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Switch to Forum Live View Why all the complaints about TWF
7 months ago  ::  Nov 02, 2012 - 9:54PM #1
NightsLastHero
Date Joined: Feb 22, 2012
Posts: 968
Okay Lets look at a really awesome Monster! The Black Dragon. He has an AC Of 18. You need to be afraid. Currently the Black Dragon is a level 9 which means that a player character should be about at level 9 to go toe to toe with the Black Dragon. This means that a fighter will have +5 attack from his class and probably a 20 in strength for +10 total. Lets just toss in a basic +1 magic sword for good measure. This means that a fighter needs a 7 or higher to hit the black dragon. Even with disadvantage a fighter will almost always hit the black dragon. Now you don't get your +5 to those attacks but it would appear to me that you can still use your Expertise Dice. One of the real problems is that you lost your strength bonus to damage and a 1d6 weapon isn't really going to make that up, but you did get two chances to hit a AC 7. If your first attack misses, you now have a chance to get your second attack to hit the effective AC 7  Dragon. You can pump your expertise dice into the monster with the die which hits.

In otherwords, because of the low AC on monsters, and the high to hit of PCs, it is entirely possible that TWF works awesome right now. So why all the complaints? I think this is primarly because people Love Advantage, but overwhealmingly hate Disadvantage. I also think there is something that just says a level 9 creature shouldn't be hit needing only a 7 on the die. The complaint about having disadvantage on TWF is therefore partly because it should be harder to hit a level 9 creature.
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7 months ago  ::  Nov 02, 2012 - 10:00PM #2
Jenks
Date Joined: Apr 4, 2008
Posts: 2,493
It's because people haven't actually playtested it. They just saw an, understandable, reduction in power and flipped out. I will agree that the actual numbers in the new TWF form don't bother me. However, 4 d20 rolls does seem like a lot to roll. That, to me, is the bigger problem. The effect it has on the flow of combat
My two copper.



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7 months ago  ::  Nov 02, 2012 - 10:15PM #3
NightsLastHero
Date Joined: Feb 22, 2012
Posts: 968
Yeah the four rolls is bad, and also I don't think the AC is going to stay low enough for long to make my point valid, though it might. Also as written two weapon fighting is probably bad for other classes beyond the fighter.
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7 months ago  ::  Nov 02, 2012 - 10:46PM #4
Aesurtiel
Date Joined: Dec 7, 2009
Posts: 258
Don't mae light of disadvantage. I have a d20 right here and rolling a 7 isn't as guaranteed as you say it is. Probability says you have a 49% chance of hitting with each attack and when actually rolling the dice it seems much worse than that. Besides that you'll almost never score a crit and you just aren't going to deal as much damage unless you've got weapons with bonus damage ddice. All that and rolling 4 dice per attack action is horribly slow.
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7 months ago  ::  Nov 02, 2012 - 10:58PM #5
NightsLastHero
Date Joined: Feb 22, 2012
Posts: 968

Nov 2, 2012 -- 10:46PM, Aesurtiel wrote:

Don't mae light of disadvantage. I have a d20 right here and rolling a 7 isn't as guaranteed as you say it is. Probability says you have a 49% chance of hitting with each attack and when actually rolling the dice it seems much worse than that. Besides that you'll almost never score a crit and you just aren't going to deal as much damage unless you've got weapons with bonus damage ddice. All that and rolling 4 dice per attack action is horribly slow.




I'm not making light of it. I personally hate disadvantage. Nor was I insisting both attacks always hit, rather at least one of the two attacks would probably hit. The benefit comes in for a fighter who if he misses on the first attack, can make a second attack and try again. The one attack that succeeds is the one you pump your expertise dice into. Now if you are not playing a fighter, TWF would be very horrible.

I think people disliking disadvanage is the real reason for the hatred of TWF, though so far WotC has believed that peple like Advantage/Disadvantage. This move on their part shows people love Advantage, but hate Disadvantage. If I had faith in WotC I would actually claim that the whole change to TWF was an experiment to see how well people like Disadvantage and to see the likelyhood of making class features that granted disadvantage would go over. (Looking at the barbarian's rage mechanic) 

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7 months ago  ::  Nov 02, 2012 - 11:01PM #6
Mand12
Date Joined: Jun 17, 2010
Posts: 16,931

Nov 2, 2012 -- 10:58PM, NightsLastHero wrote:

people love Advantage, but hate Disadvantage



Working as intended.

