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8 months ago ::
Nov 06, 2012 - 11:54PM
#1
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Date Joined:
Feb 22, 2012
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Simply make it a maneuver at a higher level.
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8 months ago ::
Nov 06, 2012 - 11:59PM
#2
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Date Joined:
May 18, 2002
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So, instead of making it work, just punt?
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8 months ago ::
Nov 07, 2012 - 12:09AM
#3
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Date Joined:
Feb 22, 2012
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Well I don't think there is a good way to do twf that will satisfy everyone
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8 months ago ::
Nov 07, 2012 - 12:15AM
#4
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Date Joined:
Jun 27, 2004
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Well I don't think there is a good way to do twf that will satisfy everyone
That seems like a rather poor reason to do a version of two-weapon fighting that will satisfy almost no one.
Feedback Disclaimer
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Yes, I am expressing my opinions (even complaints - le gasp!) about the current iteration of the play-test that we actually have in front of us.
No, I'm not going to wait for you to tell me when it's okay to start expressing my concerns (unless you are WotC).
(And no, my comments on this forum are not of the same tone or quality as my actual survey feedback.) A Psion for Next (Playable Draft)A Barbarian for Next (Brainstorming Still)My 4e Projects
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8 months ago ::
Nov 07, 2012 - 12:19AM
#5
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Date Joined:
May 18, 2002
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Playtest2's version should be the default 'untrained' option, with a chain of feats making it progressively better. Investing three or four feats for potiential double damage isn't beyond reason, so long as it doesn't degenerate in the trap option (the trapiest of traps!) it was in 3E.
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8 months ago ::
Nov 07, 2012 - 12:30AM
#6
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(the trapiest of traps!) it was in 3E.
Well, now, I wouldn't say that. Two weapon fighting was most certainly high on the trap list, but I dare argue that the Dodge, Mobility, Spring Attack chain was trappier than that. If only slightly.
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8 months ago ::
Nov 07, 2012 - 12:35AM
#7
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Date Joined:
May 18, 2002
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Once you start down the TWF path, forever will it dominate your feats. Every extra attack meant another TWF feat to get that extra extra attack, all the while demanding any stat increase go straight to dex.
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8 months ago ::
Nov 07, 2012 - 12:48AM
#8
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Once you start down the TWF path, forever will it dominate your feats. Every extra attack meant another TWF feat to get that extra extra attack, all the while demanding any stat increase go straight to dex.
Hey, now to be fair, at least soem of those TWF feats aren't completely, 100% worthless, just mostly worthless. The Spring Attack tree is just a complete waste of three feats. The trapiness is strong in that tree.
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8 months ago ::
Nov 07, 2012 - 6:53AM
#9
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Date Joined:
Sep 19, 2006
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Once you start down the TWF path, forever will it dominate your feats. Every extra attack meant another TWF feat to get that extra extra attack, all the while demanding any stat increase go straight to dex.
Hey, now to be fair, at least soem of those TWF feats aren't completely, 100% worthless, just mostly worthless. The Spring Attack tree is just a complete waste of three feats. The trapiness is strong in that tree.
I liked High Sword, Low Axe (Complete Warrior) as you got a free trip attempt with every successful dual-attacks made. But I agree with the premise that the answer for TWF has already been made. It was a Feat in the second Packet that should be removed as a Feat and just made for anyone wanting to wield two-weapons.
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8 months ago ::
Nov 07, 2012 - 7:17AM
#10
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Date Joined:
May 24, 2012
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Playtest2's version should be the default 'untrained' option, with a chain of feats making it progressively better. Investing three or four feats for potiential double damage isn't beyond reason, so long as it doesn't degenerate in the trap option (the trapiest of traps!) it was in 3E.
problemo uno. Feet traps stink
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