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7 months ago ::
Oct 31, 2012 - 6:15AM
#1
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Date Joined:
May 13, 2009
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Hi CharOp!
I'm working on a "balanced" melee/throw ranger, and I'm really torn on which paragon path to pick. This is what the character looks like right now:
Stuff:
Thri-Kreen Ranger 11 Marauder Fighting Style Prime Shot Str 21 Con 12 Dex 21 Int 9 Wis 14 Cha 11
Heroic feats:
Thri-Kreen Weapon Master Spear Expertise Armor Proficiency - Studded Leather Archery Mastery - Rapid Shot Mastery Manticore's Fury < retrained >
Paragon feats:
Prime Punisher Called Shot
Class Powers:
(AtW) Twin Strike (AtW) Rapid Shot (Enc) Off-Hand Strike (Enc) Disruptive Strike (Enc) Biting Volley (Day) Jaws of the Wolf (Day) Frenzied Skirmish (Day) Attacks on the Run (Uti) Begin the Hunt (Uti) Invigorating Stride (Uti) Antennae Sense
Equipment:
Gythka of Speed +2 Shadowdance Studded Leather +2 Cloak of Resistance +3 Iron Armbands of Power Gauntlets of Blood Acrobat Boots Eagle Eye Goggles Power Jewel
So, my questions to you are:
1. What is a good, strong paragon path for this character? I'm very open to changing ranger fighting style or multiclassing to get access to more paragon paths.
2. I've never played a ranger before, is there anything obvious I've missed?
Very thankful for any ideas!
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7 months ago ::
Oct 31, 2012 - 11:51AM
#2
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You're doing a thrown/melee ranger and you don't have Throw and Stab as one of your at-wills?
This is CharOp. We not only assume block-of-tofu monsters, but also block-of-tofu DMs.
One reach cheese'd threatening reach Spiked Chain shuts down any non-teleporting quarterback.
You're already refluffing, what not refluff to something that doesn't suck?
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7 months ago ::
Oct 31, 2012 - 2:57PM
#3
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You're doing a thrown/melee ranger and you don't have Throw and Stab as one of your at-wills?
He does have Twin Strike and I tend to feel that Throw and Stab is over-rated, the power requires both attacks to target different enemies, and prevents focusing fire (the key to all rangers). With that said I also feel that Rapid Shot is not worth the cost of a feat and Thow and Stab would be a better power (more accurate and frees up a feat slot).
As for Paragon Paths, 'Avalanche Hurler' is decent one for Rangers using a thrown weapon, through you will want reserver manuver to replace the 11 encounter power.
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7 months ago ::
Oct 31, 2012 - 3:21PM
#4
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Date Joined:
Oct 28, 2012
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Since you're a Thri-Kreen anyway, I think you could do worse than their racial PP (Thri-Kreen Predator). Mobility is always good, and I can think of nice combinations with the free AP jump and your Manticore's Fury.
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7 months ago ::
Oct 31, 2012 - 3:29PM
#5
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Yes, technically, you could do worse, since there are PPs that actively hurt you. However, the Thri-kreen Predator PP is... pretty much entirely worthless from start to finish. Don't take it.
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7 months ago ::
Oct 31, 2012 - 4:57PM
#6
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Date Joined:
May 13, 2009
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Thanks for the input, everyone.
No, I chose not to take Throw and Stab. My reasoning was that since it must target different enemies I'd lose out on the Called Shot damage bonus on one of them, which essentially cancels the damage advantage that Throw and Stab has over Twin Strike. The movement in Throw and Stab is very nice, but with a base speed of 8, I figure I will be where I want to be most of the time anyway. Does this seem reasonable, or am I way off?
Of course, I recall there is a paragon path that lets you quarry two enemies at once, and that might change everything. There are a lot of options to consider and, well, that's why I'm here asking about it!
As for Rapid Shot, I was thinking it could dish out some serious damage after a Come and Get It or similar, but that might be strictly best case scenario and turn out to be disappointing in actual play.
I'm really liking the features on the Avalanche Hurler path. A free RBA in every fight that matters and some extra accuracy at range, that's good stuff.
The Thri-Kreen path is pretty cool with gaining a permanent climb speed and other movement, but it looks weak in combat potential. It's basically +2 damage once per combat and extra flanking every once in a blue moon. I guess having a Reliable stun at 20 is pretty good, though. Wait, all undeads are immune to it anyway, right? Hmm.
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7 months ago ::
Oct 31, 2012 - 5:03PM
#7
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Date Joined:
Feb 26, 2011
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If you're not going to take Throw and Stab, why in the world do you have Manticore's Fury?
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7 months ago ::
Oct 31, 2012 - 5:33PM
#8
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Date Joined:
May 13, 2009
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If you're not going to take Throw and Stab, why in the world do you have Manticore's Fury?
It does good work when weaving in the melee Minor action attacks between range attacks. Whatever the case, if everyone agrees that Throw and Stab is a great power, then I have nothing against picking it up. I'm not married to Rapid Shot.
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7 months ago ::
Oct 31, 2012 - 5:49PM
#9
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Date Joined:
Feb 26, 2011
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Its not a great power, but thats because you should be Twin Striking with as many of your standard actions as possible. I simply don't see Manticore's Fury as that useful a feat. It's generally better to focus on either melee or range, instead of trying to do both.
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7 months ago ::
Oct 31, 2012 - 6:11PM
#10
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Date Joined:
May 13, 2009
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Manticore's Fury drew me in with promises of 8+ extra damage per turn. But I guess Lasting Frost has it beat pretty handily in that regard. I just wanted to do something differently than going the old frost cheese route.
And I must say it is pretty tempting to drop melee attacks outright and just go ranged. It's annoying that my melee allies aren't allowed to join in or they ruin Called Shot on my melee attacks.
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