I would need some help or advice. My players are currently opposing the power in place in their homewtown city (where they have most of their adventures). And they plan to put a riot in place and attack the last part of the city that is still controlled with the vilains.
Considering all the background, I think it's a pretty good idea and they should be able to do it without too much difficulties. However, I don't want just to describe it but I'd like to make them interracting. Therefore, I'd like to make this riot via a skill challenge. But I haven't any great idea so far to put that in place or how to run it. So I'm open to any suggestions.
I love skill challenges.
The key to a skill challenge, to knowing whether a skill challenge is appropriate for a given situation, is to imagine both success and failure in the skill challenge. Unless both would be interesting (with failure maybe even edging out success on how interesting it is) don't run it as a skill challenge. Once you have that, you almost can't screw up the rest of the design of the challenge.
Talk to your players about what they're actually hoping to get from the riot. Do they want chaos and confusion to hinder their opposition? Are they hoping to wield the riot like a small army? In movies, the heroes will sometimes rally the populace to charge some enemy force; The Dark Knight Rises and Stargate are coming to mind right now. But in those cases, the heroes actually have some other task that they need to accomplish in the midst of the chaos. The riot or the military action is just what they use to get to what they need to actually do, the thing that if they fail will lead to the interesting outcome in place for when the villains win.
After talking to the players you might find that there's nothing there to make a skill challenge out of, that it really is just going to be an interesting backdrop on which to hang the rest of the PC-focused scenes.
Finally, don't cram skills into the challenge just to give everyone something to do. Instead, use multiple smaller challenges that deal with different things that are going on simultaneously, and link the challenges in such a way that success (or failure) in one, somehow simplifies (or complicates) another.
@ Centauri, I've got in mind as well the Dark Knigh Rises where populace charged ennemy forces.
@ aaroni : I would say both of those things. They first need to mobilize the people. To summarize the situation, they are living in a tyrannic country (not evil by itself but as loyal evil to take alignement from previous editions). The city they are living is under a corrupt governement although the actual mayor wasn't that bad (he was just powerless vis-à-vis of those surrounding him). But now he is gone missing. A new mayor needs to be nominated. One of the character is already running for the post and all the players are fairly well know (and positively ) in the city due to different acts they do for improving the life and security in the city. But currently, it's the chaos and things are going pretty bad. And there is one district that I could describe as under the ruling of the bad guys and protected by corrupted militia. But not all people living under this district are ennemies (they are normal citizens.)
So their plan is to gather the population and the militia to attack and overthrow this district. So they would save some citizens, get rid of the corrupted militia and of the bad guy (although for the vilain in chief, I plan a combat as final action.) And they would also show to the country governement that they have support. But that again will be a later development (relationship between the city, player and country's governement).
Depths of Madness, an adventure in DUNGEON 162 (January 2009), had a riot prevention skill challenge on page 81 that worked well in my group last month. It might give you a decent starting point.
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