8 months ago ::
Nov 12, 2012 - 9:49PM
The Escalation die usually only applies to PC's (although powerful enemies like Dragons use it) but the monster math takes this into account so the monsters start out at an advantage. I like it a lot because it provides a simple way to dramatically shape encounters. For example, if the PC's surprise the enemy, the die can start at +2. Conversely, if the PC's are the ones surprised you can wait several turns before the die comes into play. This is great because in real life surprise is often a huge advantage, but D&D hasn't really captured that.
Also, if the players decide to charge ahead into the next battle without healing up or recharging any powers, they can be rewarded by not resetting the Escalation die. This also mimics real life where pressing the attack can keep the enemy off balance.
Bleh, I don't like there to be a distinct mechanical separation between PCs and NPCs. I like games where they're all just people in the world. That's one thing 13th Age seems to have no interest in.
What I think the Wilder Design Goals
should be.Psionic Homebrew Mk2!
Changed core, Focus Points, Psionic Potentials, stuff! Very basic core stuff. :P
Homebrew Psionics blog posts archive:Spoiler:
UPDATED Dec/18/2012: BAMN! Random update with a modest amount of hard rules for Animal Affinity, Telepathy, and Telekinesis. ADDED: Discipline Burn and more "soft" ideas.
Dec/13/2012: Small Psionics Homebrew Update, now that I'm done with Finals.
I'm working on a homebrew Wilder, and so a homebrew Psionics system. Here's a 3 part post with info on where I am in the design process.
Part 1, Hard rules/example soulknife discipline: Link.
Part 2, Basic ideas/goals on basic numbers and classes: Link.
Part 3, Direction/ideas I want to take with specific disciplines: Link.
8 months ago ::
Nov 12, 2012 - 10:17PM
May 10, 2012
Well 13th Age has a similar attitude as 4E in that the PC's are supposed to be highly competent, heroic adventurers from the get go rather than just a farmer who has picked up a sword. With that in mind it makes sense that the longer a battle goes on the more their superior skill and focus/determination will shine through. It's sort of like home-field advantage in sports which is a very real phenomenon.