New DM here. First post ^_^.
Just wanted to know how they can survive as pirates there. Im assuming theres no air in the astral sea? Its kinda hard to not implode under those circumstances.
Creatures can breathe in the Astral Sea without issue, and there is no pressure issues that could crush them. Even a young baby could endure the Astral Sea with the proper precautions.
Astral Sea is more like a plane or dimension and not Outer Space
What they said.
4e did away with completely inhospitable dimensions/planes, because there's no point for them to exist if you can't do anything there.
Not sure on the 4th ed astral sea rules but in ealrier editions you did not need to eat there either. Quickest way to become immortal in D&D was to planeshift to the astral plane. IIRC Githyanki young were raised on the material plane. I don't think breathing was ever a problem on the astral plane/sea.
But Githyanki could take entire spelljammer ships with them when they crossed back to the Astral Sea. Well, they could if they were using Elven ships. Of course, the Elves didn't like this...
That was 2-3 editions ago.
When there was wildspace, and breathing problems.
Did anything ever come of the Spelljammer in Astral Sea idea in 4th? It was something I was kinda looking forward to. One of the 4th ed books I read a few years ago had pictures of ships in the astral sea but I can't remember what book it was.
I have a mint 2nd ed spelljammer boxed set. I was considering converting rules from Star Wars Saga to represent the ship types. A tradesman for example might have stats remarkably similar to the stock YT-1300 (falcon).
I ran a 4E Planescape campaign that was very spelljammery in that the players navigated by boat but the ship rules are pretty lackluster and my players got use to the idea that the ships were mostly setttings of battles, it didn't feel very dynamic. I just had a bunch of melee guys so I didn't really want to do a round of battle with just the ranged kids having anything to do.
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