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Switch to Forum Live View A solution to two weapon fighting may already exist
8 months ago  ::  Nov 06, 2012 - 11:54PM #1
NightsLastHero
Date Joined: Feb 22, 2012
Posts: 968
Simply make it a maneuver at a higher level.
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8 months ago  ::  Nov 06, 2012 - 11:59PM #2
Qmark
  • vitriol and virtue
Date Joined: May 18, 2002
Posts: 16,733
So, instead of making it work, just punt?
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8 months ago  ::  Nov 07, 2012 - 12:09AM #3
NightsLastHero
Date Joined: Feb 22, 2012
Posts: 968
Well I don't think there is a good way to do twf that will satisfy everyone
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8 months ago  ::  Nov 07, 2012 - 12:15AM #4
greatfrito
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Date Joined: Jun 27, 2004
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Nov 7, 2012 -- 12:09AM, NightsLastHero wrote:

Well I don't think there is a good way to do twf that will satisfy everyone



That seems like a rather poor reason to do a version of two-weapon fighting that will satisfy almost no one.

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8 months ago  ::  Nov 07, 2012 - 12:19AM #5
Qmark
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Date Joined: May 18, 2002
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Playtest2's version should be the default 'untrained' option, with a chain of feats making it progressively better.
Investing three or four feats for potiential double damage isn't beyond reason, so long as it doesn't degenerate in the trap option (the trapiest of traps!) it was in 3E.
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8 months ago  ::  Nov 07, 2012 - 12:30AM #6
LadyBlackwell
Date Joined: Oct 5, 2012
Posts: 226

Nov 7, 2012 -- 12:19AM, Qmark wrote:

(the trapiest of traps!) it was in 3E.




Well, now, I wouldn't say that.  Two weapon fighting was most certainly high on the trap list, but I dare argue that the Dodge, Mobility, Spring Attack chain was trappier than that.  If only slightly.

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8 months ago  ::  Nov 07, 2012 - 12:35AM #7
Qmark
  • vitriol and virtue
Date Joined: May 18, 2002
Posts: 16,733
Once you start down the TWF path, forever will it dominate your feats.
Every extra attack meant another TWF feat to get that extra extra attack, all the while demanding any stat increase go straight to dex.
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8 months ago  ::  Nov 07, 2012 - 12:48AM #8
LadyBlackwell
Date Joined: Oct 5, 2012
Posts: 226

Nov 7, 2012 -- 12:35AM, Qmark wrote:

Once you start down the TWF path, forever will it dominate your feats.
Every extra attack meant another TWF feat to get that extra extra attack, all the while demanding any stat increase go straight to dex.




Hey, now to be fair, at least soem of those TWF feats aren't completely, 100% worthless, just mostly worthless.  The Spring Attack tree is just a complete waste of three feats.  The trapiness is strong in that tree.

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8 months ago  ::  Nov 07, 2012 - 6:53AM #9
Diffan
Date Joined: Sep 19, 2006
Posts: 3,447

Nov 7, 2012 -- 12:48AM, LadyBlackwell wrote:

Nov 7, 2012 -- 12:35AM, Qmark wrote:

Once you start down the TWF path, forever will it dominate your feats.
Every extra attack meant another TWF feat to get that extra extra attack, all the while demanding any stat increase go straight to dex.




Hey, now to be fair, at least soem of those TWF feats aren't completely, 100% worthless, just mostly worthless.  The Spring Attack tree is just a complete waste of three feats.  The trapiness is strong in that tree.




I liked High Sword, Low Axe (Complete Warrior) as you got a free trip attempt with every successful dual-attacks made. But I agree with the premise that the answer for TWF has already been made. It was a Feat in the second Packet that should be removed as a Feat and just made for anyone wanting to wield two-weapons.

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8 months ago  ::  Nov 07, 2012 - 7:17AM #10
Miladoon
Date Joined: May 24, 2012
Posts: 1,597

Nov 7, 2012 -- 12:19AM, Qmark wrote:

Playtest2's version should be the default 'untrained' option, with a chain of feats making it progressively better.
Investing three or four feats for potiential double damage isn't beyond reason, so long as it doesn't degenerate in the trap option (the trapiest of traps!) it was in 3E.




problemo uno.  Feet traps stink

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