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Switch to Forum Live View The Length of a Turn
7 months ago  ::  Dec 02, 2012 - 4:45PM #11
WibbleNZ
Date Joined: May 28, 2009
Posts: 29

Dec 2, 2012 -- 4:29PM, Mand12 wrote:

6 seconds per turn is one of those assumed rules that are a holdover from 3e.  It doesn't exist anywhere in 4e.



PHB  266

"Round: ... A round represents about 6 seconds in the game world."

 

I dont know if your assumption is written anywhere.



"The actions in a combat encounter happen almost simultaneously in the game world, but to make combat manageable, combatants take turns acting..."

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7 months ago  ::  Dec 02, 2012 - 6:21PM #12
Alcestis
Date Joined: Oct 7, 2009
Posts: 8,032
Mand is correct, it is a holdover from 3e. The narrative idea is that everything happens at the same time, the mechanical idea is that you have turns. A "full-round action" wouldn't be one turn in 4e, it'd be your turn+immediates+opportunities+free actions you could have taken. And even that really isn't sufficient, because of the fluff ideas about you are constantly looking around (which is why facing doesn't matter), you are defending yourself, etc. 

A round being six seconds doesn't mean your turn is six seconds. You can do a lot of things in a round outside your turn.
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7 months ago  ::  Dec 02, 2012 - 10:59PM #13
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,977

Dec 2, 2012 -- 2:17PM, Alcestis wrote:

 PHB.

The actions in a combat encounter happen almost
simultaneously in the game world, but to make combat
manageable, combatants take turns acting—like taking
turns in a board game




Ha Thanks Alcestis!  (Also found in RC 189)

Yan
Montréal, Canada
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