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Switch to Forum Live View A solution to two weapon fighting may already exist
7 months ago  ::  Nov 09, 2012 - 11:20PM #51
greatfrito
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Date Joined: Jun 27, 2004
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Nov 9, 2012 -- 11:06PM, CVB wrote:

Nov 7, 2012 -- 9:01AM, Lawolf wrote:

I'm I the only one who liked two attacks at 1/2 damage? I think it doesn't even need to be a feat if you use light weapons. The feat can allow you to use 1 handed weapons and get a +1 shield bonus to AC while dual wielding.




Nov 7, 2012 -- 9:17AM, mellored wrote:

Nov 7, 2012 -- 9:15AM, bawylie wrote:

@mellored That's fine, but I don't think it should cost a feat. The feat ought to offer some improvements to that baseline.


That's what i ment.

2 attacks @ 1/2 damage as baseline.  Feats can expand on it, like +1 AC and you can act like you have a shield.




Agreed.  I liked it as well, as long as it wasn't a feat.



Double-agreed?
The 1/2 damage version - though with the feat cost removed - was totally acceptable.


On the topic of TWF, I've asked in another thread, but... do the playtest rules even describe what a "light weapon" is?  I can't even find the term used outside of the Two-Weapon Fighting entry.

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No, I'm not going to wait for you to tell me when it's okay to start expressing my concerns (unless you are WotC).

(And no, my comments on this forum are not of the same tone or quality as my actual survey feedback.)

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7 months ago  ::  Nov 09, 2012 - 11:25PM #52
Orzel
Date Joined: Aug 22, 2007
Posts: 3,229

Nov 9, 2012 -- 11:15PM, CVB wrote:



That's the thing, if you wanted to be a high burst hitter as a Fighter, you picked a two handed weapon (usually a great sword) and had a select chain of feats to go through.  Power Attack and every single weapon + to hit and damage booster feat you could find.  Being the two handed Whack-A-Mole took as many feats as the Bionic Lawnmower Two Weapon Fighter, it's just that baseline the - 2 to hit was the penalty everyone looked at.

Every single Fighter trick build required and still requires a hyper focus into a single weapon/style set up.




True in that edition. Every "style", from archer to reach attacher to THW warrior, required a hyper focus.

Orzel, Halfelven son of Zel, Mystic Ranger, Bane to Dragons, Death to Undeath, Killer of Abyssals, King of the Wilds.

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7 months ago  ::  Nov 10, 2012 - 8:53AM #53
lofgren
Date Joined: Dec 27, 2008
Posts: 4,754
What about solving the problem with weapon sets instead of feats?

I.E. instead of "one handed weapons" and "two handed weapons," you have "one handed weapons," "two handed weapons," and "dual weapons."

This allows you to balance several things:

• dual wielding at the baseline are just as effective as other weapons

• dual wielding costs the same amount in gold and opportunity (you don't have to worry about one of your weapons falling far behind)

• eliminates risk of potentially overpowering combos by combining weapon characteristics

• dual wielding feats can be balanced against other weapon feats without concern for how they interact with every single weapon in the game

• dual wielding attacks can be balanced based on the baseline effectiveness of a specific set of weapons 
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