D&D Next = D&D:  Quantum Edition
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7 months ago  ::  Nov 03, 2012 - 3:01AM #7
NicolBolas
Date Joined: Apr 21, 2007
Posts: 108

Level 10 Dwarven fighter, +10 to hit, 1d10+1 (magic battle axe +1) damage, 4 attacks with disadvantage. 


I also tested a Human Fighter with +11 to hit, 1d8+1 damage... negligable difference. I forgot to lower the damage for the offhand by 1 weapon size for both dual wielders... oops! And no finesse axe? 


Use deadly strike with all dice on the first hit, and use glancing blow with all the dice on the first applicable miss (maybe its better to spread them out?)


This is a series of computer simulations of 3 million attacks each against 18 AC


Remember Critical hits do 8d6 extra damage with a magic weapon.



Expertise Dice only for deadly strike: 26.04 DPR


Expertise Dice also for glancing blow (max 3): 22.91 DPR


Expertise Dice also for glancing blow (max 1): 27.85 DPR 


Expertise Dice also for composed attack (max 1 glancing): 25.23


 Expertise Dice also for composed attack (no glancing): 25.12  


 Expertise Dice ONLY for composed attack (deadly strike crits): 21.34


*only 1 die is used for composed attack due to it being really bad (15 DPR)


It looks like you get +13 to +16 DPR if you cancel out disadvantage (you can't gain advantage).


  


Now compare to a human fighter with +11 to hit, 1d12 +5 + 1 damage, 2 attacks without disadvantage:



Expertise Dice only for deadly strike: 36.74 DPR


Expertise Dice also for glancing blow (max 3): 35.45 DPR


Expertise Dice also for glancing blow (max 1): 37.67 DPR


It looks like you get an additional 10 DPR if you have advantage



So you can see an interesting comparison of the different maneuvers here. The take home message is that you are losing 30% DPR by using two weapons so they should be used situationally. They aren't that bad once you reach level 10 but they it takes them a while to get that strong.



I did these calculations for level 1 fighters and dual wielding at that level is terrible, about half damage of normal fighting style. However, against a horde enemies who die in one hit* and have low* AC, it is advantageous to use two weapons.


* Enemies with both less than 5 HP and less than 12 AC for a  level 1 fighter.



For level 10 fighters as above, 14 AC enemies shrink the gap to about 20%. 22 AC enemies grow this gap to about 45%



So... looking at the math... I personally find it a little bit questionable that you lose so much damage just for the ability to kill 2 targets in one turn (or score a finishing blow against a single enemy with low health).  If you can manage to lose disadvantage regularly then it evens out though, so thats also something to consider. In addition, you get no additional penalties for attacking while prone, blinded, etc. Also, rolling 8 d20's is kind of excessive. but maybe thats your style.

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7 months ago  ::  Nov 03, 2012 - 6:50AM #8
Diffan
Date Joined: Sep 19, 2006
Posts: 3,309
I think my problem with the curent TWF rules is that its currently the only style that appears to gave significant drawbacks with little gain when compared to oth styles that have significant gains with limitations. Note that a limitation is much different than a drawback. Additionally I think rolling 4d20's and keeping track of which goes with each weapon is a bit unnecessary.  I also see it as penalizing a concept rather than keeping it balanced.
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7 months ago  ::  Nov 03, 2012 - 7:11AM #9
Aesurtiel
Date Joined: Dec 7, 2009
Posts: 258
I'm not entirely sure how you did those calculations, but Glancing Blow was changed so that you only add the highest roll to damage instead of adding the rolls together. So I wouldn't spend all my dice on the first miss if I were you.

I agree that disadvantage is the main reason for the dislike towards TWF right now. Unless the disadvantage goes away there really isn't any way that is going to change. I also agree that the drawbacks for TWF are simply too great for it to be useful.
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7 months ago  ::  Nov 03, 2012 - 7:13AM #10
MeCorva
Date Joined: Jun 6, 2008
Posts: 767
I think people don't like it because their expectations were that since two weapon fighting used to be test, it should still be great.   So, anything other than full damage with expertise dice feels weak.   
As well, taking disadvantage to roll twice feels like rolling once. The math is pretty complex, but it feels like they should cancel. Which feels like twf is the same as single weapon fighting.   

The above is my guesses.
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