from attackers who disagree with my opinions..hmmmm wonderfully consistant for team ****.




Nobody is attacking you man.  We disgree with you on this subject, but that doesn't make us attackers.  Take a step back and assess the situation objectively. 

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6 months ago  ::  Nov 27, 2012 - 10:18AM #893
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,637

Nov 27, 2012 -- 10:15AM, lokiare wrote:


 Now I personally would like them to balance the classes assuming any number of encounters, but we have to go with the developers because they are in control of the game...




Imagine how many more play styles they might actually support instead of giving lip service to.

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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6 months ago  ::  Nov 27, 2012 - 10:20AM #894
lokiare
Date Joined: Nov 3, 2008
Posts: 14,523

Nov 27, 2012 -- 9:44AM, YagamiFire wrote:

Nov 27, 2012 -- 9:01AM, lokiare wrote:

I'm borderline autistic if the internet tests are correct




Just as a quick aside, if you are claiming to be "borderline autistic" based on an INTERNET TEST, please stop. I have worked with autistic children as well as those with other LEGITIMATE disabilities and conditions and throwing out there that you're "borderline autistic" (as you have on OTHER posts) based on an internet test is not only flat-out disturbing behavior, it borders on disgusting. Autism is not like lactose intolerance. It is not something that one can casually be "borderline" or that one should claim to be.

In every instance I've seen someone boldly self-diagnose themselves as any kind of autistic (borderline or otherwse), it's been a case of the person using a legitimate medical condition as a shield against the repercussions resulting from their own poor social skills, graces and ability to communicate.

You are not diagnosed as autistic ANYWHERE on the spectrum by anyone or anything REMOTELY approaching medically sound...so stop calling back to it.




I have all the signs, I've been told by people with autistic children that I might be autistic, I've taken internet tests that show that I am autistic. I never claimed I was autistic I claimed I'm probably autistic. So you are a game developer and you work with autistic children, yet you rail at everyone that disagrees with you in the most aggressive way. yeah, I don't believe it for a minute. My nephew who has been medically diagnosed as autistic wouldn't be able to deal with the way you communicate at all without having a break down and running screaming from the room...Smile

Look here to Check out my adventures and ideas. I've started a blog, about video games, table top role playing games, programming, and many other things its called Kel and Lok Games. I'm looking for players for a 4E fantasy grounds game.Swallowed Lich's Implement, help please.
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6 months ago  ::  Nov 27, 2012 - 10:20AM #895
Kalex_the_Omen
Date Joined: Apr 1, 2001
Posts: 2,894

Nov 27, 2012 -- 10:17AM, hollbk01 wrote:

Leave Garthanos alone.  If we start picking apart people's forum posts based on syntax, grammar, and spelling then all forums everywhere will collapse under the weight of the posters' own linguistic inadequacies.  I may disagree with Garth at times but he's generally nice and agreeable.




I think so too, and we don't always disagree, but somethings got into him.  For my part I was just explaining why I don't always respond when he quotes me in a post.  I just don't get what he's saying sometimes, and I find it easier to just move on than ask for clarification all the time.  He's seeing attacks where none exist.  I just hope he has a better day than he is apparently having so far.

Kalex the Omen
Dungeonmaster Extraordinaire



Concerning Player Rules Bias Show

Mar 7, 2012 -- 5:19AM, Kalex_the_Omen wrote:

Gaining victory through rules bias is a hollow victory and they know it.


Concerning "Default" Rules Show

Oct 11, 2012 -- 2:23AM, Kalex_the_Omen wrote:

The argument goes, that some idiot at the table might claim that because there is a "default" that is the only true way to play D&D.  An idiotic misconception that should be quite easy to disprove just by reading the rules, coming to these forums, or sending a quick note off to Customer Support and sharing the inevitable response with the group.  BTW, I'm not just talking about Next when I say this.  Of course, D&D has always been this way since at least the late 70's when I began playing.


My First D&D - 1979 D&D Basic Set (6th Printing) Show

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6 months ago  ::  Nov 27, 2012 - 10:21AM #896
Maxperson
Date Joined: Mar 22, 2008
Posts: 22,434

Nov 27, 2012 -- 10:17AM, hollbk01 wrote:


Leave Garthanos alone.  If we start picking apart people's forum posts based on syntax, grammar, and spelling then all forums everywhere will collapse under the weight of the posters' own linguistic inadequacies.  I may disagree with Garth at times but he's generally nice and agreeable.




I'm neither picking on him, nor his posts based on those things.  I am legitimately trying to understand why he twists my arguments into strawmen the vast majority of the time.  Is it because he understands and is doing it deliberately?  Or is it because he doesn't understand?  If he would just answer the question I would know whether to write him off as someone who deliberately warps arguments constantly, or whether to cut him a great deal of slack due to his country of origin.  I'm actually trying to help him here.  I wouldn't be nearly as hard on him if I knew that he had a legitimate reason for constantly not getting my arguments right. 

