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7 months ago ::
Nov 09, 2012 - 12:34PM
#11
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Thanks for all the quick responses. I didn't expect so many. I have a good idea of what I'm going to do now. Thanks again! ^_^
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7 months ago ::
Nov 09, 2012 - 12:47PM
#12
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...are you going to tell us? lol
As a DM, I find it easier to just punish the players no matter what they pick, as I assume they will pick stuff that is broken. I mean, fight after fight they kill all the monsters without getting killed themselves! What sort of a game is this, anyway?
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7 months ago ::
Nov 09, 2012 - 12:57PM
#13
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Well I like the idea, as said above, of focusing more on where they are in the world versus the world iself. I don't want to bog them down with too much "useless" information right from the get go. They can learn as they go on. I think I'll just give them a very brief explanation of the world, staying vague, saying things like, "The cultures across Faerun vary as much as they do here, maybe even more so." And stuff like that. Then just focus on local facts; georaphy of the area, surrounding towns and local rulers, etc.
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7 months ago ::
Nov 09, 2012 - 1:34PM
#14
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Picked a region to drop them in, yet? Or did I miss that in an earlier post?
As a DM, I find it easier to just punish the players no matter what they pick, as I assume they will pick stuff that is broken. I mean, fight after fight they kill all the monsters without getting killed themselves! What sort of a game is this, anyway?
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7 months ago ::
Nov 09, 2012 - 1:52PM
#15
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They're going to be in Luruar (or as I prefer to call it, the Silver Marches). Specifically, Everlund and the High Forest. The adventure focuses around the hidden Cult Of Cyric sect in Everlund hiring drow thieves to steal the Nether Scrolls from the Hall of Mists. I'm planning on focusing the campaign around Cyric, at least for the first tier of play.
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