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Switch to Forum Live View What elements of DnD limit its appeal to the non gamer audience?
7 months ago  ::  Oct 23, 2012 - 6:04PM #51
Tony_Vargas
Date Joined: Sep 26, 2001
Posts: 10,714

Oct 23, 2012 -- 10:25AM, Maxperson wrote:

The DM also needs the PHB for DMing.  He needs to know what the PCs can and can't do and there is other important information that is critical to running a game that is only found in the PHB.


Now that you mention it, that's actually been a little less true of 4e & Essentials.  Essentials, of course, with all it's redundancies, including the very handy RC.  But just, in general, with 4e the DM has to know the rules, but doesn't really need to know classes inside-out to run a decent game.  PC powers and features use the same rules, jargon, conditions, keywords and so forth as monsters, and, with the questionable wonder that is exception based design, you at least can look at each power in a vacuum and adjudicate how it's resolved pretty easily.  There's just little need for the full-scale character-sheet auditing you might do in some other games.


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7 months ago  ::  Oct 24, 2012 - 4:05AM #52
kadim
Date Joined: Jun 21, 2012
Posts: 2,766

Oct 23, 2012 -- 11:05AM, bluespruce786 wrote:

I never played Heroquest. I have just spent the last hour watching youtube vids of it. what a great game! It certainly sheds some light on E4.


So role-playing itself is a sticking point, funny. The thing that people love once they start is one of the most difficult to accept initially. Maybe if there was a game based on role-playing movie and TV characters, like you draw a card with some script on it and then have to act out the part and the other players guess who you are. Like charades only you have to act like a certain character. Perhaps with bonus points for making up your own script.



hehe mad props for researching HeroQuest. It was sooo fun. I've got a friend who still collects old boards and minis for it. Some of them cost a fortune


I've still got my old set in storage somewhere, I think.


People do get weirded out over the roleplaying. I'm not really sure what to suggest about that but I think one of the nice things about a game like HeroQuest or Dragon Strike (which has the cheesiest videos EVER) or whatever is it introduces the mechanics and gives you a taste of how pen and paper work without hitting them with the full force of roleplaying. Dragon Strike is particualrly interesting 'cause it establishes the DM/player relationship in an overt way. HeroQuest does the same but doesn't make as much of it.


There must be some modern equivalents to these games...

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