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7 months ago  ::  Oct 29, 2012 - 2:50PM #1
mrpopstar
  • Dragon Slayer
Date Joined: May 22, 2003
Posts: 2,693
Download and enjoy before Sandy ruins your fun!
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7 months ago  ::  Oct 29, 2012 - 2:59PM #2
The_Jester
  • Stampeding Hybrid
Date Joined: Nov 1, 2003
Posts: 3,506
No pre-gens, just character creation from level 1-10.

Isle of Dread as the adventure, for levels 1-7.

Many new monsters, including dragons! Although accuracy has not changed.
Before posting, ask yourself WWWS: What Would Wrecan Say?

Spoiler: Show

My Webcomic



Updated Tuesday and Thursday


Read my blog on the WotC Community Site (updated irregularly to avoid spamming the "Featured Blogger" list).

You can follow me on Twitter: "@DnDJester"
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7 months ago  ::  Oct 29, 2012 - 3:02PM #3
mrpopstar
  • Dragon Slayer
Date Joined: May 22, 2003
Posts: 2,693
Maneuvers is new and cool.
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7 months ago  ::  Oct 29, 2012 - 3:04PM #4
VacantPsalm
Date Joined: May 4, 2011
Posts: 468

Fly spell, interesting. It prevents the “dropping fireballs on em’ cuz sucks to be you” tactic, but it’s not stopping people from carrying their whole party over walls and... Wait, new spell slot number kind of does though! Ohhhhh, this is interesting. I’m not flipping out like I very well could have, but this is still very tied down compared to 3.5.

Opinions on Fly? I'm going to have to play to see how I feel.


Edit: Oh wait, I didn’t read what concentration means. Ok, maybe they can still chuck some small fire balls.


 

What I think the Wilder Design Goals should be.
Psionic Homebrew Mk2! Changed core, Focus Points, Psionic Potentials, stuff! Very basic core stuff. :P

Homebrew Psionics blog posts archive:
Spoiler: Show

UPDATED Dec/18/2012: BAMN! Random update with a modest amount of hard rules for Animal Affinity, Telepathy, and Telekinesis. ADDED: Discipline Burn and more "soft" ideas.
Dec/13/2012: Small Psionics Homebrew Update, now that I'm done with Finals.

Really old.
Nov/02/2012:
I'm working on a homebrew Wilder, and so a homebrew Psionics system. Here's a 3 part post with info on where I am in the design process.
Part 1, Hard rules/example soulknife discipline: Link.
Part 2, Basic ideas/goals on basic numbers and classes: Link.
Part 3, Direction/ideas I want to take with specific disciplines: Link.


:3
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7 months ago  ::  Oct 29, 2012 - 3:06PM #5
mrpopstar
  • Dragon Slayer
Date Joined: May 22, 2003
Posts: 2,693

Oct 29, 2012 -- 3:04PM, VacantPsalm wrote:


Fly spell, interesting. It prevents the “dropping fireballs on em’ cuz sucks to be you” tactic, but it’s not stopping people from carrying their whole party over walls and... Wait, new spell slot number kind of does though! Ohhhhh, this is interesting. I’m not flipping out like I very well could have, but this is still very tied down compared to 3.5.

Opinions on Fly? I'm going to have to play to see how I feel.


It's wonderfully limited. And you would have to blow a whole bunch of slots to get your whole party in the air. -- I like it.

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7 months ago  ::  Oct 29, 2012 - 3:07PM #6
Jenks
Date Joined: Apr 4, 2008
Posts: 2,493
Anyone else glad to see thug axed? I know I am

And burning hands is now a 0 level spells? Sweeet!
My two copper.



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7 months ago  ::  Oct 29, 2012 - 3:09PM #7
mrpopstar
  • Dragon Slayer
Date Joined: May 22, 2003
Posts: 2,693
Anyone else loving the presentation of Maneuvers as the 'martial spell list'? LOVE IT!
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7 months ago  ::  Oct 29, 2012 - 3:09PM #8
Qmark
  • vitriol and virtue
Date Joined: May 18, 2002
Posts: 16,526
160 xp for level 2 huh?
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7 months ago  ::  Oct 29, 2012 - 3:11PM #9
Jenks
Date Joined: Apr 4, 2008
Posts: 2,493
I'm also loving the random side mechanics they are stuffing into spells. Like the wind rules with cloudkill, and how it it's heavier than air so it sinks. I love stuff like that.
My two copper.



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7 months ago  ::  Oct 29, 2012 - 3:12PM #10
Zardnaar
Date Joined: Apr 15, 2001
Posts: 8,290

Oct 29, 2012 -- 3:07PM, Jenks wrote:

Anyone else glad to see thug axed? I know I am

And burning hands is now a 0 level spells? Sweeet!




 Yup thug was the no brainer best option.

Reducing a character to a list of dice rolls and modifiers is not role playing*

*pg 30, AD&D 2nd Ed DMG, 1989.
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