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7 months ago ::
Oct 30, 2012 - 1:36AM
#1
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Date Joined:
Aug 11, 2006
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From a cursory look, I kinda like that anyone can do it, but I'm not sure about how it's Disadvantage only, and no ability modifier damage. I kinda prefer the original set up. Half Mod damage per attack. However, I would say you can't ever get Advantage with it, BUT it doesn't automatically confer disadvantage.
This is a Fantasy game, not a real life simulator.
What do you guys think?
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7 months ago ::
Oct 30, 2012 - 6:28AM
#2
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Date Joined:
Feb 22, 2012
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Any ability that gives you disadvantage will be an ability that is never used
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7 months ago ::
Oct 30, 2012 - 7:31AM
#3
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Date Joined:
Jul 29, 2012
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I'm curious. The description on Two-Weapon Fighting says it can now be used with any weapon, as long as one is light. BTW... which weapons are "light?" I imagine it refers to finesse weapons (copy-pasting text from earlier editions can be a bad thing...)
It's more complicated than before, that's for sure.
I like that you have more freedom in the use of weapons, will allow members of races which get increased damage with certain weapons, to use those. Disadvantage is a bad thing though. The Composed Attack maneuver can be used to partially offset the disadvantage if you are a fighter or a rogue, and even on a miss, the Glancing Blow maneuver (fighters only) allows you to deal a single expertise die worth of damage, which will not be much worse than the damage the attack would deal anyway (without the ability modifier).
I wouldn't rule it out entirely, the bare ability is not awesome, but it could have some use. Perhaps with the release of feats and more maneuvers related to Two-Weapon Fighting, it can become a more viable option.
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7 months ago ::
Oct 30, 2012 - 9:09AM
#4
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Date Joined:
Apr 27, 2009
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I hate it. I hate it, I hate it, I hate it. The original form, although flawed, was better because it didn't try to balance weapon damage dice against modifiers. 4e pretended they were equal, but I think most will agree that Twin Strike and its ilk were failures as far as balance is concerned. I foresee similar problems arising with the current Two-Weapon Fighting rules as the new edition expands. I do like that it's available to all characters; I think having to use smaller weapons and forego a shield (or whatever else you'd use your second hand for) would be enough of a deterrant for many of them, and it's a silly thing to waste a specialty on. Still, to avoid unforeseen complications with future or existing rules, I'd prefer to see something along the lines of the following: Spoiler:
Show
Two-Weapon Fighting: When you wield two melee weapons at the same time, you can attack with both of them, provided at least one of them is a finesse weapon. Make two separate attacks, one for each weapon. You have disadvantage on the second attack. If the second attack hits, it does not benefit from any damage modifiers (including the relevant ability modifier).
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7 months ago ::
Oct 30, 2012 - 9:17AM
#5
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Any ability that gives you disadvantage will be an ability that is never used
Never be used? That's a stretch. But Disadvantage is meant to dissuade you from doing whatever it is. That's the point of the mechanic. If you find something that gives you disadvantage that you WOULD use often, then that's a design flaw. Disadvantage is SUPPOSED to make you not want to use it all the time.
My two copper.
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7 months ago ::
Oct 30, 2012 - 10:24AM
#6
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Date Joined:
Jul 23, 2010
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As it is, TWF is a worthless option. The highly criticized version from the last packet was much better.
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7 months ago ::
Oct 30, 2012 - 10:39AM
#7
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Much better, Rahashe. I hope they pick up your suggestion! Just make sure the second attack is made with the finesse weapon, for style! Spoiler:
Show
Two-Weapon Fighting: When you wield two melee weapons at the same time, you can attack with both of them, provided at least one of them is a finesse weapon. Make two separate attacks, one for each weapon. You have disadvantage on the second attack. If the second attack hits, it does not benefit from any damage modifiers (including the relevant ability modifier).
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7 months ago ::
Oct 30, 2012 - 11:30AM
#8
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Much better, Rahashe. I hope they pick up your suggestion! Just make sure the second attack is made with the finesse weapon, for style!
Spoiler:
Show
Two-Weapon Fighting: When you wield two melee weapons at the same time, you can attack with both of them, provided at least one of them is a finesse weapon. Make two separate attacks, one for each weapon. You have disadvantage on the second attack. If the second attack hits, it does not benefit from any damage modifiers (including the relevant ability modifier).
But that still makes it a straight damage increase and therefore the correct choice.
My two copper.
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7 months ago ::
Oct 30, 2012 - 11:51AM
#9
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Much better, Rahashe. I hope they pick up your suggestion! Just make sure the second attack is made with the finesse weapon, for style!
Spoiler:
Show
Two-Weapon Fighting: When you wield two melee weapons at the same time, you can attack with both of them, provided at least one of them is a finesse weapon. Make two separate attacks, one for each weapon. You have disadvantage on the second attack. If the second attack hits, it does not benefit from any damage modifiers (including the relevant ability modifier).
But that still makes it a straight damage increase and therefore the correct choice.
this is the problem, TWF should not increase overall damage. if they fixed the last version to work with things that only apply once to do full damage it would be good.
the last thing WoTC should want is another twin strike
Insulting someones grammar on a forum is like losing to someone in a drag race and saying they were cheating by having racing stripes.
Not only do the two things not relate to each other (the logic behind the person's position, and their grammar) but you sound like an idiot for saying it (and you should, because its really stupid )
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7 months ago ::
Oct 30, 2012 - 11:53AM
#10
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Date Joined:
Apr 27, 2009
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Much better, Rahashe. I hope they pick up your suggestion! Just make sure the second attack is made with the finesse weapon, for style!
Spoiler:
Show
Two-Weapon Fighting: When you wield two melee weapons at the same time, you can attack with both of them, provided at least one of them is a finesse weapon. Make two separate attacks, one for each weapon. You have disadvantage on the second attack. If the second attack hits, it does not benefit from any damage modifiers (including the relevant ability modifier).
But that still makes it a straight damage increase and therefore the correct choice.
Not always. Since you can only use one-handed weapons, and at least one of them has to be finesse (which use smaller dice), the best you can do is 1d8+mod with your main hand and half of 1d6 with your other. That's just over 6+mod damage. You're still being shown up by the guy with the maul/greataxe/greatsword/lance, and that's assuming you always land your second hit.
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