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8 months ago ::
Oct 29, 2012 - 3:31PM
#1
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Date Joined:
May 23, 2005
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Looking at the EXPS to level it just seems like they left off a 0 at the end of each of them.
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8 months ago ::
Oct 29, 2012 - 6:58PM
#2
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Date Joined:
Apr 23, 2005
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Well, a goblin is worth 10 XP, so that's 16 goblins for 1 character to hit level 2, 80 goblins for a 5-member party. That's the right ballpark.
"Edison didn't succeed the first time he invented Benjamin Franklin, either." Albert the Alligator, Walt Kelly's Pogo Sunday BookThe Core Coliseum: test out your 4e builds and fight to the death.
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8 months ago ::
Oct 29, 2012 - 8:22PM
#3
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Date Joined:
May 25, 2012
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I think that its too fast to lvling up
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8 months ago ::
Oct 29, 2012 - 9:01PM
#4
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Date Joined:
Feb 22, 2012
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I think it is just about right. Level up after every encounter. This allows the game to be played in a month from levels one to 20 leveling up about four times per game session. Granted you now need extra long game sessions to account for all the paperwork, but WotC made it easy, classes don't get any new abilities after first level, so it all works out just fine.
But seriously who keeps getting Mike drunk before he approves the changes? I would think a ten year old could look at those numbers and go, that isn't going to work at all. In all seriousness you do level up after two hard encounters. Add this to the fact monsters still need a complete redo and my head could explode.
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8 months ago ::
Oct 29, 2012 - 9:16PM
#5
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Look again...these numbers don't translate into leveling up after every encounter. A new average encounter at LVL 1 is 20 exp per player... so you would need 8 average encounters to go from LVL 1-2. Seems good to me
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8 months ago ::
Oct 29, 2012 - 10:11PM
#6
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Date Joined:
Feb 22, 2012
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THe first paragraph was me being sarcastic, so I know it isn't reallly every encounter. The second paragraph stresses my statement. So while for an average encounter you do get only 20 xp, but for a difficult encounter you get 80xp. It is after two difficult encounters that you level up. I suspect with how weak the monsters are, most encounters are going ot be toward the difficult end of the spectrum and less toward the average. But yes, if you only have average encounters the numbers are fine (at least for the jump to second). It is when you account for more difficult encounters that the xp is too low.
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8 months ago ::
Oct 29, 2012 - 10:44PM
#7
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I imagine the values are low because they want us to go through the levels in a fast rate for this playtest material. Anyway, they already said in a Q&A that the speed of leveling up is one of the things that will be modular (they will give different tables for people who prefer fast, slow, or in-between leveling), so it's no big deal.
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8 months ago ::
Oct 30, 2012 - 12:59AM
#8
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Date Joined:
Dec 12, 2011
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I imagine the values are low because they want us to go through the levels in a fast rate for this playtest material.
That's my thought on the issue.
Playtest or get off the playtest boards.
---
I want justice for the voice that can't be heard Vindication for every suffering and hurt Let retribution hold dominion over earth --Nemesis, VNV Nation
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8 months ago ::
Oct 30, 2012 - 1:00AM
#9
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Date Joined:
May 18, 2002
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Really, they can lose a magnitude and nothing changes.
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8 months ago ::
Oct 30, 2012 - 5:11AM
#10
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Date Joined:
Dec 11, 2006
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I think that its too fast to lvling up
Not to restate what others have, but when done I really hope they consider what was done elsewhere, and offer us 3 leveling progressions. Fast, Normal, Slow
It's not hard to do, once they figure out what normal is, just +/- a % and make the other two lists.
In the end however, I agree that in order to best test 1-10, we need to level at a fairly rapid pace so we can test the range.
Browncoats Unite...
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