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7 months ago ::
Oct 31, 2012 - 11:13PM
#1
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Date Joined:
Dec 18, 2011
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New DM here. First post ^_^.
Just wanted to know how they can survive as pirates there. Im assuming theres no air in the astral sea? Its kinda hard to not implode under those circumstances.
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7 months ago ::
Nov 01, 2012 - 3:59AM
#2
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Creatures can breathe in the Astral Sea without issue, and there is no pressure issues that could crush them. Even a young baby could endure the Astral Sea with the proper precautions. Happy Gaming
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7 months ago ::
Nov 01, 2012 - 7:26AM
#3
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Date Joined:
Nov 30, 2010
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Astral Sea is more like a plane or dimension and not Outer Space
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7 months ago ::
Nov 01, 2012 - 10:29AM
#4
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What they said.
4e did away with completely inhospitable dimensions/planes, because there's no point for them to exist if you can't do anything there.
Another day, another three or four entries to my Ignore List.
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7 months ago ::
Nov 01, 2012 - 6:07PM
#5
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Date Joined:
Apr 15, 2001
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Not sure on the 4th ed astral sea rules but in ealrier editions you did not need to eat there either. Quickest way to become immortal in D&D was to planeshift to the astral plane. IIRC Githyanki young were raised on the material plane. I don't think breathing was ever a problem on the astral plane/sea.
Reducing a character to a list of dice rolls and modifiers is not role playing*
*pg 30, AD&D 2nd Ed DMG, 1989.
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7 months ago ::
Nov 02, 2012 - 10:10AM
#6
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Not sure on the 4th ed astral sea rules but in ealrier editions you did not need to eat there either. Quickest way to become immortal in D&D was to planeshift to the astral plane. IIRC Githyanki young were raised on the material plane. I don't think breathing was ever a problem on the astral plane/sea.
Yeah, I don't recall anything different from that either. Time passes at 1/1000th of its normal rate in the Astral and you don't have to eat, breath, etc. Most of the time you won't even exist there in your material form. It is more a realm of abstract thought than of physical reality. Of course the Gith are a weird case being both very real and existing in an abstract non-physical realm...
That is not dead which may eternal lie
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7 months ago ::
Nov 05, 2012 - 5:38PM
#7
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But Githyanki could take entire spelljammer ships with them when they crossed back to the Astral Sea. Well, they could if they were using Elven ships. Of course, the Elves didn't like this... Oh well. That was 2-3 editions ago. When there was wildspace, and breathing problems.
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Bow down, my subjects, for I am your master! Yesss.....
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For some reason, none of my friends were surprised by this...
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7 months ago ::
Nov 06, 2012 - 1:41PM
#8
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Date Joined:
Apr 15, 2001
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Did anything ever come of the Spelljammer in Astral Sea idea in 4th? It was something I was kinda looking forward to. One of the 4th ed books I read a few years ago had pictures of ships in the astral sea but I can't remember what book it was.
Reducing a character to a list of dice rolls and modifiers is not role playing*
*pg 30, AD&D 2nd Ed DMG, 1989.
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7 months ago ::
Nov 06, 2012 - 2:40PM
#9
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Date Joined:
Jun 20, 2012
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Magic. Boom.
A rogue with a bowl of slop can be a controller.
WIZARD PC: Can I substitute Celestial Roc Guano for my fireball spells? DM: Awesome. Yes.
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7 months ago ::
Nov 06, 2012 - 4:20PM
#10
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Did anything ever come of the Spelljammer in Astral Sea idea in 4th? It was something I was kinda looking forward to. One of the 4th ed books I read a few years ago had pictures of ships in the astral sea but I can't remember what book it was.
As far as I know, only as home-brew and house rules. I've thought about doing it myself. I remember way back when being confused by some of the rules, and consequently building foam-core models of the ships for reference. This resulted in total rewriting a lot of ship stats.
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Bow down, my subjects, for I am your master! Yesss.....
Show
For some reason, none of my friends were surprised by this...
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