|
5 months ago ::
Dec 21, 2012 - 11:24AM
#411
|
Date Joined:
Apr 25, 2011
|
again, not is an acid effect only do the same kind of damage, acid effect is a rule about to when you are in contact with that element and the standard rules dont apply.
Well if you are saying that a pool of acid deal 10d6 points of damage quote the rule that say that a pool of acid do that damage.
something like "the acid pool deal 10d6 of damage"
Pepe pecas pica papas con un pico con un pico pepe pecas pica papas si pepe pecas pica papas con un pico donde esta el pico con que pepe pecas pica papas.
|
|
|
|
5 months ago ::
Dec 21, 2012 - 11:38AM
#412
|
|
|
Oma, you can't manipulate the rules, All Acid Damage is Acid Energy, both are Acid Effects
|
|
|
|
5 months ago ::
Dec 21, 2012 - 11:49AM
#413
|
Date Joined:
Apr 25, 2011
|
Oma, you can't manipulate the rules, All Acid Damage is Acid Energy, both are Acid Effects
Ok
1- Energy is a kind of special damage 2- Yes Acid Damage is Acid Energy 3- Not all is an Acid Effect as described in her own rules because Acid Effect is a Sub Rule of the Section of Special Conditions that is a Sub rule in the Section of Energy
For be an acid effect as described in the rules first you need work with energy, second you need work with a SPECIAL SITUATIONS and as last requirement need work with acid.
now Melf's Acid Arrow is energy, but not is a Special Situation then can't fall under an acid effect. A pool of acid is energy, Don't are described rules about Pools of acid the fall in Special Situations and a pool of acid is acid then fall under Acid Effect.
you can say
"all acid damage is energy damage" but not "all acid damage is on Acid effect"
is like say that a SPHYNX cat have hair because is a cat and the standard cat rule say that all cats have hair ignore the Special Condition rule about the Sphynx cats dont have hair.
Pepe pecas pica papas con un pico con un pico pepe pecas pica papas si pepe pecas pica papas con un pico donde esta el pico con que pepe pecas pica papas.
|
|
|
|
5 months ago ::
Dec 21, 2012 - 11:53AM
#414
|
|
|
"all acid damage is energy damage" but not "all acid damage is on Acid effect" You can say that, but only if you are a complete &*#@ing Idiot!
|
|
|
|
5 months ago ::
Dec 21, 2012 - 11:58AM
#415
|
Date Joined:
Apr 25, 2011
|
"all acid damage is energy damage" but not "all acid damage is on Acid effect"
You can say that, but only if you are a complete &*#@ing Idiot!
then say it to the book are well definded.
Pepe pecas pica papas con un pico con un pico pepe pecas pica papas si pepe pecas pica papas con un pico donde esta el pico con que pepe pecas pica papas.
|
|
|
|
5 months ago ::
Dec 21, 2012 - 12:22PM
#416
|
|
|
Yes it is well defined in the book, saying Melf's Acid arrow isn't an Acid Effect is stupid
|
|
|
|
5 months ago ::
Dec 21, 2012 - 12:43PM
#417
|
Date Joined:
Apr 25, 2011
|
Yes it is well defined in the book, saying Melf's Acid arrow isn't an Acid Effect is stupid
OK melf's Acid Arrow fall under a Special Conditions????
Pepe pecas pica papas con un pico con un pico pepe pecas pica papas si pepe pecas pica papas con un pico donde esta el pico con que pepe pecas pica papas.
|
|
|
|
5 months ago ::
Dec 21, 2012 - 5:28PM
#418
|
Date Joined:
May 26, 2001
|
Slagger, the "dramatic Differences" is only in the scale of damage and effort to extinguish. Otherwise they function the same.
And the many differences between magical effects and mundane ones, and the type of attack, and so on.
There really isn't much basis for treating them as the same.
How do you consistantly know when the effect will end in advance?
You don't need to know it in advance.
As for adding it (pre-action) that isn't RAW, you can go ahead and do that as a house rule, but it isn't Rules as Written, It isn't in the books and it isn't in the game. It isn't even consistant with how any other effect functions.
The Rules Compendium contains a statement supporting it (being "considered" one way doesn't exclude it actually being that way), but if you're asking for RAW, where is the RAW stating that effects trigger at the start of each turn?
Certainly you can bring up your own reasoning, but that's true of both side here, and in neither case is it a RAW statement of fact.
If you cast and effect on yourself, such as Energy Resistance: Acid as the first spell in the round, starting it's effect mid-turn, it doesn't stop working in the middle of of the final turn. You get it for the entire final round, until just before the beginning of the next turn. It doesn't matter when an effect started.
That's certainly true for effects that have a certain duration in rounds, though it brings up its own problem in measure time, since you don't know which exact round is supposed to be the final one.
For example, if the resist energy (acid) spell lasts 7 rounds, and you cast it in round 1 (that is, on your first turn), does it end on round 7 or round 8? Can you show where the RAW clarify it?
