|
8 months ago ::
Oct 21, 2012 - 4:04PM
#11
|
Date Joined:
Jan 24, 2010
|
Why no magic armour? Also, no expertise feat - hitting more often will also help you feel like you're doing more.
|
|
|
|
8 months ago ::
Oct 21, 2012 - 4:47PM
#12
|
Date Joined:
Dec 17, 2011
|
Incidentally, since you had asked, don't bother with Shocktrooper. Except in very specific builds Daggermaster is going to be better for you than Shock Trooper will.
Edit: Yeah, as RF mentioned above, one of your early feats needs to be Light Blade Expertise. +1 to hit is very valuable. +2 damage with Combat Advantage is awesome, especially for a rogue who's going out of his way to nab CA as often as possible for Sneak Attacks.
|
|
|
|
8 months ago ::
Oct 21, 2012 - 8:22PM
#13
|
|
|
Incidentally, since you had asked, don't bother with Shocktrooper. Except in very specific builds Daggermaster is going to be better for you than Shock Trooper will.
Edit: Yeah, as RF mentioned above, one of your early feats needs to be Light Blade Expertise. +1 to hit is very valuable. +2 damage with Combat Advantage is awesome, especially for a rogue who's going out of his way to nab CA as often as possible for Sneak Attacks.
I...would not go that far. Shocktrooper is not a bad PP, most of the features are useful. +1 DPR (2 in Epic) and +Dex to damage once/round is actually mathmatically competitive with Daggermaster throughout Paragon, and that triple-hitter daze makes up for a strong gap in the rogue power list since they sorely lack a credible multi-attack nova power (take Martial Mastery and Brutal Advantage immediately in epic, and your AP nova suddenly becomes a 6-8 attack sequence).
I would not hesitate to recommend Shocktrooper on a Str/Dex rogue, especially as Daggermaster is no longer the end-all-be-all PP since it took its last nerf.
|
|
|
|
8 months ago ::
Oct 21, 2012 - 8:54PM
#14
|
Date Joined:
Dec 17, 2011
|
That would be why I specified "better for you," given his lack of any real Strength. ;p
Don't get me wrong, I do actually like the Shock Trooper quite a bit. Particularly if your rogue is lacking in the defense, decent options there to keep you in the thick of things without doing your best rug impression.
|
|
|
|
8 months ago ::
Oct 23, 2012 - 2:17AM
#15
|
Date Joined:
Oct 21, 2012
|
Ok, never mind I found it, its called "Meditation of the Blade" and its a level 12 utility that comes with the Daggermaster path
|
|
|
|
8 months ago ::
Oct 23, 2012 - 2:41PM
#16
|
Date Joined:
May 25, 2007
|
Also... if by chance some strange happenings/magical spells in your campaign would happen to turn your halfling into a Bugbear... BLAM... Large daggers baby! (which turn to d8's when coupled with the Meditation of the Blade PP power from Daggermaster).
|
|
|
|
8 months ago ::
Oct 24, 2012 - 1:49AM
#17
|
Date Joined:
Apr 24, 2011
|
Ok, never mind I found it, its called "Meditation of the Blade" and its a level 12 utility that comes with the Daggermaster path
Awful, awful utility. I would gladly trade it for +5 damage per hit to EONT (though I'd probably want it to be either an encounter power or a free action). Really, damage die size is just utterly insignificant after, say, level 7 - especially since it's such a pain to increase it, and since increasing the die by one size only increases your average damage by 0.5.
|
|
|
|
8 months ago ::
Oct 24, 2012 - 11:57AM
#18
|
|
|
Ok, never mind I found it, its called "Meditation of the Blade" and its a level 12 utility that comes with the Daggermaster path
Awful, awful utility. I would gladly trade it for +5 damage per hit to EONT (though I'd probably want it to be either an encounter power or a free action). Really, damage die size is just utterly insignificant after, say, level 7 - especially since it's such a pain to increase it, and since increasing the die by one size only increases your average damage by 0.5.
It increases your damage by +1 per [W]. Average for a d4 is 2.5, average for a d6 is 3.5. Plus some marginal increase on crits.
|
|
|