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Dungeons & Dra.. Playtest Packet Di.. Overpowered Spells = Return of Caster Supremacy
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7 months ago  ::  Nov 08, 2012 - 2:06PM #31
faer4
Date Joined: Sep 17, 2004
Posts: 307

Nov 8, 2012 -- 8:20AM, Gwathir wrote:

The default magic system for D&D has always been High Magic (Forgotten Realms) where mages can do those sort of wild crazy things.

Though I also enjoy low magic settings such as Conan, those arn't the default and never have been.

In fact all these low fantasy settings are spin offs... Conan d20 was written by Mongoose from the OGL. Low fantasy settings such as the AD&D 2E Historical Refrence books (A mighty fortress, the glory of rome etc.) were all supplements.

I would be dissapointed in they realeased DDN with not even a module for spells like Power Word Kill and Polymorph. perhaps those sort of spells can be introduced in the Forgotten Realms Campaign Setting? I can live with that, but like I said, those encounter ending, world shaping spells should be somewhere



Maybe, but if the wizard can end encounters with a word, I want my fighter to be able to develop a one-hit-instant-kill technique like Cu Chullain did.

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7 months ago  ::  Nov 08, 2012 - 3:59PM #32
MindWandererB
  • Core Coliseum Elder
Date Joined: Apr 23, 2005
Posts: 2,705

Nov 7, 2012 -- 3:15PM, Chaosmancer wrote:

True they do appear and layer the ground, but then they disappear at the start of your next turn. I doubt most people would use it that way, except in the "Aaaah, monster in my face" moments. I did miss that detail though so thank you.


Uh, no, they stick around.  They only disappear if not anchored or layered on the ground.

Nov 7, 2012 -- 3:15PM, Chaosmancer wrote:

I hadn't thought of turning something into a fish, but would that count as a "Beast" or would it be "Fish" or "Aquatic"? With no fish listed I wouldn't say definetivly


All natural animals, and things close to them, seem to be beasts.  I'm sure in the actual Monster Manual, I'm sure it will define the creature types, and I'm sure that goldfish other than mutant goldfish, extraplanar goldfish, or hyperintelligent spellcasting goldfish will be type Beast.

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7 months ago  ::  Nov 08, 2012 - 6:24PM #33
Ahglock
Date Joined: Aug 25, 2007
Posts: 800

Nov 8, 2012 -- 10:14AM, Shodan_1 wrote:



I hope someone was paying attention to this post, mechanically it seems to adequately "fit the bill" with respect to counter-balancing "save vs. suck" spells...



Not really.  Because the big concern of the save or dies in my opinion is PCs vs the adventure.  Okay zippy if the wizard duels the fighter his save or die spell may fail, but if the wizard can throw a wail of the banshee and drop the entire encounter with one spell since the monsters don't come with maneuver dice then there is a problem if fighters can't do something similar.  

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7 months ago  ::  Nov 08, 2012 - 6:30PM #34
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,702

Nov 8, 2012 -- 2:06PM, faer4 wrote:

 
Maybe, but if the wizard can end encounters with a word, I want my fighter to be able to develop a one-hit-instant-kill technique like Cu Chullain did.



He could function like a monstrous lawn mower... the chariot feat I tag as being able to attack all adjacent enemies even while moving ... mounted or otherwise. In fact if he was in his daemon warp spasm berserk state that would be all adjacent creatures or things for that matter ally or enemy.

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

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Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
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"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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7 months ago  ::  Nov 08, 2012 - 6:32PM #35
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,702

Nov 8, 2012 -- 6:24PM, Ahglock wrote:

Nov 8, 2012 -- 10:14AM, Shodan_1 wrote:



I hope someone was paying attention to this post, mechanically it seems to adequately "fit the bill" with respect to counter-balancing "save vs. suck" spells...



Not really.  Because the big concern of the save or dies in my opinion is PCs vs the adventure.  Okay zippy if the wizard duels the fighter his save or die spell may fail, but if the wizard can throw a wail of the banshee and drop the entire encounter with one spell since the monsters don't come with maneuver dice then there is a problem if fighters can't do something similar.  




Awesome defense is insufficient. Being utterly lacking at utility or mobility is not good either.

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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7 months ago  ::  Nov 08, 2012 - 6:48PM #36
faer4
Date Joined: Sep 17, 2004
Posts: 307

Nov 8, 2012 -- 6:30PM, Garthanos wrote:

Nov 8, 2012 -- 2:06PM, faer4 wrote:

 
Maybe, but if the wizard can end encounters with a word, I want my fighter to be able to develop a one-hit-instant-kill technique like Cu Chullain did.



He could function like a monstrous lawn mower... the chariot feat I tag as being able to attack all adjacent enemies even while moving ... mounted or otherwise. In fact if he was in his daemon warp spasm berserk state that would be all adjacent creatures or things for that matter ally or enemy.



I was referring to his auto-kill technique with Gae Bolg, actually. His feats with his chariot, his general abilities as a duellist, and the way he had himself chained to a boulder so he could keep on killing even after being mortally wounded and incapable of standing normally are all other things fighters should be able to do, yeah. His Super Saiyan-style powerup (the riastrad, or warp spasm) probably isn't, though.

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7 months ago  ::  Nov 08, 2012 - 7:49PM #37
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,702

Nov 8, 2012 -- 6:48PM, faer4 wrote:

Nov 8, 2012 -- 6:30PM, Garthanos wrote:

Nov 8, 2012 -- 2:06PM, faer4 wrote:

 
Maybe, but if the wizard can end encounters with a word, I want my fighter to be able to develop a one-hit-instant-kill technique like Cu Chullain did.



