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Switch to Forum Live View 4e Tucker's Kobolds for 11th level party?
7 months ago  ::  Nov 01, 2012 - 9:20PM #11
chaosfang
Date Joined: May 1, 2009
Posts: 4,882
Regarding Dwarf Thug of DMG2 p.205, as there are no rules for combined attacks, apparently the idea is that instead of doing 1d20 + 20 a number of times equal to the number of Dwarf Thugs, you just combine all their attacks so you roll just 1d20 + 20 + 1 per thug (in the given encounter, 1d20 + 25 instead of 5 rolls of 1d20+20).  Faster turn resolving, less fatal for the group, optional and doesn't require the monsters to make Aid Another checks, although a couple of Aid Attacks could certainly help.
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Oct 3, 2009 -- 12:36AM, MrCelsius wrote:


If you're crossing the street and see a city bus barreling straight toward you with 'GIVE ME YOUR WALLET!' painted across its windshield, you probably won't be reaching for your wallet.



I Don't Always Play Strikers...But When I Do, I Prefer Vampire
Stay Thirsty, My Friends


This is what I believe is the spirit of D&D 4E, and my deal breaker for D&D Next: equal opportunities, with distinct specializations, in areas where conflict happens the most often, without having to worry about heavy micromanagement or system mastery.

What I hope to be my most useful contributions to the D&D Community: DM Idea: Collaborative Mapping, Classless 4E (homebrew system, that hopefully helps in D&D Next development), Gamma World 7E random character generator (by yours truly), and the Concept of Perfect Imbalance (for D&D Next and other TRPGs in development)

Pre-3E D&D should be recognized for what they were: simulation wargames where people could tell stories with

The Best Answer to "Why 4E?"

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7 months ago  ::  Nov 02, 2012 - 3:48AM #12
svendj
Date Joined: Apr 14, 2010
Posts: 2,052

Nov 1, 2012 -- 4:54PM, Noctaem wrote:

That sounds awesome !  Any way you could send me more detailed info by PM or something ?



The encounter is in your inbox!

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7 months ago  ::  Nov 02, 2012 - 12:25PM #13
Noctaem
Date Joined: Mar 28, 2010
Posts: 1,811
awesome TY
"Non nobis Domine
Sed nomini tuo da gloriam"

"I wish for death not because I want to die, but because I seek the war eternal"

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7 months ago  ::  Nov 03, 2012 - 1:44PM #14
aaronil
Date Joined: Sep 7, 2009
Posts: 119

Nov 1, 2012 -- 9:20PM, chaosfang wrote:

Regarding Dwarf Thug of DMG2 p.205, as there are no rules for combined attacks, apparently the idea is that instead of doing 1d20 + 20 a number of times equal to the number of Dwarf Thugs, you just combine all their attacks so you roll just 1d20 + 20 + 1 per thug (in the given encounter, 1d20 + 25 instead of 5 rolls of 1d20+20).  Faster turn resolving, less fatal for the group, optional and doesn't require the monsters to make Aid Another checks, although a couple of Aid Attacks could certainly help.



Yeah, the archers aiding melee or archers aiding archers was what I was focusing on.

So I'm giving the baseline kobolds (level9 minions) three traits:
* They can divide up their move before and after attacking
* Mob Tactics or Combined Fire ( depending on if they're melee or archers)
* In addition to Shifty I'm thinking of giving them Narrow Escape as an at-will interrupt for when they're subject to a close or area attack, they shift 3 squares. Basically it makes it very hard to catch a lot of them with a fireball.It's also emphasizes how cowardly and skittish they are and how their warrens are riddled with escape tunnels / sized to the kobolds advantage.

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7 months ago  ::  Nov 03, 2012 - 1:52PM #15
aaronil
Date Joined: Sep 7, 2009
Posts: 119

Nov 2, 2012 -- 3:48AM, svendj wrote:

Nov 1, 2012 -- 4:54PM, Noctaem wrote:

That sounds awesome !  Any way you could send me more detailed info by PM or something ?



The encounter is in your inbox!



Me too! Me too!  

What does Tectuktitlay's Narrows do? I take it that's from a Dungeon or Dragon Dark Sun article? 

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7 months ago  ::  Nov 03, 2012 - 8:28PM #16
chaosfang
Date Joined: May 1, 2009
Posts: 4,882

Nov 3, 2012 -- 1:44PM, aaronil wrote:


Nov 1, 2012 -- 9:20PM, chaosfang wrote:

Regarding Dwarf Thug of DMG2 p.205, as there are no rules for combined attacks, apparently the idea is that instead of doing 1d20 + 20 a number of times equal to the number of Dwarf Thugs, you just combine all their attacks so you roll just 1d20 + 20 + 1 per thug (in the given encounter, 1d20 + 25 instead of 5 rolls of 1d20+20).  Faster turn resolving, less fatal for the group, optional and doesn't require the monsters to make Aid Another checks, although a couple of Aid Attacks could certainly help.



Yeah, the archers aiding melee or archers aiding archers was what I was focusing on.

So I'm giving the baseline kobolds (level9 minions) three traits:
* They can divide up their move before and after attacking
* Mob Tactics or Combined Fire ( depending on if they're melee or archers)
* In addition to Shifty I'm thinking of giving them Narrow Escape as an at-will interrupt for when they're subject to a close or area attack, they shift 3 squares. Basically it makes it very hard to catch a lot of them with a fireball.It's also emphasizes how cowardly and skittish they are and how their warrens are riddled with escape tunnels / sized to the kobolds advantage.