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6 months ago  ::  Nov 27, 2012 - 10:23AM #897
SleepsInTraffic
Date Joined: Feb 12, 2009
Posts: 4,539

Nov 27, 2012 -- 10:15AM, lokiare wrote:

Nov 27, 2012 -- 9:36AM, SleepsInTraffic wrote:

Nov 27, 2012 -- 9:22AM, lokiare wrote:

Nov 27, 2012 -- 6:47AM, SleepsInTraffic wrote:

Nov 27, 2012 -- 6:25AM, Garthanos wrote:

Nov 27, 2012 -- 6:19AM, SleepsInTraffic wrote:

Nov 27, 2012 -- 3:34AM, cheethorne wrote:

Nov 26, 2012 -- 10:52PM, SleepsInTraffic wrote:

other problem with rules like these on base level...Who are you guys to decide how much characters are supposed to make it through in a day before daily resources get to recharge?  Even from a balance point of view shouldn't that balance point of how often casters get their resources be up to the players at each individual table?



The system rules already cover this one because it talks about how many encounters should be in a typical adventuring day and other design articles have stated that classes are going to be balanced around the adventuring day. This pretty clearly indicates that daily-resource based classes are not supposed to recharge faster than a certain number of encounters per day, or at least that daily-resource based classes are supposed to plan around having that many encounters per day.





We can ignore that and set our own balance point though... we may like to play a bit grittier and expand the encounter count or a bit friendlier and constrain the count. It is a variable knob, and it can be changed day to day in the game world to provide a preferred average balance.  Your system entirely takes that kind of free thought away.



Nope the dailies being power balanced with non-daily classes in a particular way takes that away.
 
Systems like explicit milestone based rest management do make the choice in the DMs hand not the players... I think it would make magic mysterious from the in character point of view... I think that shooting for even more mysterious might make that more interesting.

I am not actually a fan of that particular method.. and In general I prefer using economic methods to counter economic forces, instead of big governement caps... hehehe. 




Not really I mean who are you to decide how those things balance?  Who are you to make that decision for my group?  Shouldn't my group make those types of decisions for my group and not you guys or even me?  That is the problem with many of these sub systems is that they make the decision for my players and I don't like that.  Actually garth your ideas don't really fall into this category since your ideas are all messing with casting times and sustains and the like, and that doesn't take the choice of when to rest, and therfor how things balance, away from the players.




The developers did this not us.

Now if daily spells were no more powerful than other classes round by round abilities, and casters could memorize 4-5 times as many as the latest play test, then the 5MWD wouldn't be a consideration. The casters would literally have no incentive to use the 5MWD. They wouldn't be able to cast all their spells in a single combat and they wouldn't be able to outdo any other class. Here is what their progression table would look like:

Level   Spell Slots
          1st   2nd   3rd   4th   5th
1        15
2        20
3        15    5
4        10    10
5        5      10    5
6                10    10
7                5      10     5
8                        10     10
9                        5       10    5
10                               10    10

There problem solved. No single spell is more powerful than the Fighters best attack, and no single spell causes more status effects than another class can do...





Problem: That still enforces what you think the balance should be.  Some do not agree with you.  The resting and pacing is a way to control that balance in a way your group can agree upon.  Any single thing you suggest that strictly deliminates exactly what the balance should be is not a valid solution or design because it means you are deciding the balance and not my players.




Unfortunately the developers are assuming there is a balance point, not anyone in this thread. So your beef should be with the developers not us.

Nov 27, 2012 -- 9:36AM, SleepsInTraffic wrote:

The 4-5 encounters (by the way that is on average meaning some days there are ten encounters and other days there are two encounters) suggestion is just that, a suggestion.  If that number is changed then the balance between the classes is changed, and that being a possibility is not a bad thing.  Even better it can vary from day to day and from adventure to adventure so that you can average out to a balance your group enjoys.




Actually the way the developers talk about it, you can have more easy encounters or less hard encounters but every day should end up with the equivalent of around 4-5 average encounters or 16-20 rounds of combat. Now I personally would like them to balance the classes assuming any number of encounters, but we have to go with the developers because they are in control of the game...

Nov 27, 2012 -- 9:36AM, SleepsInTraffic wrote:

All of your suggestion directly impede that decision.  It forces your idea of balance on everyone else without even allowing them the ability to think about the concept.  It forces exactly the same number of encounters every day, punishing the characters if they go short of that encounter count.  Even worse to try and fix your system it then gives the DM a way to completely circumvent the limiters and full on make that balance point decision for the players, and not in a fun and inventive way but a clear cut I am giving back the daily resources now, and making this balance decision for you, kind of way.  It gives the DM the chance to make that call even though it should be the players making that call.  While completely and entirely taking away the players ability to make the call.




