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Switch to Forum Live View Building a char around damage from Daggers
8 months ago  ::  Oct 21, 2012 - 4:04PM #11
RuinsFate
Date Joined: Jan 24, 2010
Posts: 1,514
Why no magic armour? Also, no expertise feat - hitting more often will also help you feel like you're doing more.
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8 months ago  ::  Oct 21, 2012 - 4:47PM #12
Planeswalker817
Date Joined: Dec 17, 2011
Posts: 111
Incidentally, since you had asked, don't bother with Shocktrooper.  Except in very specific builds Daggermaster is going to be better for you than Shock Trooper will.

Edit: Yeah, as RF mentioned above, one of your early feats needs to be Light Blade Expertise.  +1 to hit is very valuable.  +2 damage with Combat Advantage is awesome, especially for a rogue who's going out of his way to nab CA as often as possible for Sneak Attacks. 
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8 months ago  ::  Oct 21, 2012 - 8:22PM #13
RenZhe
Date Joined: Apr 3, 2011
Posts: 972

Oct 21, 2012 -- 4:47PM, Planeswalker817 wrote:

Incidentally, since you had asked, don't bother with Shocktrooper.  Except in very specific builds Daggermaster is going to be better for you than Shock Trooper will.

Edit: Yeah, as RF mentioned above, one of your early feats needs to be Light Blade Expertise.  +1 to hit is very valuable.  +2 damage with Combat Advantage is awesome, especially for a rogue who's going out of his way to nab CA as often as possible for Sneak Attacks. 




I...would not go that far. Shocktrooper is not a bad PP, most of the features are useful. +1 DPR (2 in Epic) and +Dex to damage once/round is actually mathmatically competitive with Daggermaster throughout Paragon, and that triple-hitter daze makes up for a strong gap in the rogue power list since they sorely lack a credible multi-attack nova power (take Martial Mastery and Brutal Advantage immediately in epic, and your AP nova suddenly becomes a 6-8 attack sequence).

I would not hesitate to recommend Shocktrooper on a Str/Dex rogue, especially as Daggermaster is no longer the end-all-be-all PP since it took its last nerf.

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8 months ago  ::  Oct 21, 2012 - 8:54PM #14
Planeswalker817
Date Joined: Dec 17, 2011
Posts: 111
That would be why I specified "better for you," given his lack of any real Strength.  ;p

Don't get me wrong, I do actually like the Shock Trooper quite a bit.  Particularly if your rogue is lacking in the defense, decent options there to keep you in the thick of things without doing your best rug impression.
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8 months ago  ::  Oct 23, 2012 - 2:17AM #15
Nedda-Perriwincle
Date Joined: Oct 21, 2012
Posts: 3
Ok, never mind I found it, its called "Meditation of the Blade" and its a level 12 utility that comes with the Daggermaster path

 
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8 months ago  ::  Oct 23, 2012 - 2:41PM #16
kalidrev
Date Joined: May 25, 2007
Posts: 17
Also... if by chance some strange happenings/magical spells in your campaign would happen to turn your halfling into a Bugbear... BLAM... Large daggers baby! (which turn to d8's when coupled with the Meditation of the Blade PP power from Daggermaster).
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8 months ago  ::  Oct 24, 2012 - 1:49AM #17
Armond436
Date Joined: Apr 24, 2011
Posts: 69

Oct 23, 2012 -- 2:17AM, Nedda-Perriwincle wrote:

Ok, never mind I found it, its called "Meditation of the Blade" and its a level 12 utility that comes with the Daggermaster path




Awful, awful utility. I would gladly trade it for +5 damage per hit to EONT (though I'd probably want it to be either an encounter power or a free action). Really, damage die size is just utterly insignificant after, say, level 7 - especially since it's such a pain to increase it, and since increasing the die by one size only increases your average damage by 0.5.

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8 months ago  ::  Oct 24, 2012 - 11:57AM #18
Alcestis
Date Joined: Oct 7, 2009
Posts: 7,913

Oct 24, 2012 -- 1:49AM, Armond436 wrote:

Oct 23, 2012 -- 2:17AM, Nedda-Perriwincle wrote:

Ok, never mind I found it, its called "Meditation of the Blade" and its a level 12 utility that comes with the Daggermaster path




Awful, awful utility. I would gladly trade it for +5 damage per hit to EONT (though I'd probably want it to be either an encounter power or a free action). Really, damage die size is just utterly insignificant after, say, level 7 - especially since it's such a pain to increase it, and since increasing the die by one size only increases your average damage by 0.5.


It increases your damage by +1 per [W]. Average for a d4 is 2.5, average for a d6 is 3.5. Plus some marginal increase on crits.

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