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7 months ago  ::  Nov 10, 2012 - 8:56PM #1
Alan-Kellogg
Date Joined: Mar 17, 2010
Posts: 172
For how many different things, besides killing an opponent, do you award XP?
One dagger is a plot point. A thousand daggers is inventory.

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7 months ago  ::  Nov 10, 2012 - 9:14PM #2
Salla
Date Joined: Apr 3, 2003
Posts: 23,525
I don't award XP at all.  We level up every few sessions, once it fits the story needs and everybody has a grip on their new abilities.
Another day, another three or four entries to my Ignore List.
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7 months ago  ::  Nov 10, 2012 - 9:20PM #3
Tea-time
Date Joined: Nov 10, 2012
Posts: 1
I award a quarter of the normal XP for combat. I award a little bit more if they were really unlucky and rolled badly, to help make up for the stress off the encounter. I make up for this somewhat by awarding bonus XP if the players handle a role playing situation well, and make decisions and take actions that are consistant with their character's personality et c (but still keep it lower overall than the combat initially would have given, as I prefer a slower, more stable feel to my world- which I personally achieve by slowing the leveling progress). I would also award some bonus XP after a combat encounter if the players role-played well during it- and encouraged others to do the same. I also award for inginuity and problem solving, and more if they do it in a novel way that makes the story more interesting for everyone.

As a one off, I awarded my players with some XP and gp for an activity they did OUT of the game. I'll just quote what I wrote to them. My main reason to do this was to get my players into the mindset of their characters more, and it worked very well as following this they really got into character and where much more consistant with how they played him or her. But I never told them the main reason, just what follows:

Spoiler: Show
I’ve been thinking of ways to improve the game and make it more interesting for you guys. One of the things that would help a lot with this is to know who your characters are so I can adapt situations/story with them in mind. This is optional, so if you don’t have the time to do it that’s totally fine! But read to the end before deciding if you want to do so. I want to ask you guys to write a background story and biography about your character. A physical description. What disposition and personality do they have? His or her place of birth, where they grew up, how they ended up in the city. Is there anyone they hate or love, like or dislike? Are there people they are tracking down, running away from? What are some significant events in their lives? Do they have hobbies or interests? What motivates them, and why do they choose to adventure? What do they do in their spare time when in a town or the wilderness? And any other things you can think of really. You don’t have to do this, but if you do I am sure it will make for a more immersive, rewarding and richer gameplay experience for everyone, plus you will be rewarded with gold and experience points! For each paragraph (about 5 sentences) you write you will get 50 gold pieces, up to a total of 1000gp. I have something special in mind which you can spend this money on in game (a one time event), so you won’t want to miss out. You will also get 150 experience points per 500gp awarded for writing. Plus extra rewards of you go above and beyond. (For an easy ten gold and 30 experience points, give your biography a witty and or punny title. For example, one of the guys out of the monkees called his "They made a Monkee out of me". Or "david Hasselhoff's Dont hassel the hoff". Both terrible, but you get the point.) Sent it to me by email ( xxxx@xxxx.com), PM me here on facebook or print it out and give it to me in person. See you all on Friday!
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7 months ago  ::  Nov 10, 2012 - 10:37PM #4
Rogue_Elendae
Date Joined: Oct 31, 2005
Posts: 329
Besides killing enemies, I tend to reward XP to my players for advancing the plot in some fashion (be it by discovering the clues, by getting the enemy to do something they want rather than having to kill them, solving a mystery, etc.), for doing something particularly spectacular (as a friend of mine puts it when adjudicating XP gains in his WoD game, there's a range from "defeated a major villain" to "punched out Cthulu", and various things in between), for interesting roleplay, and in general for things that impress me.

In general, anything that I think went above and beyond the requirements for a scenario, be it a creative solution or even just giving me something that drops a new plot hook or twist on things tends to warrant at least a little extra experience.  It can be something planned, like a skill challenge, or just an interesting thing that comes about through organic roleplay--just so long as I look at it and go "hey, that was kinda nifty!"
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7 months ago  ::  Nov 11, 2012 - 12:15AM #5
mestewart3
Date Joined: Feb 17, 2010
Posts: 674
I generally level up the party once per big adventure.  So a fight or two with some orcs on the road wouldn't count but killing that evil wizard who has been experimenting on homless people in the sewers does.
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7 months ago  ::  Nov 11, 2012 - 1:49AM #6
TheBozz
Date Joined: Oct 30, 2011
Posts: 129
Aside from fights I award xp for bypassing fights, completing quests, and on occasion I award xp because they are close and it will be easier to level up between sessions than an hour into the next one or i get scared that the next fight is going to be too hard if i don't level them up before it and i don't want to subtract anything from the upcoming battle if they continue on their current path.  I usually make this extra xp seem like it is from another source, but really it is just xp.  I also award xp for skill challenges.
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7 months ago  ::  Nov 11, 2012 - 4:20AM #7
Centauri
Date Joined: Jul 21, 2004
Posts: 9,714

Nov 10, 2012 -- 8:56PM, Alan-Kellogg wrote:

For how many different things, besides killing an opponent, do you award XP?


Quests and skill challenges, but I don't track it that closely. But I haven't given up on it either.

Killing monsters should be the least effective way of gaining XP. I see that now.

[N]o difference is less easily overcome than the difference of opinion about semi-abstract questions. - L. Tolstoy
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7 months ago  ::  Nov 11, 2012 - 6:29AM #8
Krusk
Date Joined: Nov 30, 2005
Posts: 4,927

Nov 10, 2012 -- 9:14PM, Salla wrote:

I don't award XP at all.  We level up every few sessions, once it fits the story needs and everybody has a grip on their new abilities.



This. 

But you are supposed to award XP for overcoming a challenge. So any challenge, from convincing the king to lend you some horses to killing a dragon gives XP.

Anytime someone attempts anything, and is successful you award XP. Some things are so small a challenge that they no longer award XP, but they would have if the PCs were lower level.  Climbing a cliff face is hard for level 1 PCs, but not level 6 ones who can fly. 

I recomend awarding XP evenly to the group.

5e comments and thoughts all in one place. Check it out to provide feedback, mock, or steal ideas.
http://community.wizards.com/go/thread/view/75882/28835423/Krusks_5e_Design_Goals?sdb=1
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7 months ago  ::  Nov 11, 2012 - 9:48AM #9
Shaddylogic
Date Joined: Aug 23, 2012
Posts: 167
The only way I "award" extra XP is in the form of putting more challenges into a session.
  
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7 months ago  ::  Nov 11, 2012 - 10:59AM #10
Alan-Kellogg
Date Joined: Mar 17, 2010
Posts: 172
Interesting. So how would you quantify challenges in terms of XP. Say, 10 points for outwitting the town watch? 1,000 points for running a con on an adult red dragon? Could you give a list of your non-combat challenges and what they're worth in terms of XP?
One dagger is a plot point. A thousand daggers is inventory.

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