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Forging The Realms
The Friendly Monster By Ed Greenwood Anyone the PCs encounter whom they can’t pigeonhole, and who is intriguing enough to make the PCs want to find out more about, is instantly more interesting. . . . Talk about this column here.
Nice article. And of course, the reverse - Monstrous Friendlies, shall we say - can also spice things up. Allies who betray you sometimes make the best villains.
This is considered pretty standard for the games I run, but then again, I prefer a more cause and affiliation rather than alignment and race(ism) driven plot.
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