Personally I'd say an immediate reaction on a miss they can shift their speed, because a 1/round ability to completely negate area attacks is... pretty brutal in my opinion.  Your kobolds though, not mine. 

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You are Red/Blue!
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

You are both rational and emotional. You value creation and discovery, and feel strongly about what you create. At best, you're innovative and intuitive. At worst, you're scattered and unpredictable.

D&D Home Page - What Monster Are You? - D&D Compendium


Oct 3, 2009 -- 12:36AM, MrCelsius wrote:


If you're crossing the street and see a city bus barreling straight toward you with 'GIVE ME YOUR WALLET!' painted across its windshield, you probably won't be reaching for your wallet.



I Don't Always Play Strikers...But When I Do, I Prefer Vampire
Stay Thirsty, My Friends


This is what I believe is the spirit of D&D 4E, and my deal breaker for D&D Next: equal opportunities, with distinct specializations, in areas where conflict happens the most often, without having to worry about heavy micromanagement or system mastery.

What I hope to be my most useful contributions to the D&D Community: DM Idea: Collaborative Mapping, Classless 4E (homebrew system, that hopefully helps in D&D Next development), Gamma World 7E random character generator (by yours truly), and the Concept of Perfect Imbalance (for D&D Next and other TRPGs in development)

Pre-3E D&D should be recognized for what they were: simulation wargames where people could tell stories with

The Best Answer to "Why 4E?"

Fun vs. Engaging
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7 months ago  ::  Nov 04, 2012 - 6:47AM #17
SpacyRicochet
Date Joined: Mar 13, 2008
Posts: 486

Nov 3, 2012 -- 1:52PM, aaronil wrote:

Nov 2, 2012 -- 3:48AM, svendj wrote:

Nov 1, 2012 -- 4:54PM, Noctaem wrote:

That sounds awesome !  Any way you could send me more detailed info by PM or something ?



The encounter is in your inbox!



Me too! Me too!  

What does Tectuktitlay's Narrows do? I take it that's from a Dungeon or Dragon Dark Sun article? 


Yup, this was an extremely cool and rather terrifying encounter. Especially since we played it with the usual encounter assumptions, which turned out to be horribly, terribly wrong.

"Changing into a porcupine here! Also, this rock is getting closer!"
"There's a door here! It's locked and very probably trapped! Now what?"
"Phase through it and unlock it from the other side! I'M ON FIRE!"
"Right, I'm through… … … ARGH! I'm being harpooned by a pillar with active circle saws and raked in! AAAAH!"

Guess who didn't unlock the door from the other end. 

Heroic Dungeon Master
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7 months ago  ::  Nov 04, 2012 - 12:16PM #18
erachima
Date Joined: Sep 4, 2010
Posts: 7,679
Tucker's Kobolds never actually worked. Story was fake.

In 4e terms though, it's just an encounter with a bunch of underleveled Effect: line damage hazards and minions. Which works, though it's a horrendous abuse of the XP budget.
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7 months ago  ::  Nov 04, 2012 - 1:22PM #19
BlackHands
Date Joined: Aug 29, 2012
Posts: 12

Nov 3, 2012 -- 1:52PM, aaronil wrote:

Nov 2, 2012 -- 3:48AM, svendj wrote:

Nov 1, 2012 -- 4:54PM, Noctaem wrote:

That sounds awesome !  Any way you could send me more detailed info by PM or something ?



The encounter is in your inbox!



Me too! Me too!  

What does Tectuktitlay's Narrows do? I take it that's from a Dungeon or Dragon Dark Sun article? 




ditto!!!!!!!   plzzzzz 

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7 months ago  ::  Nov 04, 2012 - 1:39PM #20
chaosfang
Date Joined: May 1, 2009
Posts: 4,882

Nov 4, 2012 -- 12:16PM, erachima wrote:

Tucker's Kobolds never actually worked. Story was fake.

In 4e terms though, it's just an encounter with a bunch of underleveled Effect: line damage hazards and minions. Which works, though it's a horrendous abuse of the XP budget.



Even if the story itself was fake, nothing wrong with trying to challenge PCs with underleveled monsters, although anything below 4 levels of the PC in 4E takes a lot of creativity to be even more mildly threatening than stinging or annoying.  Which is all the more reason why I love the discussions on the matter :P

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You are Red/Blue!
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

You are both rational and emotional. You value creation and discovery, and feel strongly about what you create. At best, you're innovative and intuitive. At worst, you're scattered and unpredictable.

D&D Home Page - What Monster Are You? - D&D Compendium


Oct 3, 2009 -- 12:36AM, MrCelsius wrote:


If you're crossing the street and see a city bus barreling straight toward you with 'GIVE ME YOUR WALLET!' painted across its windshield, you probably won't be reaching for your wallet.



I Don't Always Play Strikers...But When I Do, I Prefer Vampire
Stay Thirsty, My Friends


This is what I believe is the spirit of D&D 4E, and my deal breaker for D&D Next: equal opportunities, with distinct specializations, in areas where conflict happens the most often, without having to worry about heavy micromanagement or system mastery.

What I hope to be my most useful contributions to the D&D Community: DM Idea: Collaborative Mapping, Classless 4E (homebrew system, that hopefully helps in D&D Next development), Gamma World 7E random character generator (by yours truly), and the Concept of Perfect Imbalance (for D&D Next and other TRPGs in development)

Pre-3E D&D should be recognized for what they were: simulation wargames where people could tell stories with

The Best Answer to "Why 4E?"

Fun vs. Engaging
Quick Reply
Cancel
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