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Switch to Forum Live View What slows down your character creation?
8 months ago  ::  Nov 07, 2012 - 5:31PM #11
Rhenny
Date Joined: Dec 21, 2011
Posts: 1,654
Back in the old days, it took a while using the handbook and an index card...then later (2nd edition) using handbooks and character sheet.  For 3.0/3.5 PCGen, and for 4e using the WoTC character generator was essential for me.

Now, just getting used to doing it by hand again takes me a little time...flipping pages back and forth between class, background, specialty.   

Also, now I'm DMing our group, and my group has limited outside time, so I end up making lots of the characters for them.  They just choose the one they want when we play.   When D&DNext eventually comes out, they can make their own!


       
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8 months ago  ::  Nov 07, 2012 - 5:40PM #12
Arius
Date Joined: Apr 5, 2004
Posts: 203

Nov 7, 2012 -- 5:27PM, MindWandererB wrote:

Future planning.

Nothing is worse than building a character, then finding out a week later that there's a feat in an accessory that makes perfect sense for your character, as if it were absolutely designed with your mechanical and thematic concepts in mind... but it requires a 13 Wis and you made that your dump stat.  Planning for all that crap is what makes me spend far too long on character creation.  I want prereqs gone unless there's a vital or strongly thematic need for them.

Shopping takes a while.  3e-style skills take a while, and the current list of skills is pretty extensive, too.  3e-style spells.  And of course system bloat.



I'm with MindWanderer; by far I spend the most time on character planning.  Once I have a concept its about finding all the material to make that idea work, then figuring out how it all fits together.  I often plan characters for 1-15 or 1-20, in order to avoid being unable to meet prereqs at a later time, but that takes serous planning.

I'd love to see wotc have a character generater, compendium, and character planner at launch for 5e.  The tools for 4e seemed to be pretty good once they were all there, but the system didn't do it for me and I lost interest before the tools were really in place.  I tried it again a few years later, but they had changed the application so that your characters were only accessible online, which was no good for me.

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8 months ago  ::  Nov 07, 2012 - 5:48PM #13
Garthanos
Date Joined: Jan 15, 2009
Posts: 18,559
Hmmm finding a concept to inspire me.

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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8 months ago  ::  Nov 07, 2012 - 6:20PM #14
rampant
Date Joined: Oct 26, 2004
Posts: 8,104
3.x: Convincing myself to use a character build appropriate to the group rather than a god build.

4e: I don't experience much slow down, I mean yeah a good character takes the better part of an hour, maybe 2, but considering that I could be playing this guy for a year or more (barring grenade toting moas) that seems like a good amount of time to spend.

Of course that's assuming I'm making him up on the spot, If it's a concept I've mulled over previouslythat drops to 30-45 minutes. 
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8 months ago  ::  Nov 07, 2012 - 6:24PM #15
Hocus-Smokus
Date Joined: Apr 12, 2008
Posts: 7,214
BECMI:
1 - Making a good background story for the random PC I just rolled 

1E:
1 - picking the right equipment
2 - making several PCs as they have the life-span of a housefly 

2E:
1 - picking the right NWPs
2 - picking the right equipment     

4E:
1 - Wading through reams of feats
2 - Making sure that I'm not accidentally picking the wrong class/feat/equipment combo
3 - Being constantly aware of each tiny decision that might influence the character at higher levels 
4 - Selecting from tons of predetermined backgrounds 
5 - Lack of the DDI character builder. I won't be making 4E PCs without it. 

DDN:
1 - Nothing   
In fond memory of Mark "Wrecan" Monack.
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8 months ago  ::  Nov 07, 2012 - 6:24PM #16
Uchawi
Date Joined: Jun 22, 2010
Posts: 1,912
The areas that slow me down for character creation is multi-classing, feat selection and racial ability adjustments that favor a specific class.
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8 months ago  ::  Nov 07, 2012 - 6:35PM #17
Admiral-JCJF
Date Joined: Jul 3, 2009
Posts: 1,675

Nov 7, 2012 -- 5:27PM, MindWandererB wrote:

Future planning.

Nothing is worse than building a character, then finding out a week later that there's a feat in an accessory that makes perfect sense for your character, as if it were absolutely designed with your mechanical and thematic concepts in mind... but it requires a 13 Wis and you made that your dump stat.  Planning for all that crap is what makes me spend far too long on character creation.  I want prereqs gone unless there's a vital or strongly thematic need for them.

Shopping takes a while.  3e-style skills take a while, and the current list of skills is pretty extensive, too.  3e-style spells.  And of course system bloat.




100X this.

One reason why level requirements are better than stat requirements. 

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8 months ago  ::  Nov 07, 2012 - 7:15PM #18
Sword_of_Spirit
Date Joined: Mar 3, 2007
Posts: 304

Nov 7, 2012 -- 5:27PM, MindWandererB wrote:

Future planning.

Nothing is worse than building a character, then finding out a week later that there's a feat in an accessory that makes perfect sense for your character, as if it were absolutely designed with your mechanical and thematic concepts in mind... but it requires a 13 Wis and you made that your dump stat.  Planning for all that crap is what makes me spend far too long on character creation.  I want prereqs gone unless there's a vital or strongly thematic need for them.

Shopping takes a while.  3e-style skills take a while, and the current list of skills is pretty extensive, too.  3e-style spells.  And of course system bloat.



I strongly dislike the return of feat prerequisites in the current playtest packet. Have you noticed that they added prerequisite feats and character levels this time around? Before, the only prerequisites any feat had (as I recall) were [ability score] 11, or ability to cast spells.

I really hope I'm not the only one that noticed and will be complaining about that change come survey time.

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8 months ago  ::  Nov 08, 2012 - 1:22AM #19
Phantymwolf
Date Joined: Oct 21, 2003
Posts: 547
What slows down my character (or even adventure) creation? Getting sidetracked by the interwebs...
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8 months ago  ::  Nov 08, 2012 - 1:51AM #20
Xguild
Date Joined: Apr 22, 2001
Posts: 1,312
What slows it down for me (as a GM as I help others) is when a player comes up with a background concept and I realize the system doesn't support that concept unless I change rules and re-fluff classes which is not what I want character creation to be.  I want players to come up with backgrounds and find rules that support them fully and unequivicaly with no rules adaptation required and no refluffing required.  Any short of that exposes the systems lack of support.
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