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7 months ago ::
Dec 02, 2012 - 4:45PM
#11
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Date Joined:
May 28, 2009
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6 seconds per turn is one of those assumed rules that are a holdover from 3e. It doesn't exist anywhere in 4e.
PHB 266
"Round: ... A round represents about 6 seconds in the game world."
I dont know if your assumption is written anywhere.
"The actions in a combat encounter happen almost simultaneously in the game world, but to make combat manageable, combatants take turns acting..."
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7 months ago ::
Dec 02, 2012 - 6:21PM
#12
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Mand is correct, it is a holdover from 3e. The narrative idea is that everything happens at the same time, the mechanical idea is that you have turns. A "full-round action" wouldn't be one turn in 4e, it'd be your turn+immediates+opportunities+free actions you could have taken. And even that really isn't sufficient, because of the fluff ideas about you are constantly looking around (which is why facing doesn't matter), you are defending yourself, etc.
A round being six seconds doesn't mean your turn is six seconds. You can do a lot of things in a round outside your turn.
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7 months ago ::
Dec 02, 2012 - 10:59PM
#13
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Date Joined:
May 12, 2009
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PHB.
The actions in a combat encounter happen almost simultaneously in the game world, but to make combat manageable, combatants take turns acting—like taking turns in a board game
Ha Thanks Alcestis! (Also found in RC 189)
Yan Montréal, Canada
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