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8 months ago  ::  Nov 16, 2012 - 7:31PM #41
Fireclave
Date Joined: Apr 29, 2006
Posts: 2,157

Nov 16, 2012 -- 3:07PM, Centauri wrote:

Nov 16, 2012 -- 2:58PM, CorranHornIsAwesome wrote:

Centauri, you know I favor "Yes, and..." as much as you do. But I side with Salla here, this is more than a mere shift of pace to the campaign, the DM would be allowing one player to arbitrarily change the genre of the campaign.


First of all, no, not necessarily. Plenty of fantasy settings have gunpowder, and there was no indication of what the battery would be used for. Even if it enables a player to make grenades, cannon, or remotely detonated bombs, there's certainly no power disparity between this and what wizards can already do. It would be trivially easy to allow the player to do what was suggested in the original post, and maintain one's setting.

Second of all, my overarching point is that it's fine for a DM not to want things like that in their setting, but it's not fine for them to get passive aggressive with the rules, to say "Yes," while taking action to ensure the same results as a "No." If they think it will shift they genre and don't know how to cope, they should say so, instead of making up lame excuses.



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