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8 months ago  ::  Nov 11, 2012 - 1:00AM #11
ymmv
Date Joined: Oct 31, 2012
Posts: 18
I definitely like where you all are going with this. 

You make an interesting point Seerow, which I think I heard someone else mention (apologies if it was you). Why doesn't the wizard get all of their spells slots up front? I mean, everything I hear from the designers seems to suggest that the wizard has some expected number of daily spells cast per X number of rounds, then why do they start with 1 slot and increase from there? The wizard, and all daily ability using classes, should have their daily allotment of power fixed from level one, and only the power of those abilities should increase, not the number of them.
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8 months ago  ::  Nov 11, 2012 - 1:04AM #12
Garthanos
Date Joined: Jan 15, 2009
Posts: 18,525

Nov 11, 2012 -- 1:00AM, ymmv wrote:

I definitely like where you all are going with this. 

You make an interesting point Seerow, which I think I heard someone else mention (apologies if it was you). Why doesn't the wizard get all of their spells slots up front? I mean, everything I hear from the designers seems to suggest that the wizard has some expected number of daily spells cast per X number of rounds, then why do they start with 1 slot and increase from there? The wizard, and all daily ability using classes, should have their daily allotment of power fixed from level one, and only the power of those abilities should increase, not the number of them.




Check out this casting system ... its slick not just because it inhibits the nova 5mwd but just because.... ought to work along side having a full set of spells too. 

 http://community.wizards.com/dndnext/go/thread/view/75882/29487869/Concentration:_A_Solution_to_the_5MWD?sdb=1&pg=last#525966551

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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8 months ago  ::  Nov 11, 2012 - 1:32AM #13
pauln6
  • Stampeding Hybrid
Date Joined: Jan 21, 2004
Posts: 2,358

Nov 10, 2012 -- 8:44AM, OrwellianHaggis wrote:

Thinking on this thread I had an idea, so I'm just wondering if anyone is interested.

By default, wizards get no damage dealing at will spells.

When a wizard casts a daily spell, they get at will spells depending on the spells used. So a wizard casting fireball would then get a few at will spells for controlling the flames left behind, expanding the zone of fire, lashing out at enemies with gouts of flame who are close to the area and manipulating smoke to create cover / difficult terrain.

Magic missile I loved the idea before of maintaining it to fire a missile every turn if its sustained.

Similar things can be done with other spells with careful planning. Also this would give bigger meaning to concentration as if you lose concentration you would lose the at wills from that spell potentially.




That's an interesting concept.  Many spells could have an at-will effect that can be sustained/re=produced while you concentrate on that spell?  So a wall of fire could produce bolts of fire that do 1d6 fire damage or something?

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8 months ago  ::  Nov 11, 2012 - 4:02AM #14
Rory
Date Joined: Jun 24, 2005
Posts: 1,136
Maybe a few more spells like Snilocks Snowball and Geraldine's eight lucky sling rocks at low levels is all you need.
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8 months ago  ::  Nov 11, 2012 - 5:41AM #15
Seerow
Date Joined: Nov 7, 2005
Posts: 2,592

Nov 11, 2012 -- 1:00AM, ymmv wrote:

I definitely like where you all are going with this. 

You make an interesting point Seerow, which I think I heard someone else mention (apologies if it was you). Why doesn't the wizard get all of their spells slots up front? I mean, everything I hear from the designers seems to suggest that the wizard has some expected number of daily spells cast per X number of rounds, then why do they start with 1 slot and increase from there? The wizard, and all daily ability using classes, should have their daily allotment of power fixed from level one, and only the power of those abilities should increase, not the number of them.




I'm not sure if that was something I posted around here or not (I definitely remember suggesting something to that effect in the survey, but can't remember if it was something I posted here or if someone else is thinking on the same lines as me), but I agree that is the logical way to handle things. Personally I don't even mind longevity being increased as you get to higher levels. Like a higher level wizard being able to trade out his dailies for weaker encounter powers, or one daily for a couple of lower level dailies, that sort of thing. But as far as number powers available when trying to go nova goes, that should be consistent.

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