The kraken stirs. And ten billion sushi dinners cry out for vengeance. - Good Omens
Co-Author of the Dreamfane, Euralden Eye, Gajuisan Crawler, Gruesome Lurker, Fulminating Crab, Ironglass Rose, Sheengrass Swarm, Spryjack, Usunag, and Warp Drifter, and author of the Magmal Horror from Force of Nature.
= My most popular campaign item; for all your adventuring convenience.
Show
Zauber's Mutable Rod: This rod has a number of useful functions that make it easier to live in the wilderness. It is made of polished wood, with five studlike buttons on one end. Each button produces a different effect when pressed. Unless otherwise noted, the rod’s functions have no limit on the number of times they can be employed. • When button 1 is pressed, one end of the rod produces a small flame, equivalent to a candle. • When button 2 is pressed, the rod unfolds into a two-person tent, complete with bedrolls and warm blankets. • When button 3 is pressed, the rod becomes a one-handed hammer, suitable for pounding pitons into a wall. • When button 4 is pressed, the rod becomes a sturdy iron spade. • When button 5 is pressed, the rod becomes a wooden bucket able to hold 2 gallons of liquid. Once per day, it can be commanded to fill with fresh water. If the rod is seriously damaged or broken in any of its alternate forms (button 2, 3, 4, or 5), it reverts to its basic rod form and cannot be activated for 24 hours. Moderate conjuration; CL 9th; Craft Rod, minor creation; Price 375 gp; Weight 2 lb.
|
|
|
|
5 months ago ::
Dec 24, 2012 - 7:31AM
#419
|
|
|
Yes it is well defined in the book, saying Melf's Acid arrow isn't an Acid Effect is stupid
OK melf's Acid Arrow fall under a Special Conditions????
No "special condition" at all, it is a classic example of Acid, since it simply summons Acid and then exposes the target with a Ranged Touch Attack. The target is hit with acid and exosed "per round" from the effect. The only variable here is the potency of the acid (how much damage and how many rounds until it finishes reacting)
|
|
|
|
5 months ago ::
Dec 24, 2012 - 8:20AM
#420
|
|
|
The basis is that there are 5 energy types in D&D. Sure magical effects have more intensity (Fireball for 10d6 as an example) but other then that the resulting damage remains the same.
As for Melf's Acid arrow, once cast the acid is mundane or the same as mundane, You summon acid and throw it at the target (ranged touch) he is now soaked with acid that he can easily neutralize with mundane means.
Sorry, but I fail to see how this is different then if he spilt a large beaker of acid on himself. The spell is identical to any mundane use of acid once applied.
The Rules Compendium contains a statement supporting it (being "considered" one way doesn't exclude it actually being that way), but if you're asking for RAW, where is the RAW stating that effects trigger at the start of each turn?
Certainly you can bring up your own reasoning, but that's true of both side here, and in neither case is it a RAW statement of fact.
RAW is that an effect starts at the beginning of a turn and lasts until just before the beginning of the same turn, and really name an effect that doesn't function like this. How about Hold Person? You get a Will Save to break free, but when does the spell take effect on a turn and when can you break free?
The answer is the effect starts at the beginning of a turn, Hold Person comes into effect and THEN you can make a Will save to break free. On a successful Will Save you will be free on the next turn. -Start of turn: Hold person comes into effect, Make will save, Turn Ends -Next turn: If you made your save last turn you can now move freely
Want RAW? " Effects that last a certain number of rounds end just before the same initiative count that they began on."
If each round ends just before the next turn, then it becomes obvious that they begin at the start of each turn, since we are talking a continual effect (or continual while swimming in acid) Each round will come into effect as soon as the proceeding round ends
That's certainly true for effects that have a certain duration in rounds, though it brings up its own problem in measure time, since you don't know which exact round is supposed to be the final one.
For example, if the resist energy (acid) spell lasts 7 rounds, and you cast it in round 1 (that is, on your first turn), does it end on round 7 or round 8? Can you show where the RAW clarify it?
If it is a standard action to cast it often includes the round in which you cast it. Except some notable 1-round durations (True Strike) which are generally writen in such as way as "before the end of your next turn" to avoid misinterpretation. (since you can't cast and attack in the same round it would suck otherwise) For example, with Resist Energy (Acid) I can cast it as a standard action and then make a move action to walk through an Acid hazard. So it's duration includes the round it is cast.
With Spells, such as Summon Monster, with 1-Round or more cast times, their duration starts on the following round after casting. Ie if Summon Monster lasts for 5 rounds, then I spend 1 round casting it, and on the following round (when it appears) it will stay for 5 rounds.
That means casting a Spell as a Standard Action (say Resist Energy) includes the round in which it is cast, I don't know of any particular rule for or against casting a standard action spell so that it comes into effect on the following turn, though I suppose you could ready an action to cast it later, effectively causing it to occur on the following round.
|
|
|