He could function like a monstrous lawn mower... the chariot feat I tag as being able to attack all adjacent enemies even while moving ... mounted or otherwise. In fact if he was in his daemon warp spasm berserk state that would be all adjacent creatures or things for that matter ally or enemy.



I was referring to his auto-kill technique with Gae Bolg, actually.




Yes I recognize the reference.

Nov 8, 2012 -- 6:48PM, faer4 wrote:


His feats with his chariot, his general abilities as a duellist, and the way he had himself chained to a boulder so he could keep on killing even after being mortally wounded and incapable of standing normally are all other things fighters should be able to do, yeah. His Super Saiyan-style powerup (the riastrad, or warp spasm) probably isn't, though.



That I think was tied to a magical oath (*not eating dog) similar to Samsons strength and others who take oaths which bind and grant power. Rather like paladin abilities.. in wierd umm forms.
 

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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7 months ago  ::  Nov 09, 2012 - 12:10AM #38
Chaosmancer
Date Joined: Oct 16, 2008
Posts: 429
Looking over this discussion, and remembering discussions from a year or so back, I feel a little like the wizard gets a little more harsh treatment. He can't have Web or Polymorph, because those make winning encounters too easy and step on the fighter's toes. He can't have invisibility and silence because then he steps on the rogue's toes. We don't want him to just have fireball and lightning bolt, where are all those cool wizard tricks and utility spells we like. And on and on and on.

Wizards are the physically weakest members of any party. They recieve the smallest amount of hp, worst weapn choices, and no armor. I've been told this is because wizard's spells are powerful, and at higher levels wizards become one of the more powerful classes. I get we need balance, otherwise it is no fun for anybody, but I sometimes get the feeling people are pushing too far in the other direction. Web is not too powerful, and the fact that it breaks up formations and always fighters and rogues to manuever and kill the enemies is a bonus to me, it screams of Teamwork. Polymorph... what can honestly be done to the spell other than adding a "the target can take an action to make another save" clause? Sure you can turn a dragon into a dog, but the Hp does not drop, only the AC and attacks. It is powerful, it could make that tough dragon encounter easy, if the dragon fails his save with advantage, but.. isn't that kind of the point of magic? Don't we expect wizard spells to be one shots that dramatically change the course of battle? Isn't that why they are so penalized in combat otherwise?

I've seen threads that magic missle is too powerful. That 0-level spells should deal less damage. That wizards should get even fewer spells per encounter. Maybe only one daily per day. Should wizard's have Knock since it unlocks doors and interferes with the rogue's job? I may see this at an extreme (it is 3 am and I'm exhausted), but if we keep cutting back there isn't going to be anything left. We'll have Fighters who can cleave foes in half, Rogues who can talk their way through a room and slit a man's throat, Clerics who call down the Wrath of the gods upon the darkness, and that guy in the robe who plays with fire. I'm exaggerating, I know, but if magic becomes something that can't turn the tide for the party, then why would we even want it? If we are just as well off, heck maybe even better off,  picking up a sword or mace, why choose the staff?

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7 months ago  ::  Nov 09, 2012 - 6:26AM #39
lok_soldier
Date Joined: Jul 29, 2012
Posts: 85
@Chaosmancer: I agree with your post completely. Wizards need to be able to bend reality. And end some encounters with a single spell. If a DM can't handle even that little strain, he should step down and let someone else DM, instead of tormenting his players with inept DMing. I've heard enough whining on these forums (mostly from noobs who have only played 4E, and never a wizard) about the awesomeness of wizards, or that the Rogue does not deal enough sneak attack damage now, or that lance of faith is too damaging, or whatever.
If the wizard player can't understand when to stop breaking things, or if the DM can't handle a little wizardry, the group is broken and no amount of rules balancing will fix that. Unless we prefer to have D&D degenerate to the rules level of Hero Quest, and again, if the group can't go along smoothly, even that fails.
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7 months ago  ::  Nov 09, 2012 - 9:15AM #40
Gwathir
Date Joined: Feb 9, 2012
Posts: 529

Nov 8, 2012 -- 2:06PM, faer4 wrote:

Nov 8, 2012 -- 8:20AM, Gwathir wrote:

The default magic system for D&D has always been High Magic (Forgotten Realms) where mages can do those sort of wild crazy things.

Though I also enjoy low magic settings such as Conan, those arn't the default and never have been.

In fact all these low fantasy settings are spin offs... Conan d20 was written by Mongoose from the OGL. Low fantasy settings such as the AD&D 2E Historical Refrence books (A mighty fortress, the glory of rome etc.) were all supplements.

I would be dissapointed in they realeased DDN with not even a module for spells like Power Word Kill and Polymorph. perhaps those sort of spells can be introduced in the Forgotten Realms Campaign Setting? I can live with that, but like I said, those encounter ending, world shaping spells should be somewhere



Maybe, but if the wizard can end encounters with a word, I want my fighter to be able to develop a one-hit-instant-kill technique like Cu Chullain did.




I am fine with it really. As long as the 'maneuver' makes sense realistically.

In 3.5, the assassin had a Death Attack that could do precicely that, and it didn't intefere with logical sense of what a deadly assassin could do against an unsuspecting foe.

We just have to remember that this sort of thing is high level stuff. Personally I always thought too many wizards in FR could cast 9th level spells for instance.

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