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Switch to Forum Live View What slows down your character creation?
7 months ago  ::  Nov 07, 2012 - 12:34PM #1
Sword_of_Spirit
Date Joined: Mar 3, 2007
Posts: 292
I've realized that the one thing that really slows down character creation for me, even when I'm very familiar with the system, is purchasing starting equipment.
Since I make custom choices for most things, taking half my equipment from a specific class build and the other half from a pre-made background isn't an ideal choice. But I figured out a couple of things that would really speed it up.

The adventurer's kit is a good start, but it's missing a bedroll, and perhaps one or two other things it ought to have. Perhaps a few more kits would help. You could have a basic adventurer's kit, then you could have a wizard's kit, fighter's kit, etc. Or you could have things like a scholar's or explorer's kit. A wizard who buys an adventuter's kit and a wizard's kit (or scholar's kit) is good to go.

If I could look at the list, plop down money for 3 kits, and record the weight of them, that would seriously speed up character creation.

I'm offering these ideas up out of actual play practicality. These are real, at the table, "spending too much time on stuff you shouldn't have to," concerns.

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7 months ago  ::  Nov 07, 2012 - 12:44PM #2
Saelorn
Date Joined: May 27, 2012
Posts: 2,958
I think the hard part is coming to a consensus about what exactly goes into each kit.  It's like getting people to agree on pizza toppings.
The metagame is not the game.
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7 months ago  ::  Nov 07, 2012 - 12:45PM #3
mexrage
Date Joined: Nov 30, 2010
Posts: 1,497
What slows down my character creation?

OCD 
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7 months ago  ::  Nov 07, 2012 - 12:46PM #4
Gwathir
Date Joined: Feb 9, 2012
Posts: 530

Indicisive players


My solution is: finish your character at home by X date.

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7 months ago  ::  Nov 07, 2012 - 4:50PM #5
OrwellianHaggis
Date Joined: Dec 20, 2011
Posts: 392
Maybe its just me but by the time a game night comes round ive messed about with the rules to make about 10 characters.
What slows me down is deciding which to use. 
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7 months ago  ::  Nov 07, 2012 - 4:59PM #6
VacantPsalm
Date Joined: May 4, 2011
Posts: 470

3.5: Skills, starting spell preparation, and equipment. (Although, I usually do the spells in game and we just assume I have Cure X / Y offensive spells prepared in each slot until I set them up.)

4e: Powers, Feats, and equipment.


Level obviously alters how bad these are. This is also assuming I have enough ahead time to think about character ideas and don't have to worry about that.
What I think the Wilder Design Goals should be.
Psionic Homebrew Mk2! Changed core, Focus Points, Psionic Potentials, stuff! Very basic core stuff. :P

Homebrew Psionics blog posts archive:
Spoiler: Show

UPDATED Dec/18/2012: BAMN! Random update with a modest amount of hard rules for Animal Affinity, Telepathy, and Telekinesis. ADDED: Discipline Burn and more "soft" ideas.
Dec/13/2012: Small Psionics Homebrew Update, now that I'm done with Finals.

Really old.
Nov/02/2012:
I'm working on a homebrew Wilder, and so a homebrew Psionics system. Here's a 3 part post with info on where I am in the design process.
Part 1, Hard rules/example soulknife discipline: Link.
Part 2, Basic ideas/goals on basic numbers and classes: Link.
Part 3, Direction/ideas I want to take with specific disciplines: Link.


:3
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7 months ago  ::  Nov 07, 2012 - 5:11PM #7
penandpaper2
Date Joined: Jul 2, 2008
Posts: 1,143
While I liked many things about 4e, kits was one I disliked.  I enjoy going through the equipment list; even more so if there are neat little tid-bits to source through.  I think it changes the feel of character creation when you're using kits - much like having a "standard" build pick skills and feats and backgrounds for you.

As for slowing me down, backgrounds in 4e.  Definitely backgrounds.  I would think I'd have them memorized by now, but for some reason I don't.  Feats too.  There are just so many, so I try to create something different and new each time.  Lastly, finding a picture I like for my character.  There are a whole lot of dwarf and elf and wizard pictures out there.  Sometimes it takes a long time to get through them.  But, in the end, I think it is an enjoyable process and one that definitely attaches me to my character.
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7 months ago  ::  Nov 07, 2012 - 5:21PM #8
Zardnaar
Date Joined: Apr 15, 2001
Posts: 8,346
Most of the time I don't care to much aboutcharacter creation unless it is super complicated. A lack of PHB to go around is probably the biggest one. Ideally each player has the PHB, reality maybe 2 PHBs or at least thats what we had in 3.5 and 4th.
Reducing a character to a list of dice rolls and modifiers is not role playing*

*pg 30, AD&D 2nd Ed DMG, 1989.
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7 months ago  ::  Nov 07, 2012 - 5:23PM #9
trebor_rjf
Date Joined: Sep 30, 2006
Posts: 1,082
I like the idea of adventurer's kits as well and wouldn't mind seeing it expanded on in 5e.

as for things that slow me down, I would have to say feats. 
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7 months ago  ::  Nov 07, 2012 - 5:27PM #10
MindWandererB
  • Core Coliseum Elder
Date Joined: Apr 23, 2005
Posts: 2,705
Future planning.

Nothing is worse than building a character, then finding out a week later that there's a feat in an accessory that makes perfect sense for your character, as if it were absolutely designed with your mechanical and thematic concepts in mind... but it requires a 13 Wis and you made that your dump stat.  Planning for all that crap is what makes me spend far too long on character creation.  I want prereqs gone unless there's a vital or strongly thematic need for them.

Shopping takes a while.  3e-style skills take a while, and the current list of skills is pretty extensive, too.  3e-style spells.  And of course system bloat.
"Edison didn't succeed the first time he invented Benjamin Franklin, either." Albert the Alligator, Walt Kelly's Pogo Sunday Book

The Core Coliseum: test out your 4e builds and fight to the death.
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