|
7 months ago ::
Nov 05, 2012 - 5:52AM
#11
|
Date Joined:
Aug 12, 2006
|
In my opinion they missed the point of signiture spells completely. A signature spell is supposed to be a spell that is a Wizards trademark. So it should be chosen by the wizard and it should be modified from its original version. Such as Magic Missile that looks like skulls screaming towards the target, or a blueflame fireball. The point is a signature spell should feel like it is a Wizards signature. As it stands every Wizard essentially has the Apple logo stamped on his back :P
Later
|
|
|
|
7 months ago ::
Nov 05, 2012 - 5:58AM
#12
|
Date Joined:
Feb 23, 2008
|
Your thinking of cool fluff stuff, kudos! But most of the play test seems to be crunch related.
|
|
|
|
7 months ago ::
Nov 05, 2012 - 11:20AM
#13
|
|
|
. if we go into too many signature spells. we basically return to the encounter system of 4th edition (not bad, but not the theme of this game).
Then what, pray tell, IS the "theme of [the] game"? I thought it was supposed to be an edition for fans of all editions. Why would having something from 4E be blasphemy?
EVERY DAY IS HORRIBLE POST DAY ON THE D&D FORUMS.
Everything makes me ANGRY (ESPECIALLY you, reader)
|
|
|
|
7 months ago ::
Nov 07, 2012 - 12:51PM
#14
|
Date Joined:
Nov 15, 2007
|
All this is, is giving wizards an unlimited wand. Boring and unbalancing. One of the problems of 4e was the "super hero" at 1st level effect, over powered PCs. The packets started out cool but the power creep has begun... And the new spell progression table sucks. Two memorized spells, multiple "wands", and unlimited rituals. Why even have a memorized slot? Just go back to 4e powers.
It was a better system all around. Everybody had their big hurrah for the day, everbody had something they could do after taking a breather and a few things they could do all the time.
i rather liked having a non-anemic character at 4th level. Playing weakling, heavily limited or dead characters bores me. i'd play ANY class in 4e. They were all interesting. In other editions anything other than spell casters were just dull. "Um, I swing my sword again."
It's possible to balance these things.
|
|
|
|
7 months ago ::
Nov 07, 2012 - 1:45PM
#15
|
Date Joined:
Apr 11, 2009
|
I don't think it was a necessarily better system, Uriel, it was just a lot more fun and balanced than a lot of the anti-4e people always say it is. The packets before this one have showed that Vancian casting doesn't necessarily have to be broken, and neither does it necessarily have to be the only option.
On the topic of this thread, what I would say would make the most sense, mechanically and thematically, would be if you got 1 signature spell at, say, 1st-3rd level, and maybe earned one or two more as you gained levels (maybe levels 5, 7, and 9). It would be, as Tsithlis said, a variation of one of the spells in your spell-book (perhaps WotC could give us a table of various quasi-mechanical alterations that would suffice, along with a table of flavor-only changes), and every so often you could switch it out if you wanted, but it would have to be of x levels lower than your highest spell level.
That would seem to make the most sense to me, and is mostly what I had in mind when they started talking about signature spells.
|
|
|