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Switch to Forum Live View Did they forget a 0 at the end of each of the Experience point goals?????
8 months ago  ::  Oct 29, 2012 - 3:31PM #1
Mithreinmaethor
Date Joined: May 23, 2005
Posts: 3,130
Looking at the EXPS to level it just seems like they left off a 0 at the end of each of them.
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8 months ago  ::  Oct 29, 2012 - 6:58PM #2
MindWandererB
  • Core Coliseum Elder
Date Joined: Apr 23, 2005
Posts: 2,705
Well, a goblin is worth 10 XP, so that's 16 goblins for 1 character to hit level 2, 80 goblins for a 5-member party.  That's the right ballpark.
"Edison didn't succeed the first time he invented Benjamin Franklin, either." Albert the Alligator, Walt Kelly's Pogo Sunday Book

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8 months ago  ::  Oct 29, 2012 - 8:22PM #3
Rinfor
Date Joined: May 25, 2012
Posts: 47
I think that its too fast to lvling up
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8 months ago  ::  Oct 29, 2012 - 9:01PM #4
NightsLastHero
Date Joined: Feb 22, 2012
Posts: 968
I think it is just about right. Level up after every encounter. This allows the game to be played in a month from levels one to 20 leveling up about four times per game session. Granted you now need extra long game sessions to account for all the paperwork, but WotC made it easy, classes don't get any new abilities after first level, so it all works out just fine.



But seriously who keeps getting Mike drunk before he approves the changes? I would think a ten year old could look at those numbers and go, that isn't going to work at all.  In all seriousness you do level up after two hard encounters. Add this to the fact monsters still need a complete redo and my head could explode.
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8 months ago  ::  Oct 29, 2012 - 9:16PM #5
JDizzleton
Date Joined: Jun 2, 2009
Posts: 17
Look again...these numbers don't translate into leveling up after every encounter. A new average encounter at LVL 1 is 20 exp per player... so you would need 8 average encounters to go from LVL 1-2.

Seems good to me Laughing 
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8 months ago  ::  Oct 29, 2012 - 10:11PM #6
NightsLastHero
Date Joined: Feb 22, 2012
Posts: 968
THe first paragraph was me being sarcastic, so I know it isn't reallly every encounter. The second paragraph stresses my statement. So while for an average encounter you do get only 20 xp, but for a difficult encounter you get 80xp. It is after two difficult encounters that you level up. I suspect with how weak the monsters are, most encounters are going ot be toward the difficult end of the spectrum and less toward the average. But yes, if you only have average encounters the numbers are fine (at least for the jump to second). It is when you account for more difficult encounters that the xp is too low.
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8 months ago  ::  Oct 29, 2012 - 10:44PM #7
Valien
Date Joined: Dec 3, 2008
Posts: 605
I imagine the values are low because they want us to go through the levels in a fast rate for this playtest material. Anyway, they already said in a Q&A that the speed of leveling up is one of the things that will be modular (they will give different tables for people who prefer fast, slow, or in-between leveling), so it's no big deal.
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8 months ago  ::  Oct 30, 2012 - 12:59AM #8
Azzy1974
Date Joined: Dec 12, 2011
Posts: 851

Oct 29, 2012 -- 10:44PM, Valien wrote:

I imagine the values are low because they want us to go through the levels in a fast rate for this playtest material.



That's my thought on the issue.

Playtest or get off the playtest boards.

---

I want justice for the voice that can't be heard
Vindication for every suffering and hurt
Let retribution hold dominion over earth
--Nemesis, VNV Nation
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8 months ago  ::  Oct 30, 2012 - 1:00AM #9
Qmark
  • vitriol and virtue
Date Joined: May 18, 2002
Posts: 16,733
Really, they can lose a magnitude and nothing changes.
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8 months ago  ::  Oct 30, 2012 - 5:11AM #10
Phobos
Date Joined: Dec 11, 2006
Posts: 1,426

Oct 29, 2012 -- 8:22PM, Rinfor wrote:

I think that its too fast to lvling up




Not to restate what others have, but when done I really hope they consider what was done elsewhere, and offer us 3 leveling progressions.  Fast, Normal, Slow

It's not hard to do, once they figure out what normal is, just +/- a % and make the other two lists.

In the end however, I agree that in order to best test 1-10, we need to level at a fairly rapid pace so we can test the range.

Browncoats Unite...
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