The developers impeded that decision in the last play test packet and every packet before that. Talk to them about it. My suggestions are based on what the developers consider a 'balanced' day. They can also be adjusted. You can give less or more spell slots. You can require less or more mile stone points. So you can still choose to balance it how you will, but the fault is with the developers...

Nov 27, 2012 -- 9:36AM, SleepsInTraffic wrote:

Overall point:  Your idea of how things balance is not universally correct.  Any sub system that strictly enforces what you think the balance should be is flawed because your idea of how things should balance is not universally correct.




Its not what I think is balanced, its what the developers think is balanced. If you have a problem adjust the suggestion or go talk to the developers...





average means you can have one day with 30 rounds of combat and one day with 10 rounds of combat and you still have an average of 20 rounds of combat per day.  it does not at all mean every day is to have 20 rounds of combat it just means as a guideline that on average (meaning add up the rounds that have taken place on all your adventuring days and then divide by the number of adventuring days) you should fall somewhere near 20 rounds of combat.  The balance of a day is still up to the players.  Your suggestions removes that variance entirely and strictly enforces that every day must have 20 rounds of combat, or else punish the people with daily resources for not having that number of rounds.  The developers realize this which is why they don't do these things.  They realize the resting and pacing cycle can be used to find a balance on your table that everyone enjoys.  Their suggestion is just that, a suggestion.  You need not hold to it if your group does not agree with their description of balance.  Your sub systems completely remove that choice and doesn't even allow for thinking about it.  That is the inherent flaw in your system.

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6 months ago  ::  Nov 27, 2012 - 10:23AM #898
lokiare
Date Joined: Nov 3, 2008
Posts: 14,523

Nov 27, 2012 -- 9:45AM, Kalex_the_Omen wrote:

Nov 27, 2012 -- 9:24AM, lokiare wrote:

So why doesn't the Fighter lose the ability to fight if they are tired? going by that logic the Fighter player should track some kind of adrenaline level and carb level and when they drop low the Fighter should lose the ability to swing their weapon. They don't, so this argument doesn't work...




A very quick search came up with these.

1st Edition AD&D Player's Handbook

Your Dungeon Master will inform you fully as to what state of refreshment the mind of a spell caster must be in, as well as the time required to memorize a given spell.




3rd Edition Player's Handbook

To prepare her daily spells, a wizard must have a clear mind. To clear her mind she must first sleep for 8 hours.







Yes, we know they put some mechanics in to support their fluff, now why don't they require the Fighter to track adrenaline and carbs to ensure they can go on in a day?

All they have to do is change the fluff of magic to not require a clear mind or rest and the recovery of resources can be moved from an arbitrary contrived in game time segment to a mechanical interval that actually balances the game.

Casters recovering their spells on a rest is the equivalent of my suggestion that Paladins should gain expertise dice when they do story based acts that line up with their religions decrees. Its tying a mechanical resource to a story based construct...Smile

Look here to Check out my adventures and ideas. I've started a blog, about video games, table top role playing games, programming, and many other things its called Kel and Lok Games. I'm looking for players for a 4E fantasy grounds game.Swallowed Lich's Implement, help please.
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6 months ago  ::  Nov 27, 2012 - 10:26AM #899
lokiare
Date Joined: Nov 3, 2008
Posts: 14,523

Nov 27, 2012 -- 9:47AM, YagamiFire wrote:

Nov 27, 2012 -- 9:09AM, lokiare wrote:

..."window.parent.tinyMCE.get('post_content').onLoad.dispatch();" contenteditable="true" />Seal Team Six would like to have a word with you for calling their tactics a board game...




So Seal Team Six UNLOADS most of their ordnance into the first hostile room they encounter then run out to their van to start reloading?

Wow. Good to know Seal Team Six is unbelievably stupid.




Actually they hit all rooms at once if possible, if not possible they hit as many rooms at once and clear the rest as quickly as possible without resting or stopping. So their entire raid is one encounter because of the fact that they don't stop or rest. So they do in fact unload all of their resources in the first and only encounter before retreating and resting up and restoring their resources.

I'd watch it calling Seal Team Six stupid. They are an elite black ops group of assassins...Smile

Look here to Check out my adventures and ideas. I've started a blog, about video games, table top role playing games, programming, and many other things its called Kel and Lok Games. I'm looking for players for a 4E fantasy grounds game.Swallowed Lich's Implement, help please.
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6 months ago  ::  Nov 27, 2012 - 10:26AM #900
Maxperson
Date Joined: Mar 22, 2008
Posts: 22,434

Nov 27, 2012 -- 10:25AM, Garthanos wrote:

Nov 27, 2012 -- 10:17AM, Maxperson wrote:

  Take a step back and assess the situation objectively. 




I find your "what nationality you from" crap to be attacks and yup its a dog team




Suit yourself.  I'm just going to continue treating your Strawmen as nothing other than deliberate and respond accordingly.

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