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7 months ago ::
Nov 08, 2012 - 12:47PM
#1
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Date Joined:
Mar 17, 2010
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To what degree can PCs adventure in society? Are there any mechanisms for that?
One dagger is a plot point. A thousand daggers is inventory. Thank you for disrailing this thread.
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7 months ago ::
Nov 08, 2012 - 12:48PM
#2
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Date Joined:
Jun 17, 2010
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Doing typical adventuring in a society likely would result in jail sentences, if not an execution.
D&D Next = D&D: Quantum Edition
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7 months ago ::
Nov 08, 2012 - 1:25PM
#3
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- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
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I agree with Mand12. Adventurers are like bounty hunters or mercenaries. They will generally operate in regions of lawlessness, or operate with the equivalent of letters of marque against enemies (usually goblnoid enemies).
There's no need for mechanisms for it. It would be entirely based on the campaign setting.
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7 months ago ::
Nov 08, 2012 - 11:15PM
#4
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Well, I always thought dungeon crawling was essentially glorified grave robbery, but nobody seems to make this observation other than me.
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7 months ago ::
Nov 08, 2012 - 11:17PM
#5
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Date Joined:
Apr 15, 2001
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That was archelogy in the 19th century and they were "heroes" in a way. Its a game don't overanalyse it. Being an adventurer makes very little sense. Real world wones were either rich or were war criminals by modern standards (Cortez). I suppose some of the explorers could count as adventurers like Marco Polo or that Portugese guy whoes name I forget. Hanno the Navigator may count as well.
Reducing a character to a list of dice rolls and modifiers is not role playing*
*pg 30, AD&D 2nd Ed DMG, 1989.
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7 months ago ::
Nov 09, 2012 - 12:28AM
#6
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Date Joined:
Jul 18, 2007
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Depends on the adventuring, I guess. We have modern "adventurers" - check out all the shows on outdoor or sportsman where the hosts are essentially Rangers of one sort or another. For that matter, check out River Monsters. The difference is that these days, we have unwieldy laws to muddle through - in some cases, it takes weeks of getting clearance to have an "adventure" - while in the fantasy worlds of d&d/pf/etc. There are plenty of places where international laws don't exist, so the adventurers aren't stomping on anyone's toes with their seeming lawlessness.
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7 months ago ::
Nov 09, 2012 - 12:32AM
#7
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Date Joined:
Apr 15, 2001
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I was kind of thinking a bit further back when might made right or trying to cross the antartic would kill you.
Reducing a character to a list of dice rolls and modifiers is not role playing*
*pg 30, AD&D 2nd Ed DMG, 1989.
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7 months ago ::
Nov 09, 2012 - 1:04AM
#8
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Date Joined:
Dec 25, 2009
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I can't find the PCs = murderhobos demotivator, but rest assured it exists. PCs are a group of transient, heavily armed time bombs who cannot be relied upon to recognize any lawful authority and who make their money by invading the lairs of sentient creatures, killing them, and taking their stuff. And even worse, for most PCs and most law enforcement officials, the law has no chance of restraining the PCs if they choose to disregard it. It's amazing that adventuring isn't consiered treason by any civilized kingdom. The potential danger involved by having groups of highly armed unregulated badasses with a hair trigger is something that no intelligent ruler would accept. (I did, however, find these pictures.) Tavern Fires
Show
Player Characters
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The difference between madness and genius is determined only by degrees of success.
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7 months ago ::
Nov 09, 2012 - 1:36AM
#9
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Date Joined:
Oct 21, 2008
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Lol great thread Alan.
Adventurers are out of the society box individuals for me. Adventurers exist in my world but not as a social class, more like determined individuals/groups ready to risk life and death for their purposes. I often use motivations we see in movies, novels and everywhere else to explain this mindset.
Backgrounds/motivations that come in mind.
Revenge (someone wronged you/harmed someone close to you and you are determined to see things done)
Injustice (your homeland is under occupation, your father was killed for crimes he didnt commit)
A personal quest, retrieving or finding something lost, power, money etc.
Adveturing in society. I think they could be PIs handling an investigation/murder mysteries/ghost hauntings or SWAT teams handling dangerous situations like kidnappers or terrorists with hostages. Special forces or leaders in the town is under siege/threat scenarios etc
I believe I've not answered your question though. What mechanisms did you have in mind? Care to give us an example?
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7 months ago ::
Nov 09, 2012 - 1:37AM
#10
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Well, I always thought dungeon crawling was essentially glorified grave robbery, but nobody seems to make this observation other than me.
May be some truth in that, tho, it does depend on the dungeon. Most of mine where in the underdark and hence had live and undead opponents.
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